Gnomoria > General Discussions > Topic Details
Arryu Jul 3 @ 12:03pm
Common problems and their solutions PLEASE CHECK BEFORE POSTING
This thread is not for game performance issues, only gameplay questions and solutions

Gnomoria has a ton of little details that can cause confusion and even downright chaos if you don't know about them.

Post your questions here and they should be answered quickly by one of our great commmunity members.

And if you see a question that gets asked repeatedly, go ahead and post both the question and a possible solution for it at the same time.

I will start off:

Q: My yaks have dissapeared! help!

A: You might have used up your wheat straw by building too many beds right away. When yaks don't have straw they begin to starve and will eventually wander off the map. Plant wheat farms right away and keep an eye on your straw stock until you get a good farm set up.


Q: My gnomes stopped working at workshops! They just stand around idling, help!

A: Double check that the workshop is not full. If a workshop (lets say sawmill) is outlined in red that means you have made twenty planks at your sawmill without a stockpile for them to go to. Designate a stockpile for the material, then try using the clean floor command. If the workshop isn't red, double check that you have all the required materials needed for your project. If that isn't the problem, try right clicking on the workshop and going to the status page. Set the priority higher and make sure there isn't an assigned gnome who has died recently.


Q: How do I get more gnomes?

A: Gnomads are brought to your kingdom based on your total Kingdom Worth. You can raise this by building high value objects like statues around your kingdom. The higher valued base material you use will affect the final value of your placed items (gold being worth more than silver, etc.). Its also worth noting that anything placed in a great hall doubles its value towards KW. Keep in mind though, higher KW will also attract stronger, better equipped enemies.
Last edited by Arryu; Jul 3 @ 12:04pm
Showing 1-11 of 11 comments
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Arryu Jul 3 @ 1:51pm 
Q: Why won't my ranged troops equip their weapon (crossbow/blunderbuss/pistol)

A: For each you need to have a fully completed product, crossbows require "crossbow bow," "stock," and "string" to make the completed "Crossbow." Same goes for the other ranged weapons. You can check the required pieces in the engineer shop where they are put together.

Ranged weapons also require ammo and an ammo holder, quiver/ammo pouch crafted at the tailor. These are not listed in the "uniform" loadout for your military, so its easy to forget(But once built they will get auto-equipped with your weapon).

If none of those work double check that your uniform, position, formation, and squad are all set up properly, as it's easy to misclick any one of those selections.
Vermillion Cardinal Jul 4 @ 12:39am 
Q: What are priority levels and job priorities, and how do they work?

A: The Priority Level of workshops, farms, groves and pastures tells gnomes where to work first; the highest priority level is 1. The Job Priority in their professions tab meanwhile tells them which tasks to take on in a descending order of priority.

Setting a stockpile to Priority Level 1 for example will make that stockpile the first place a gnome will drop off stuff when doing a Hauling job, provided that the stockpile is able to accept the goods being transported. Similarly, a farm at Priority Level 1 will be tended to first over one at a lower priority level. This can be useful if you want to ensure that goods are available first in a particular stockpile or if you want your wheat farms to be dealt with before your strawberry ones.

The arrangement of job priorities gives top priority to the job at the top of the list. By rearranging them you can ensure that jobs are performed in a particular order by that gnome. If you make Farming the top job then the gnome affected will always try to work on your farms first before anything else on the list. Only once there are no farm jobs available will they look at the next job in the list and so on. Note that Job Priority will always take precedence over Priority Level, so a gnome with Farming as the top job priority will work on a Priority Level 5 farm first even though there is a grove with Priority Level 1.

The "Clean Floor" command is a bit special in that it makes gnomes with the Hauling job focus on hauling stuff covered by that command first over other items. This can be useful if you have items lying about that you want to have hauled back to your stockpiles as fast as possible.


Q: I can't seem to find stone!

A: In a kingdom with mostly flat ground, stone can be found by digging down to -7. The stone types that exist in Gnomoria are Basalt, Granite, Lapis Lazuli, Bauxite, Marble, Serpentine and Sandstone; any of them can be used where stone is required.


Q: My gnomes refuse to make a Bone Needle even though I have bone and a Bonecarver's workshop. Why?

A: The Bonecarving job is not enabled by default in the professions tab so you'll need to enable it for one of your gnomes before they'll make that needle.


Q: I can't build a wall above level 0.

A: You need to build a floor on any walls you've built before you can build another walls. If you're having trouble getting your gnomes to the next level use scaffolding.

Example: Build a wall on level 0, then create a scaffold to level 1. Build a floor on top of the wall and construct another wall on it before extending the scaffold to level 2. Repeat as needed.

Roofs aren't in yet; the closest thing being through the use of floors or player-made ramps for a sloped roof. (Originally from Arryu)


Q: How do I place barrels/crates/bags? How do I use them?

A: Designate the placement of the containers within a stockpile and let your gnomes craft them in the relevant workshop (a Carpenter's workshop for barrels and crates, a Tailor's workshop for bags). Your gnomes will install them when they are available.

Barrels store liquids but can only store one type per barrel. That means you cannot mix milk in a barrel with wine or beer. Crates store most items except liquids and furniture. Bags store fibers, grain, seeds and clippings, and like barrels can only store one type of item at a time.
Last edited by Vermillion Cardinal; Jul 4 @ 12:40am
gcook725 Jul 5 @ 1:08pm 
Q: Why won't my soldiers equip a worn copper hand axe?

A: Worn items cannot be equipped by gnomes. Its a balance issue to prevent early access to weapons and armor. However worn equipment can be smelted down into slivers or sold to a vendor!


Q: Why aren't my soldiers equipping the basalt swords I made for them? They are set up to equip Sword - Any.

A: Swords and stone swords are considered two different kinds of items that use the same skills by the game. The difference is that "swords" only looks for metal weapons. If you want a gnome to use a stone weapon instead of a metal one, then you will have to specifically say so in the uniform screen. The same is true for leather armor vs. bone armor vs. armor: If a gnome is set to equip Helmet - Any, they will only look for metal helmet.
Arryu Jul 6 @ 6:33pm 
Q: why are my gnomes running into corners constantly when training?

A: You probably have them set to "avoid enemies," causing them to avoid each other when training. Uncheck that box and it should fix your problem.
Mysterio28 Jul 16 @ 12:57am 
I'm having a problem with my gnomes getting stuck on wheelbarrows. For some reason when they go to try to pick it up, they just end up standing on top of it and several gnomes end up stacking on it. I've tried to 'clean' the area to try and fix them and while they do end up picking up the wheelbarrow and moving it, right after they just get stuck trying to pick it up again..and seems to happen with all my wheelbarrows and I don't know what to do about it. Is there a way to delete/destroy them? Because at current, my games starting to become unplayable.
Vermillion Cardinal Jul 16 @ 6:12am 
Q: Does the type of metal used in crafting tools or workshops affect the quality of the goods produced?

A: No, only the skill level of the craftsman is currently considered when determining the quality of the end product. The metal type used is only of real importance in the crafting of weapons and armor for determining their stats, but even there the quality is determined by the craftsman.
Arryu Jul 16 @ 8:45am 
Originally posted by Mysterio28:
I'm having a problem with my gnomes getting stuck on wheelbarrows. For some reason when they go to try to pick it up, they just end up standing on top of it and several gnomes end up stacking on it. I've tried to 'clean' the area to try and fix them and while they do end up picking up the wheelbarrow and moving it, right after they just get stuck trying to pick it up again..and seems to happen with all my wheelbarrows and I don't know what to do about it. Is there a way to delete/destroy them? Because at current, my games starting to become unplayable.

If the wheelbarrow has several types of items in it (basalt, marble, serperntine, etc.) then they might be trying to take each type out of the wheelbarrow individually, especially if you tired the clean floor command. If you want to get rid of them you can sell them to merchants.
Riggertrigger Jul 20 @ 3:28am 
My Gnomes get stuck sometimes when using the sack or the bucket. They hold the bucket or the sack and standing on one tile. I hope they dont die of thirst or hunger. When i notice it i uncheck and check the hauling skill and then they move on normally.

http://steamcommunity.com/sharedfiles/filedetails/?id=288740322
Last edited by Riggertrigger; Jul 20 @ 3:35am
Arryu Jul 21 @ 8:45am 
Originally posted by Riggertrigger:
My Gnomes get stuck sometimes when using the sack or the bucket. They hold the bucket or the sack and standing on one tile. I hope they dont die of thirst or hunger. When i notice it i uncheck and check the hauling skill and then they move on normally.

http://steamcommunity.com/sharedfiles/filedetails/?id=288740322

Have you used the push/pull mechaninc that was recently released? I've had something similar happen recently that hasn't happened before and it only occurs when I use that mechanic.
DC-GS Jul 21 @ 1:08pm 
Originally posted by Arryu:
Originally posted by Riggertrigger:
My Gnomes get stuck sometimes when using the sack or the bucket. They hold the bucket or the sack and standing on one tile. I hope they dont die of thirst or hunger. When i notice it i uncheck and check the hauling skill and then they move on normally.

Have you used the push/pull mechaninc that was recently released? I've had something similar happen recently that hasn't happened before and it only occurs when I use that mechanic.

I seem to have a similar problem with stuck wheelbarrows and stockpiling using transfer-push.
After deleting the stockpile, i still have the unmoveable piles of dirt laying around.

*edit:
After saving and loading the map again, the wheelbarrows are working again.
Dirt piles are still ignored though.
Last edited by DC-GS; Jul 21 @ 1:27pm
DarkRaven Jul 22 @ 4:34pm 
For the stockpile stuck bug (using push/pull), I've found that generally spamming cancel job on stockpile jobs until they aren't queued will 'fix' it. Occassionally, you can get so many pending stockpile move orders that the gnomes won't actually do them - they'll just chill in the Great Hall, the cancel job trick has also worked for me there. If that doesn't fix it, I find remaking the stockpile does.
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