โพสต์: 28 มกราคม
If I were to give this game a rating, it would be 5 out of 10. The genre is very intrguing and does very well for being a game where the player does not commit violence. The shadowplay is incredible, the voice acting great, and overall, this game deserves more than 5 our of 10 if it weren't for...
The controls and movement. Buggy at best, infuriating at its worst. The player character lurches when changing directions which sends you sailing into the abyss more often than not. Switching from a 3D control style to a 2D control style lends a natural use of the W key for jump but this is not the default mapping.
It is a complete world unto itself but does not lend itself to immersion. It is clear that Didi ("diddy", if you prefer, since she's always looking for her real "diddy) is going through her memories either with the help of a friend, an imaginary friend, or as an adult hoping to fix her issues and this surreal landscape lends itself well to that. However, beyond that it is clear that it is a "bubble" world that doesn't really hold you. There's enough missing from the environment and gameplay and world that you constantly realize that this is a game with a story of a dysfunctional set of actors.
The puzzles start off very easy and tend to stay that way until the end of the game when an entirely new mechanic with jumps and shadow-merges at a difficulty level previously unencountered is introduced. When going into the lighthouse, you are expected to understand this mechanic and how to use it with no instruction or hints. For a hardcore gamer, this will likely be fine but the gameplay lends itself more to a casual style so this sudden leap in difficulty is jarring and frustrating in and of itself. Once you figure out the difficulty of the new mechanics, however, it becomes little easier to understand. It is not reasonable to use hints that previously indicated an object to interact with as hints for some other part of the mechanic of the puzzle. Changing the rules like that makes the hint system unaffective and almost useless.
That said, the storytelling is indeed superb.
And finally, this game is far too short and the idea of shadowplay is not explored as well as it should have been. If you want a casual game that requires no real commitment and one or maybe two days play, this game is for you. As a matter of comparison, I played casually and only logged 4 hours on it. I think, however, that gamers of today will be disappointed with the lack of content and linear gameplay. This game feels more like a proof of concept than a finished idea however polished the end product is. This game is worth purchasing but if you pay full price, you're paying too much unless you just want a short distraction and aren't paying attention to cost.