Gnomoria

Gnomoria

Songbird Feb 12, 2016 @ 6:56am
Game is good but the EA was meh
I bought this game almost 3 years ago now and I don't think anything other than limbs and mod support was added if I am totally honest?

Now that 1.0 is soon to be released I looked through 3 years of change.
If you add everything up it is about an A4 page of bugfixing.

I am super confused as to why this game is/was still Early Acces in the first place.

No hate, just my honest opinion.
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Showing 1-15 of 26 comments
Ceri Cat Feb 12, 2016 @ 2:15pm 
Nope, balancing, automatons, widening the variety of Golems, just in the last 6 months comes to mind.
MightyFox Feb 13, 2016 @ 1:10am 
I normally stay out of these forums nowadays because it's populated by supporters who tend to scream at anything they don't agree with, but I'm tired of seeing the same half answers used as arguments to peoples' legitamate criticsms. So let me try and set the record straight as best I can and batton down the hatches for the flood of hate that is sure to follow.

Balancing: This term gets thrown out a lot because its easy to say and difficult to follow up on. In truth very little has changed balance wise about this game for the last year and a half or so. Goblin numbers were tweaked a bit and mant spawns are slightly more forgiving, there's also a farming nudge here or there, however the REAL balance issues, the SERIOUS, GAME BREAKING issues that DESTROY games have never really been addressed. On the enemies end, Beetle spawning is still out of control, goblins can still kill you through lag, and mants make mincemeat out of those who don't control thier food supply in the first few years. (I call them noob killers). On the gnomes end: a "balanced" goblin attack is still a joke if you have a wall and crossbows, as none of them can fight back from a distance, none can break down walls, and your gnomes become superhalflings from training all day. Mants fall off the radar after year three or never turn up at all if your strict about harvesting. Enemy spawns in mines are fairly pointless (save for beetles) because they don't spawn if you plant torches, and with a furnace easily built there is no reason anyone shouldn't torch a whole cavern. Beetles are the only real threat to a mining colony but as I've already mentioned, and many will support, they will overrun any settlement that does not catch them in time and is not fortunate to have a high ground and crossbows. If you don't deal with them, they'll kill you through lag. You CAN avoid them completely by not digging into caverns, but that defeats part of the mining game. Also, you can just turn all of this stuff off and not worry about enemeis at all, but for those who do like having them, they are fairly easy to work around in general to the point where those who know how to play the game become virtually untouchable after year one.

New Content: To be fair, there has been some new content, but I don't consider it enough to shout from the rooftops. Most notably are automotans, whiiiiiiiich.... were kinda okay? If you build them, they take up a population slot, so you can have either one of them or a gnomad. To be honest, they're nothing spectacular, and simply extend the tinkering tree by another season or so. Out of golems, they have been tweaked quite a bit, but other than being neccessary for automatons I would argue they didn't really add anything that wasn't already there. And that's the real problem, most of what's been added over the last year or so is simply slight extensions of what already existed and nothing to really give the game the spice it desperately still needs. Many have clamored for mounts, ranged enemies, flying enemies, new traps, better diplomacy, seiges, war machines, underground tombs, and lots and lots of new furniture, but none of it has ever been added, (save through mods) and the game has remained largely the same for quite a while now.

However, the most confusing claim to me, is that people still say the game will be added to, even though the developer himself has said he doesn't want to work on it anymore. (There's some question as to whether he's still working on it now). I understand some people really don't want to accept the truth about something they've invested themselves in emotionally. Some just haven't been bit hard enough by that EA chigger, and the first time is always the worst.
seronis Feb 13, 2016 @ 11:55am 
Originally posted by MightyFox:
and mants make mincemeat out of those who don't control thier food supply in the first few years
I stopped caring what you said after reading that. Why? Because THAT IS THE ENTIRE PURPOSE OF MANTS. They are supposed to make mincemeat out of settlements with out of control food production. Thats their job.
MightyFox Feb 14, 2016 @ 1:27am 
Originally posted by seronis:
Originally posted by MightyFox:
and mants make mincemeat out of those who don't control thier food supply in the first few years
I stopped caring what you said after reading that. Why? Because THAT IS THE ENTIRE PURPOSE OF MANTS. They are supposed to make mincemeat out of settlements with out of control food production. Thats their job.

Oh Seronis, your obtuse responses are always pure gold. Lol, yes, that is there job, never said it wasn't, and you brushing off my post for that is practically laughable. The point remains that they are easy to manipulate player side, as many enemies in this game are. Good, Bad, that is entirely subjective, but when compared to other city building sims, it makes the whole monster attack aspect of this game completely pointless.
seronis Feb 14, 2016 @ 6:47am 
1st: THEIR* job. There = location, Their = possessive. absolutely unrelated concepts

2nd: Not pointless. Controllable. It gives players who have learned a few intricacies the ability to control their level of challenge. That is a good thing. Again you are complaining about things that are exactly how they should be. Makes it hard to take complaints seriously as it implies you're just not putting in effort.
Last edited by seronis; Feb 14, 2016 @ 6:48am
AlP Feb 14, 2016 @ 12:12pm 
I have this game for two years, but have been watching it for quite a bit longer. The only notable content that was added since then is... the automatons and prosthetic limbs...

Seriously...
Teralitha Feb 14, 2016 @ 12:45pm 
Originally posted by MightyFox:
I normally stay out of these forums nowadays because it's populated by supporters who tend to scream at anything they don't agree with, but I'm tired of seeing the same half answers used as arguments to peoples' legitamate criticsms. So let me try and set the record straight as best I can and batton down the hatches for the flood of hate that is sure to follow.

Balancing: This term gets thrown out a lot because its easy to say and difficult to follow up on. In truth very little has changed balance wise about this game for the last year and a half or so. Goblin numbers were tweaked a bit and mant spawns are slightly more forgiving, there's also a farming nudge here or there, however the REAL balance issues, the SERIOUS, GAME BREAKING issues that DESTROY games have never really been addressed. On the enemies end, Beetle spawning is still out of control, goblins can still kill you through lag, and mants make mincemeat out of those who don't control thier food supply in the first few years. (I call them noob killers). On the gnomes end: a "balanced" goblin attack is still a joke if you have a wall and crossbows, as none of them can fight back from a distance, none can break down walls, and your gnomes become superhalflings from training all day. Mants fall off the radar after year three or never turn up at all if your strict about harvesting. Enemy spawns in mines are fairly pointless (save for beetles) because they don't spawn if you plant torches, and with a furnace easily built there is no reason anyone shouldn't torch a whole cavern. Beetles are the only real threat to a mining colony but as I've already mentioned, and many will support, they will overrun any settlement that does not catch them in time and is not fortunate to have a high ground and crossbows. If you don't deal with them, they'll kill you through lag. You CAN avoid them completely by not digging into caverns, but that defeats part of the mining game. Also, you can just turn all of this stuff off and not worry about enemeis at all, but for those who do like having them, they are fairly easy to work around in general to the point where those who know how to play the game become virtually untouchable after year one.

New Content: To be fair, there has been some new content, but I don't consider it enough to shout from the rooftops. Most notably are automotans, whiiiiiiiich.... were kinda okay? If you build them, they take up a population slot, so you can have either one of them or a gnomad. To be honest, they're nothing spectacular, and simply extend the tinkering tree by another season or so. Out of golems, they have been tweaked quite a bit, but other than being neccessary for automatons I would argue they didn't really add anything that wasn't already there. And that's the real problem, most of what's been added over the last year or so is simply slight extensions of what already existed and nothing to really give the game the spice it desperately still needs. Many have clamored for mounts, ranged enemies, flying enemies, new traps, better diplomacy, seiges, war machines, underground tombs, and lots and lots of new furniture, but none of it has ever been added, (save through mods) and the game has remained largely the same for quite a while now.

However, the most confusing claim to me, is that people still say the game will be added to, even though the developer himself has said he doesn't want to work on it anymore. (There's some question as to whether he's still working on it now). I understand some people really don't want to accept the truth about something they've invested themselves in emotionally. Some just haven't been bit hard enough by that EA chigger, and the first time is always the worst.

So many things wrong with this post....

1. What game breaking issues?
2. You, the player, are in control of beetle spawns.They only get out of hand if YOU let them. This is not a game breaking issue, this is just you being stupid.
3.YOU control the balance. Have you never looked at game settings before?
4.Lag? There is no lag in this game.

Wait.... I just read your whole second paragraph again. You havent played this game hardly at all have you? because things you say are either flatout lies, or you are making it up because you dont really know. Here is what I mean -

1. Nothing spawns around torches: FALSE
2. Goblins can do nothing against walls and crossbows: FALSE
3. Superhalflings after training for a day: FALSE <- this alone tells you you havent played very much.
4. "not fortunate to have a high ground and crossbows(beetles)So you learned from reading about it, that you can kill beetle armies this way. I guess you have never been"fortunate" enough to actually play the game long enough to do this. Plus, once you discover beetles, you can dig around their nest safetly and just leave them walled in forever. You are just an idiot.
5. Beetles are the only real threat - FALSE. 1 Zombie has the potential to wipe out your whole city. Golems can grow so numurous they overwhelm your guards. And apparently, you never dug down far enough to meet the other horrors of the deep....
6. First you say that beetle swarms are game breaking, then you say they are easy to deal with. Which is it?
7. The game has been devloped for a few years now. Its done. No further developement is required. Adding more to the game at this point wold be watering it down with pointlessness

To sumarize... You havent played this game for more than a few(in game)years at best. Your entire post shows that you have no clue what your talking about. And your accusations about development just make you look stupid.
AlP Feb 14, 2016 @ 12:51pm 
Originally posted by MightyFox:
and your gnomes become superhalflings from training all day.

Originally posted by Teralitha:
3. Superhalflings after training for a day: FALSE <- this alone tells you you havent played very much.

Behold, Teralitha's reading comprehension skills...

Teralitha Feb 14, 2016 @ 12:56pm 
Originally posted by AlP:
Originally posted by MightyFox:
and your gnomes become superhalflings from training all day.

Originally posted by Teralitha:
3. Superhalflings after training for a day: FALSE <- this alone tells you you havent played very much.

Behold, Teralitha's reading comprehension skills...

LOL what? Those 2 statements mean exactly the same thing. Yet another example of your stupidity. Are you barack obama?
Last edited by Teralitha; Feb 14, 2016 @ 12:56pm
AlP Feb 14, 2016 @ 1:00pm 
Originally posted by Teralitha:
Originally posted by AlP:



Behold, Teralitha's reading comprehension skills...

LOL what? Those 2 statements mean exactly the same thing. Yet another example of your stupidity. Are you barack obama?

In what universe does "all day" mean exactly the same thing as "a day"?
Teralitha Feb 14, 2016 @ 1:03pm 
Originally posted by ;405691491121311438:
Originally posted by Teralitha:

LOL what? Those 2 statements mean exactly the same thing. Yet another example of your stupidity. Are you barack obama?

In what universe does "all day" mean exactly the same thing as "a day"?

Well in this universe of course, but please, explain to me what the difference is in "your universe"

Btw, why is this the only thing out of my post that you decided to respond to?
Last edited by Teralitha; Feb 14, 2016 @ 1:04pm
AlP Feb 14, 2016 @ 1:06pm 
Originally posted by Teralitha:
Originally posted by ;405691491121311438:

In what universe does "all day" mean exactly the same thing as "a day"?

Well in this universe of course, but please, explain to me what the difference is in "your universe"

Btw, why is this the only thing out of my post that you decided to respond to?

Because it's a blatant example of why the rest of your post isn't worth reading or responing to.
Teralitha Feb 14, 2016 @ 1:07pm 
Originally posted by AlP:
Originally posted by Teralitha:

Well in this universe of course, but please, explain to me what the difference is in "your universe"

Btw, why is this the only thing out of my post that you decided to respond to?

Because it's a blatant example of why the rest of your post isn't worth reading or responing to.

You have mental problems. I hope you will seek therapy.
MightyFox Feb 14, 2016 @ 3:33pm 
Originally posted by seronis:
1st: THEIR* job. There = location, Their = possessive. absolutely unrelated concepts

Oh noes! Spelling errors! My points are invalid now despite context! Curse you casual dialouge in which I don't spell check everything! I must become pretentious now and make sure their are no errors in any of my posts in the future!

Originally posted by seronis:
2nd: Not pointless. Controllable. It gives players who have learned a few intricacies the ability to control their level of challenge. That is a good thing. Again you are complaining about things that are exactly how they should be. Makes it hard to take complaints seriously as it implies you're just not putting in effort.

Exactly how they should be, in your opinion, and that's fine. I disagree, and feel a game is not challenging if its external factors are easily controlled through in game actions. You can choose to handicap yourself if you wish for the sake of challenge and call it balanced, but I call that delusion. If you want to argue it's as it should be for new players, I would say there's already plenty of toggles for new players to control the level of challenge outside the game itself, such as shutting off eneimes, controlling the map layout, and adjusting the amount of resources. If they choose to play on hard at first go, (which dosn't really exist in my opinion) then they deserve to have their colony wiped out in the first year.

Originally posted by Teralitha:

So many things wrong with this post....

1. What game breaking issues?

Ahh, you sycophants are all the same. "Let's ignore it and it will go away." I have had to reset many maps due to bugged map tiles, pathing errors that won't resolve themselves even with restart, and goblin attacks that couldn't figure out my walls did indeed have an entrance. I even made more openings for them and they still built tunnels without tunneling in. That's just naming a few by the way. I won't mention floods because I have yet to experience one myself.

Originally posted by Teralitha:
2. You, the player, are in control of beetle spawns.They only get out of hand if YOU let them. This is not a game breaking issue, this is just you being stupid.

You're right about the first part, I can tick them off in the options screen. So easy. With them on though, they can still be controlled by not digging into caverns, but that again is an intentional handicap encouraging people to avoid aspects of the game they shouldn't have to, in many cases just so the game dosn't lag out on them after 10 or so years of time and work.

Originally posted by Teralitha:
3.YOU control the balance. Have you never looked at game settings before?

No. I have only played this game for well over a year and have NEVER looked at the Advanced options before. I have also never referenced them in the post you so casually dismissed, or bring them up in this very reply to you. Congratulations sir, your excellent use of deductive reasoning has indeed defeated me. My arguments are now *sigh* invalid as a result.

Originally posted by Teralitha:
4.Lag? There is no lag in this game.

Says every person who ever lost a town to beetles or Aavak the Youtuber who lost Castlegoat to the army of goblins who brought along thier lag mages so they could avoid his traps.

Originally posted by Teralitha:
Wait.... I just read your whole second paragraph again. You havent played this game hardly at all have you? because things you say are either flatout lies, or you are making it up because you dont really know. Here is what I mean -

1. Nothing spawns around torches: FALSE
2. Goblins can do nothing against walls and crossbows: FALSE
3. Superhalflings after training for a day: FALSE <- this alone tells you you havent played very much.
4. "not fortunate to have a high ground and crossbows(beetles)So you learned from reading about it, that you can kill beetle armies this way. I guess you have never been"fortunate" enough to actually play the game long enough to do this. Plus, once you discover beetles, you can dig around their nest safetly and just leave them walled in forever. You are just an idiot.
5. Beetles are the only real threat - FALSE. 1 Zombie has the potential to wipe out your whole city. Golems can grow so numurous they overwhelm your guards. And apparently, you never dug down far enough to meet the other horrors of the deep....
6. First you say that beetle swarms are game breaking, then you say they are easy to deal with. Which is it?
7. The game has been devloped for a few years now. Its done. No further developement is required. Adding more to the game at this point wold be watering it down with pointlessness

To sumarize... You havent played this game for more than a few(in game)years at best. Your entire post shows that you have no clue what your talking about. And your accusations about development just make you look stupid.

Oh geeze, another list? I don't think my sarcasm is up for a third round of dealing with bullpuckery. I will start by simply saying 1. 2. 3. and 4. are outright ignorant.

5. Though this is correct, zombies and skeletons will never spawn if you torch your mines appropriately and golems are easily controled for by stocking and not stocking. The point of my post was that these things are too easy to control, not that they don't happen. Also, spiders only appear at around lev 75+ Unless your digging down for early access to lava, by then your gnomes are in steel with rediculous stats and should be able to handle them.

6. Beetles are gamebreaking in that they will kill you through lag if you don't deal with them, and avoiding them means never digging into caverns. I also said they are the only enemy that poses a challenge because they arn't easy to deal with UNLESS you have crossbows and a high ground perch to shoot them from. Some spelunkers arn't that lucky.

7. This is probably your most ignorant statement of the lot. Rather than argue about whether the game is finished or not, I will simply say there is a lot more this game should have and at least a little more it still needs. I don't hold it against people for liking it how it is, but regardless of how you feel about what Robobob did, I won't accept it as finished when I know full well it isn't.

Originally posted by Teralitha:
Originally posted by AlP:



Behold, Teralitha's reading comprehension skills...

LOL what? Those 2 statements mean exactly the same thing. Yet another example of your stupidity. Are you barack obama?

And last but not least, this. I would laugh, but sadly, ignorance of this magnitude is becoming far too common.
Last edited by MightyFox; Feb 14, 2016 @ 4:37pm
Teralitha Feb 14, 2016 @ 7:02pm 
I have to say.... You are one of the biggest idiots Ive ever seen. And Ive seen alot. I am now dumber from having read your posts. I award you no points, and may God have mercy on yoru soul.
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Date Posted: Feb 12, 2016 @ 6:56am
Posts: 26