Gnomoria

Gnomoria

Utildayael Jul 27, 2014 @ 1:48pm
Traps & Mechanisms Guide?
So I read through the Mechanism guide over on the wiki and I am starting to understand the pieces involved but I was wondering if anyone knew of a good guide for those items?

I've gotten to the point of frequent "visitors" to my kingdom and I think a great first addition would be a pitfall trap either fatal or non-fatal so I can "handle" these lovely guests appropriately.

I have gnomes tinkering right now so a bit off from having all the parts and pieces I need to make them but planning ahead!

Also, the wiki mentions multiple tinkering benches could increase speed. Does the progress bar share between all benches so that if you had say... 5 of them... and had 5 gnomes with the same tinker skill.. you would theoretically get 5x faster research assuming all things equal and all 5 gnomes sat on their bench at the same time?

Thanks :)
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Showing 1-15 of 47 comments
Syphin Jul 27, 2014 @ 1:58pm 
Well I havn't really played with the pitfall but I do love smash traps and I have one you can look at on my save on the Show off your kingdom. Just don't click the pile of worn equipemtn in the trap and you will be ok. to much on one block is all i will say about that lol. you can tear it apart and see how I built it and what not. Also you are correct on the gnomes sharing research between them. so 5 gnomes at 100 will be 5x or close to it unless the dev made it different.
Arryu Jul 27, 2014 @ 2:24pm 
http://steamcommunity.com/sharedfiles/filedetails/?id=259818783

Here is a pitfall trap I made a while ago. Basically enemies spawn and climb stairs to get to the top floor. Then they step on a pressure plate raising the three mech walls. If its a gnomad or merchant I can lower the single wall to the right before lowering the three. Gnomads and merchants will take the shortest route into your kingdom so the single wall is a very quick way in.

If it's enemies then you keep the single wall up and they will go down the path I've made. At the first pressure plate they will both raise the mech wall and close the hatch, but once they step off the plate and onto the hatch it opens sending them on a ten story trip to the bottom. Insta death. The wall/hatch setup is repeated a couple times to catch anyone that gets through the first/second, which happens occasionally. Each part (three walls, hatches and walls, and single wall) can be activated/deactivated via levers safely from the inside of my kingdom.
Arryu Jul 27, 2014 @ 2:30pm 
Here's an old thread that has a bit more detail. I don't wanna type it all up again XD

http://steamcommunity.com/app/224500/discussions/0/540741131944093083/
Utildayael Jul 27, 2014 @ 6:34pm 
Very cool! I'm at the "I dont even know how this crap works" stage as in how to even do the powered walls, axles, hatches, all that mess. :) Was looking for like "Engineering for Dummies" ... ;) Got a world save I could get by chance?
Syphin Jul 27, 2014 @ 6:53pm 
there is mine on the Show off your kingdom.
Utildayael Jul 27, 2014 @ 7:39pm 
Originally posted by Syphin:
there is mine on the Show off your kingdom.

Cool I will take a look!
Arryu Jul 27, 2014 @ 7:56pm 
things you need:

  • Power source;
    1. handcrank - Powered by gnome turning it
    2. Windmill - powered by wind. requires empty sapce above it (no floor or walls all the way to the sky) produces 20 power
    3. Steam Engine - powered by coal. Provides 60 power


  • Connector
    1. axle - moves power from sourse to mechanism. Goes along the x/y axis (the ground)
    2. gear box - conects axles perpendicularly (if that's a word) or connects axles on the x/y axis to those on the Z axis. built on floor leve, requires removal of floor.
    3. verticle axle - go up or down the Z axis (up/down a floor)

  • mechanism
    1. mechanical wall - raises when power is supplied to it, blocking paths or crushing enemies (with a roof over it)
    2. hatch - closes when power is supplied
    3. pressure plate - supplies power to anything connected to it when stepped on, can be toggled to STOP power supply when stepped on
  • lever - supplies or cuts off power when flipped.
[/olist][/list]


Axles are placed on the floor level, and can be placed under walls and other objects on that level. They require a small amount of power themselves, so the more you use the more power you will need.

They can be connected to a gear box to create corners:
[]--
I
verticle axles work in a similar manner, but need to be connected to a gearbox and go up/down instead of left/right. Naturally thesetake up wall space so cannot occupy a walled or blocked space. You do not need a gearbox between verticle axels, only where connecting to regular axles

(for the folowing, axles will go under walls, -----X----- means that there is an axle under X, also 'o' is empty floor, since steam formatting is really, really, REALLY dumb)

simple mechanism: lever controlled "door":

4 windmills (W), 5-10 axles (--), 1 mechanical wall(M), 1 lever (L), Walls (X)
oooooooooooooooooXoX
WWWW-------L-------XMX
ooooooooooooooooXoX
Two windmill provide power (~60 required for mech wall) to lever. Lever by default will stop power going through, simply flip it to raise the wall and cut off entance to your kingdom

Simple mechaism: Pressure plate Door

4 Windmills, 5-10 axles, 1 mech wall, 1 Pressure plate (P) 1 lever, walls
ooooooooooooooooXoX
WWWW---------------XPX
ooooooooooooooooXMX
windmills provide power to pressure plate, which will give power to wall when stepped on, causing it to raise.

Simple mechanism: Airlock

Windmills give power to the pressure plate, when stepped on it raises both walls and traps the enemy/friendly in between. In case of friendly flip the lever and let them through, otherwise they will eventually starve between the walls.
6 windmills, 5-10 axles, 2 mech walls, 1 pressure plate, walls


oooooooooooooooXMX
WWWW-------L-----XPX
oooooooooooooo XMX

Here's the wiki page:
http://www.gnomoriawiki.com/wiki/Mechanics
Last edited by Arryu; Jul 27, 2014 @ 8:02pm
Arryu Jul 27, 2014 @ 8:03pm 
I really hope that makes an ounce of sense. It took WAY too long to typ eout XD
Utildayael Jul 27, 2014 @ 9:08pm 
Originally posted by Arryu:
I really hope that makes an ounce of sense. It took WAY too long to typ eout XD

It does and I appreciate it! There seems to be bits and pieces of knowledges spread around but amazingly noone has gathered it into a guide. ;)

So axles are basically like wires. Horizontal or vertical. To change directions [of any sort] you need a gearbox which is the "junction" so to speak. Wiring items up you just have to place an axle next to the item? [lever, mech wall, power source, etc]

Pressure plates must be next to the item they power or doesn't matter as long as axle goes from PP to item? Your two examples show it right next to the mech wall so was curious.
Syphin Jul 27, 2014 @ 9:10pm 
as long as its in the "grid" it will work. If you downloaded my world you will see that I have 3 grids for my smash trap. 2 for levers and one for the walls. you got to be careful about items touching when using levers and plates as they will activate everything that is in there grid.
Last edited by Syphin; Jul 27, 2014 @ 9:12pm
Utildayael Jul 27, 2014 @ 9:11pm 
So putting it all together... will try to use what you posted as example as thats pretty much exactly what I want to make. :)

Entrace is an airlock. Exit is an airlock. What is the middle area exactly? I read the post a couple times and I know you use hatches and a mech wall in some manner but that plus looking at the screenshots isn't clicking. The airlock part makes total sense tho. :)

... and just to make sure I get it... the airlock is just the device you mentioned above with two mech walls and PP to make it close once someone goes in... do you use a single 1x for that or do you make it bigger and [guessing] just put PP on each tile inside the airlock? All of that is then controlled by a lever which can open/close the airlock manually to either feed the trap in case of enemies or let stuff walk through in case of friendlies? I think you also noted the "trap part" has its own lever you have to turn on as it normally stays off so your gnomes dont die when they have to walk through it :)

Thanks!
Utildayael Jul 27, 2014 @ 9:12pm 
Originally posted by Syphin:
as long as its in the "grid" it will work

Ah so its like Minecraft wiring. The whole mess has power and whatever it touches... also gets power. [and adds to the cumulative power cost]
Syphin Jul 27, 2014 @ 9:14pm 
yes MC wiring is a great example to use here. Just remember that a lever will trigger anything in its grid
Syphin Jul 27, 2014 @ 9:15pm 
Also edited my other post on the grids idk if u saw that
Utildayael Jul 27, 2014 @ 9:19pm 
Originally posted by Syphin:
yes MC wiring is a great example to use here. Just remember that a lever will trigger anything in its grid

I'm seeing some similarities. I do a lot of redstone in MC so... its feeling more famliar. ;)

Saw your edit. Makes sense. I still need to grab your world and load it up. I ended up dealing with a skeleton menace in my mines and... er... spaced it off. ;) Nothing like some skeletons coming up from the mines to attack sleeping gnomes. Whoooops.
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Date Posted: Jul 27, 2014 @ 1:48pm
Posts: 47