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Here is a pitfall trap I made a while ago. Basically enemies spawn and climb stairs to get to the top floor. Then they step on a pressure plate raising the three mech walls. If its a gnomad or merchant I can lower the single wall to the right before lowering the three. Gnomads and merchants will take the shortest route into your kingdom so the single wall is a very quick way in.
If it's enemies then you keep the single wall up and they will go down the path I've made. At the first pressure plate they will both raise the mech wall and close the hatch, but once they step off the plate and onto the hatch it opens sending them on a ten story trip to the bottom. Insta death. The wall/hatch setup is repeated a couple times to catch anyone that gets through the first/second, which happens occasionally. Each part (three walls, hatches and walls, and single wall) can be activated/deactivated via levers safely from the inside of my kingdom.
http://steamcommunity.com/app/224500/discussions/0/540741131944093083/
Cool I will take a look!
- Power source;
- handcrank - Powered by gnome turning it
- Windmill - powered by wind. requires empty sapce above it (no floor or walls all the way to the sky) produces 20 power
- Steam Engine - powered by coal. Provides 60 power
- axle - moves power from sourse to mechanism. Goes along the x/y axis (the ground)
- gear box - conects axles perpendicularly (if that's a word) or connects axles on the x/y axis to those on the Z axis. built on floor leve, requires removal of floor.
- verticle axle - go up or down the Z axis (up/down a floor)
- mechanism
- mechanical wall - raises when power is supplied to it, blocking paths or crushing enemies (with a roof over it)
- hatch - closes when power is supplied
- pressure plate - supplies power to anything connected to it when stepped on, can be toggled to STOP power supply when stepped on
- lever - supplies or cuts off power when flipped.
[/olist][/list]Connector
Axles are placed on the floor level, and can be placed under walls and other objects on that level. They require a small amount of power themselves, so the more you use the more power you will need.
They can be connected to a gear box to create corners:
[]--
I
verticle axles work in a similar manner, but need to be connected to a gearbox and go up/down instead of left/right. Naturally thesetake up wall space so cannot occupy a walled or blocked space. You do not need a gearbox between verticle axels, only where connecting to regular axles
(for the folowing, axles will go under walls, -----X----- means that there is an axle under X, also 'o' is empty floor, since steam formatting is really, really, REALLY dumb)
simple mechanism: lever controlled "door":
4 windmills (W), 5-10 axles (--), 1 mechanical wall(M), 1 lever (L), Walls (X)
oooooooooooooooooXoX
WWWW-------L-------XMX
ooooooooooooooooXoX
Two windmill provide power (~60 required for mech wall) to lever. Lever by default will stop power going through, simply flip it to raise the wall and cut off entance to your kingdom
Simple mechaism: Pressure plate Door
4 Windmills, 5-10 axles, 1 mech wall, 1 Pressure plate (P) 1 lever, walls
ooooooooooooooooXoX
WWWW---------------XPX
ooooooooooooooooXMX
windmills provide power to pressure plate, which will give power to wall when stepped on, causing it to raise.
Simple mechanism: Airlock
Windmills give power to the pressure plate, when stepped on it raises both walls and traps the enemy/friendly in between. In case of friendly flip the lever and let them through, otherwise they will eventually starve between the walls.
6 windmills, 5-10 axles, 2 mech walls, 1 pressure plate, walls
oooooooooooooooXMX
WWWW-------L-----XPX
oooooooooooooo XMX
Here's the wiki page:
http://www.gnomoriawiki.com/wiki/Mechanics
It does and I appreciate it! There seems to be bits and pieces of knowledges spread around but amazingly noone has gathered it into a guide. ;)
So axles are basically like wires. Horizontal or vertical. To change directions [of any sort] you need a gearbox which is the "junction" so to speak. Wiring items up you just have to place an axle next to the item? [lever, mech wall, power source, etc]
Pressure plates must be next to the item they power or doesn't matter as long as axle goes from PP to item? Your two examples show it right next to the mech wall so was curious.
Entrace is an airlock. Exit is an airlock. What is the middle area exactly? I read the post a couple times and I know you use hatches and a mech wall in some manner but that plus looking at the screenshots isn't clicking. The airlock part makes total sense tho. :)
... and just to make sure I get it... the airlock is just the device you mentioned above with two mech walls and PP to make it close once someone goes in... do you use a single 1x for that or do you make it bigger and [guessing] just put PP on each tile inside the airlock? All of that is then controlled by a lever which can open/close the airlock manually to either feed the trap in case of enemies or let stuff walk through in case of friendlies? I think you also noted the "trap part" has its own lever you have to turn on as it normally stays off so your gnomes dont die when they have to walk through it :)
Thanks!
Ah so its like Minecraft wiring. The whole mess has power and whatever it touches... also gets power. [and adds to the cumulative power cost]
I'm seeing some similarities. I do a lot of redstone in MC so... its feeling more famliar. ;)
Saw your edit. Makes sense. I still need to grab your world and load it up. I ended up dealing with a skeleton menace in my mines and... er... spaced it off. ;) Nothing like some skeletons coming up from the mines to attack sleeping gnomes. Whoooops.