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You also want to make sure you setup some farm plots for Wheat and Fruit so that you don't starve your Yaks or Gnomes.
I'm sure others will fill in more detailed information for you.
2. Build all the workshops for food and drink
3. Build all the workshops for armor and weapons
4. Kick ass
That's what I am doing. I am at point 3 at the moment - I don't have good fighters yet to defend vs enemies.
Once you've at least gone through that (and/or a couple of videos), then start asking specific questions here on the boards; someone will probably try to assist. No need to get angry right off the bat.
At the least, you should be building workshops and furniture, even if you don't know what they are good for yet. Get a hold of how to acquire resources to build these things. As you get accustomed to the menu, what initially looks like a lot of stuff to do, will soon be familiar and you'll find that this game actually doesn't have that much to it, yet it is a pretty enjoyable game with lots of replay value.
This game does require a little bit of wanting to explore the interface and menu offerings.
But for your picture, which I don't know exactly what you're asking, I can offer the following assumptions as answers:
1. After digging up dirt, you can stockpile it. Later you will hear that you don't really need to stockpile it, but it gets you into using and understanding the stockpile.
2. The message about sleeping is OK. Your gnomes can sleep on the floor, or a bed. How to make a bed ? Check the workshops and build a few, then you can see where you can make additional items for your kingdom. After that, you might ask, if they can sleep on the floor, then why make a bed? That will give you the natural curiousity that this game encourages, as far as getting into more in-depth ideas in the game.
3. The gnome with a food icon next to him is getting hungry. Make sure you have some food stocks. How to get more food or different kinds of food? Check the workshops, where you will have a chance to make a few related buildings for preparing food and drink.
I'd recommend to go through all the build menu items to understand what they could do, even if you don't understand how to use them yet. Then build one of each kind of workshop to see what that does, and see what kind of items they give you to make.
While learning all this, you can play on peaceful mode without any animals or enemies (though I've heard that some goblins still appear on peaceful mode -- if that is still the case, that's a bug)
Go to the military screen and make a new squad, fill it with 5 gnomes, repeat for a 2nd one.
Put everyone into a squad, even if they have no weapons or armor. If an enemy is spotted then they'll all come running and demolish anything. Even goblins! Just make sure there are a few folks with a weapon of some sort when armored goblins show up later!
Check off DEFEND GNOMES, Retreat to equip weapons/armor/uniform (whatever it's called), and retreat if bleeding, don't click avoid enemies.
FARMS:
Don't starve. Cut clippings from and plant more fruit trees until you have a few hundred of them if not already. Don't let the yaks starve, keep a big wheat field and don't let it get ignored.
Get accustomed with EACH GNOME's PROFESSION SCREEN (double click on the gnome, tab over to professions, and start checking off more boxes!, use the priorities pane on the right side here to set the agenda of what is 1st 2nd and so on for priority). Do this with EVERYONE!
Save large building projects for winter.
BUILDING:
Make a crude workbench, a carpenter, a stonecutter, a well (IMPORTANT!), then make a stonemason and a sawmill and you can now deconstruct the crude workbench. From there you can make a forge, then a blacksmith, and so on. You can also start with a bonecarver, loom, and tailor once you have some bones to make a bone needle with at the bonecarver (this can be done at any point after the carpenter is up and running, and the stonemason is build, for knives). Get used to finding out what you need for each workshop and make the planks, blocks, etc beforehand, then when you go to build it, you can make it out of what you want (type of wood or color of stone table), and build it almost instantly. Furniture for example is made of wood, you need to chop that down 1st and bring it to the crude workbench or sawmill (faster) and make planks, to make furniture.
Coal and sticks (sticks are made 2 at a time from planks at the carpenter) are used to make TORCHES at the carpenter, you'll use these to light roughly a 15x15 or 17x17 area of the mine. Anything -8 or below can produce MONSTERS (when not on peaceful) if it's DARK. use torches every 15-20 tiles depending on how wide you mine, to keep things light. While this seems tedious, monsters can spawn near a miner and eat him. That's never a good thing, lots of dark space increases the chance of more monsters spawning sooner. Like I said on peaceful it won't do that, but get into the habit. Torches are very helpful and can even be used as a weapon when carried by a gnome.
Watch youtube videos for some hints. It's a sandbox game so there is no one way to play.
www.gnomoriawiki.com for all the helpful info regarding weapons armor enemies and the such.
--Good Luck!
P.S. Definately, on your next playthrough, use the ADVANCED MAP GENERATOR screen, and go in and uncheck BEETLES (because of lag!) and MANTS (they may be too hard @ first play throughs).
That said, I've found quite some help by reading starting guides and watching some videos.
Tip: when doing that, make sure the guides and videos are recent; content a year old will not give you a completely accurate idea.
When you get more familiar with the game, you will find that the menus are sober but very effective and helpful in organizing your budding settlement - but it does take some getting used to.
I'm re-learning the game after a pause of a few months and I've started off in 'Peaceful' mode. You'll still run into the occasional goblin once in a season, but this mode allows you to learn how to get your act together (what does what, what builds what, how do I survive my first winter, how do some workshops or livestock work together, how to build that underground farm).
In the end, the best bit about this game is that it is a sandbox game. You play it however you want to play.
In 'old' tutorials you will see merchants show up on day 5 in any season but winter IF you have a market stall built (or more than one built, this is better, up to 4 of them otherwise returns are a bit diminishing until late game).
In more recent versions (say, new years or so through now), you need to look up the DIPLOMACY tab and you'll get the option for other kingdoms to 'host an ambassador'.
This ambassador will require a personal quarters with a bed and a door, and 4 walls. It may need a light, though I am not so sure, but otherwise, it's like the rest of the gnomes. Make sure you already have a great hall made up with tables and chairs for them to idle in. They require food and drink also, so be sure not to run out. Soon after the ambassador arrives, you'll get a merchant (who you can trade surplus items with for other items you need, like mushroom seeds or grape seeds, or other animals), but you can only benefit from the merchantiling if you have a market stall built. Figure needing one market stall, and one extra bedroom per additional kingdom, give or take one depending on how many you want to trade with.
There are different types of kingdoms that carry different things, some carry similar items at different prices than other vendors. Examples of kingdom types are:
Lumber Camp: Logs and clippings
City-State: Has various things much alike the old traders, seed to ore to animals.
Agricultural Settlement: Has various seeds and food/drink.
Mining Colony: Has lots of cheap ore, and COAL, also may carry LOTS of stone.
The more you impress the ambassador with things such as kingdom value, private room value [which has a lot to do with it], the more items you will have access to. Prices do go up with kingdom value to stay relavent, and challenging. You need a room with a 750 value or above for the ambassador, with a door and a bed (as stated above) to 'impress' the ambassador enough to keep him or her to stay. They'll stay in the great hall idling until they either are dismissed by YOU or become unhappy or unsated and leave on their own. Should they choose to leave, the game will let you know.
Adding value to your great hall (main dining room) will help attract gnomads (new workers) and also bolster your kingdom value greatly depending on what you add to it. Give this room special attention to detail and worth. The higher the value of it, the more gnomads you can have or have a chance of getting on the next 'first day of the season'. Metal statues are quite valueble when concerned with placing things here to improve great hall worth, so keep this in mind. Precious metals (expensive stuff, reference wiki for these) are best left for floors, walls, and statues (amongst other decorate/profitable things such as commemerative coins and jewelery). DO NOT use precious metal for armor or weapons, it is a waste. Always specify steel or bronze armor when making such, or if you don't have that, specify copper or malachite (or stone, or wood even, if just starting out).
Wood and Stone weapons/armor have been added since the new-year, and as such you won't find much for tutorials on it.
Reference www.gnomoriawiki.com for more information. I hope that everyone reading here can get their money's worth and enjoy this hidden gem of a game.
For those still on the fence about buying, there is a demo available freely for those who want to try it before they buy it. This game regularly goes on sale for a mere few dollars (or otherwise less than 10$ (USA $), so keep an eye out bargain hunters!