Julkaistu 27. tammikuu.
I've had this game for awhile now. I bought it during one of Steam's crazy sales, and gave it a quick try. I found that it was quite cute and funny, but very VERY difficult. Frustratingly-so! I put it down and didn't pick it up again until today, as I am snowed-in by a major blizzard (seemed like an appropriate time to play a cute/funny game, even if it is a bit frustrating).
To my surprise, the game was much easier. I suppose they heard a lot of complaints and went back to make it less punishing. In the end, I found myself enjoying the game quite a bit.
---- THE GOOD ----
* Story : An octopus who wants to be human, starts dressing as a human and assuming a hunan life, and nobody seems to notice. Its a pretty ridiculous premise, but it *is* a comedy game. I don't want to spoil it too much, but the story basically revolves around not being discovered to be an octopus, and the lengths to which he goes to protect that fascade.
* Hilarious physics and controls : The clumsy controls, combined with PhysX means you're knocking stuff over, breaking things, and throwing them around. Inevitably things happen that you don't intend, and its very funny.
* Dialog : The dialog is fantastic. Not just the words, but the noises Octodad makes in various situations is really funny. Also the kids. The boy with his obsession with Sports Johnson, and the girl with her enamoration of unicorns and the color purple (along with much more. The daughter is _really_ funny).
* Easter eggs and details : Whether its stained glass of Cthulu, being able to wear any hats/glasses you can find, or the nefarious Snugglefish - a lot of attention has gone into every detail of the game: and it shows, and pays off. I found myself reading every poster, every book title, cereal boxes... for all the hidden treasures. And there are a LOT.
* Graphics : While not state-of-the-art cutting-edge.... like UNREAL 12 graphics, the art style helps advance the humor. The expressiveness of Octodad's face, and just the character designs in general, all promote a lighthearted humorous feel. Its hard not to be charmed.
* Extras : Possibly better than the core game, the extras (Hospital Nurse, and Restaurant) are amazing. I kinda wish the whole game were more like those.
* Originality : No explanation required.
---- THE BAD ----
* Difficulty : While difficulty is expected to be high on a clumsy-controller physics-based game, it can be a bit punishing at times, particularly in the aquarium. I'm speaking specifically of the wrong-way escalators in the deep-ocean exhibit, and the obstacle course at the World of Kelp. The first is just... stairs you have to climb quickly to get to the top. Its punishing because any failure restarts you at the beginning, and then once you succeed, you have ANOTHER set of escalator stairs moving even faster that is also a longer staircase. I don't feel this advances the game (at all), in fact, the escalators are only memorable because of how much they sucked. The second part I didn't like was the obstacle course at the World of Kelp, which is about 4 stories high, with trampoline floors that bounce you off that you can't do anything about, projectiles fall on you and knock you off, and some floors breakway. This woukd be fine except for the fact that falling off starts you at the beginnig.
At this point I should point out that, this game used to be even-more difficult. When I first played this game, there was an item you had to get high up in level 3 (Soda City), and the display was free-standing in the center of the isle in the supermarket. The player had to stack soda boxes to climb to the top, which was particularly frustrating because if you fell off, it inevitably messed up the stacks you built. In this newest version of the game, this nearly-impossible frustration has been replaced with a display up against a wall (something for boxes, and you, to lean on), and the stair formation is already stacked for you. I can only assume that the developers changed this because they got a lot of complaints, (it being only level3 and absurdly difficult and all.) It does make me wonder what else they might have also replaced with an easier mode that I had not seen yet. So I think the developers are aware of the difficulty problems, since they've clearly taken steps to address them in the past.
* Controls : While I have this as a plus, its also a minus, as the humor of clumsy controls inevitably wears off after a few really frustrating puzzles. The gimmick loses its charm as the player starts thinking "enough already". This is part of the reason why I think it would have been better to make the game more like the extras "Restaurant" and "Hospital" ... which are simpler tasks, and lead to a lot more exploration. At this point I should also add that I started this game playing with Mouse and Keyboard. DON'T DO THAT. If you have a modern gamepad, use the gamepad. The game plays a LOT better with a gamepad, the difficulty redturns to normal, and you won't scuff up your mousepad so much. I did have a problem where arm Y axis was not auto-assigned on my gamepad, making it impossible to reach "up", but thankfully gamepad controls are assignable in the game.
---- CONCLUSION ----
Lots of fun, funny, cute, quirky game, but some of it wears thin by the end. I personally would have liked to see more shorter quests than the one lengthy single-player campaign. Worth playing! But make sure you have a gamepad. 8/10