Posted: June 24
How and where to begin this review? Like most story driven games, I shall begin with the plot and the setting. Both of these strive very well indeed; however, due to the game's short length (roughly four hours for me), the story unravels greatly towards the end. You can see where Compulsion Games were wanting to go with it, but unforunately the developers were told to wrap it up, and it shows in Act III.
It was disappointing because the noir setting was surperb, and the story soars in Acts I and II. The music and voice acting are top notch. I also loved the idea of Dawn being an imaginary friend and the concept of traveling from the real world to the shadow world.
However, the controls in this game is what did it for me. The game is a platformer, which I admit that I am okay at them. Dawn would not stop getting stuck on little things or would pop out the shadow world even when there weren't any conflicting shadows nearby. There were also numerous times in which you should be able to jump onto a simple ledge in the 3D world that was only waist high; however, Dawn would refuse to jump onto it. And due to the game's short length the puzzles weren't that hard to solve. The mouse is what controls your camera angle, and it felt like you had to barely move it or else everything goes haywire.
All in all, Contrast is a game that had so much potential and soars through the air in the first two Acts. Then, it faceplants in the third act. I did buy this during the Steam Summer, so for just $7.99 (got the soundtrack as well) I did get my money's worth....just wished that there were tighter controls and a longer game length.