Gnomoria

Gnomoria

Roasted Feb 5, 2016 @ 8:54pm
Crashing when making a stockpile
Hi im on windows 10 and every time I create a stockpile my game crashs, I have a gtx970 graphics card with a amd 5100 cpu
Last edited by Roasted; Feb 6, 2016 @ 12:32pm
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Showing 1-13 of 13 comments
I'm on windows 10. Don't have this particular problem.
Roasted Feb 6, 2016 @ 12:32pm 
Originally posted by the.degenerate.subspace:
I'm on windows 10. Don't have this particular problem.
Hmm, do you have any ideas what it could be
Geeves Feb 8, 2016 @ 6:57am 
Originally posted by Roasted:
Originally posted by the.degenerate.subspace:
I'm on windows 10. Don't have this particular problem.
Hmm, do you have any ideas what it could be

Are you running mods?
What version of gnomoria are you using?
Have you tried validating your files?
i have the same problem im using enemy kingdoms and the latest version no indev
Last edited by Dez The Dapper Bocchi; Feb 8, 2016 @ 11:14am
Namiraja Feb 8, 2016 @ 11:49am 
enemy kingdoms = fire, bug and wood?
It's for v1.0 RC12 - for indev; maybe try this?
try what?
Namiraja Feb 8, 2016 @ 11:57am 
if you mean the fire, bug and wood kingdoms mod with enemy kingdoms, try setting your game to indev (library, gnomoria rightclick, properties, betas, select indev test branch - backup your worlds before.), because the mod seems to be a v1.0 RC12 mod - which is indev version.
hm i will try this ty
now i remeber why i stopped using indev i cant figure out how to pick 1 mod let alone multiple
Namiraja Feb 8, 2016 @ 1:53pm 
New Game, Advanced Setup; click on Select Mods, choose Base Mod with drop down menu. If you want to add more included mods and there are some available, double click to select, they will be listed on the right under selected mods (not all mods are included mods, that can be combined). Be careful: most mods aren't ready for indev, and indev has bugs (for now e.g. the flood bug).
For now maybe just try if your game crashes when making a stockpile, having indev version and fire, bug and wood kingdoms as a mod. If it does, and it doesn't crash without a mod, the mod maker might want to know about it and it'd be nice if you could comment on the mod then.
Roasted Feb 8, 2016 @ 6:43pm 
Originally posted by Geeves:
Originally posted by Roasted:
Hmm, do you have any ideas what it could be

Are you running mods?
What version of gnomoria are you using?
Have you tried validating your files?
Hi im running the fire bug and that other civ mod alone (no clue about the indev stuff)
Ceri Cat Feb 11, 2016 @ 5:30pm 
And again as was said the mod in question seems built with a fairly current indev build rather than the "stable" release. So of course it'll crash if it's referencing things that aren't present in the main fork yet.
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Date Posted: Feb 5, 2016 @ 8:54pm
Posts: 13