Gnomoria

Gnomoria

HunterAnubis Feb 25, 2015 @ 6:41am
Idea: priority build
Ive started a new game after getting whiped out and I issued dozen of orders and Im literaly waiting for it to get build. But the problem comes when I want them to build crude workbench Ive got all the items for it yet they focus on everything else but the crude bench (log + stone) same goes for wheet field they prepared the ground but didnt plant seeds and started doing ♥♥♥♥ elswhere

Id love to have a priority button for things that are planed for construction so they focus on them rather then picking whats convinient for them to do.

Please +1 this every now and then so the guy whose making this sees it at some point
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Showing 1-6 of 6 comments
The Duck Knight Feb 25, 2015 @ 6:45am 
would be nice, but would also be to easy.
Having the gnomes do what you want and not what you tell them to do is the thing that makes it the most fun.
HunterAnubis Feb 25, 2015 @ 7:39am 
you can always delete all the jobs for one job to be left. Lets not make it painfull for no reason
kevinshow Mar 3, 2015 @ 5:21pm 
IIRC, it's because you need a stonemason to build the stone workbench. The initial jobs did not have that set up. So I would usually change one temporarily or rework the jobs to where a stonemason profession is in one of the other jobs.

HunterAnubis Mar 4, 2015 @ 7:38am 
crude workbench is the MOST basic starting workplace that can be build by raw materials
heartlesshound Mar 4, 2015 @ 12:21pm 
I believe that it's the builders who should be building your crude workbench. If you've set up a high priority soil stockpile that could be the problem, your builders could be hauling before building. In case you haven't done so already I strongly suggest using the import export profession data. I've set up two proff files, one with normal job priorities and one with hauling with all but two proffs as the highest job priority. My Gnomes are being so much more productive now ;)

Oh and yes a way of sorting build priorites would be awesome but I think that might be one micro management step too far!
Ishan451 Mar 4, 2015 @ 6:28pm 
Originally posted by heartlesshound:
I believe that it's the builders who should be building your crude workbench.

It is the builders that do.

Originally posted by heartlesshound:
Oh and yes a way of sorting build priorites would be awesome but I think that might be one micro management step too far!

Not sure how i feel about this. It borderline oversimplifies things and would make people learn even less about the mechanics in place, which then would lead to even more complaints about not understanding how priorities work in this game.

And priority management is one of the key aspects of this game, so chipping away at it for a little convenience... i am not sure how i feel about that.

Maybe we should get influence zones, like Dwarf Fortress, where you can limit a certain worker to a certain sphere of influence. That way you could direct their work a little bit, by simply assigning them to the area the job you want to be done right away first, without needing to cancel all your other jobs and without taking away from the learning process.
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Showing 1-6 of 6 comments
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Date Posted: Feb 25, 2015 @ 6:41am
Posts: 6