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Ilmoita käännösongelmasta
DOWN: Yes.
In case you're still going, look at how far down the claw goes :) Hopefully that's suitably cryptic.
- Sam
Wild thing, I think I love you. BUT I WANNA KNOW FOR SURE.
(Not me :P)
- Sam
well if there WAS. tell her to pm me. im lonely.
Lots of free time and a crippling case of aspergers much?
also, the game was good and all, but completely finish everything including achievements, in about five hours, the other three hours, I was busy with other things and just leave the game running on steam, there will be more games that follow the plot or more achievements in the future with some dlc?
If the version from the shop include the pre-release DLC (you can check on game properties -> DLC) you get game properties -> local files -> explore local files and you should find a floder called "CONTRAST_Programme-OST" and all is there.
There will a trilogy ("The Color Trilogy") made of "Contrast", "Gamma", "Color Saturation" and "aRGB" DLC. (Just kidding :P) But take a look here.
both of those, but this isnt my faq
Review the dlc installed the game and tells me steam: I have not installed any dlc available in the game, also saw the installation folder of contrast, and localize the file or the path, as almost half an hour of search, I think was because I was going to download before I left the game, but I put paused and closed my lack of time, then later as salie, and the game went back to download, but this time you reboot and I download the game and without the pre-order, even if he had activated hours before the official date.
I expected to see some mindblowing ending, where Owls are now what they seem, David Lynch style or at least Limbo style, i expected to see that events hot really happened and its all in a head or girl who was driven crazy and was put in asylum or even died and trying to rewrite her story in a limbo \ void or at the last minute of here with a power of her imagination, also i expected to see some twist like if our character is actually grown up Did who became acrobat... but the way it ended... well it kinda feels unfinished like game finished at about 80% of story, there was no explaination why everybody but Didi only appears as shadows, why wolrd is scattered and floating in a void, why projected shadows are everywhere, who used lighthouse and so on. and no i dont really explaination i love to use some tiny clues and solve the puzzle and analyze story to get idea of what really happened (like i did with Portal plot analyzis back in a time, and it had a lot of clues to get idea of what happens), but here unfortunatelly not so many clues or you forgot to put the all to complete the story or you just cut too much and this made story incomplete.
Im sorry to say that, but from narrative point the end of game is frustrating and dissapointing, because not everything tied together with clues and it feels too light and not dramatic, not mindblowing.
Well, i have idea how you can fix this - it seems that you have some post-release DLC plans, but dont know yet what its going to be.
How about adding few more chapters to story, to make it feel complete, to leave more clues and to add really mindblowing and intriguing ending and plot twists in the end. Also this will make longer and i really suggest to add more and much more difficult puzzles, because while i liked puzzles in the game, there was not too many of them and most of the was easy as cake, and you know that cake is lie, dont you? Even gameplay feel incomplete, only when game starts to get harder and you feel like you unlocked its gameplay potential to max, it suddenly ends. IF you compare this game to portal, Contast feels like if portal ended just at the end of test - where GLADOs commanded Chell to wait for droid that will accompany her to Cake, you soirt missed that most exciting part where Chell goes behind the scene after long tutorial and its really a great loss for a game with such a great potential.
So DLC that will continue story and will contine gameplay just from the point it originally ended - would be great to explore full potential of game in terms of story and gameplay.
Look at Limbo and Portal again at their last 1\3 sequence, its kinda what you missing here in Contrast and what must be added with DLC.
Also please, if you will do such DLC, do it right, do it not as stand alone menu item, but do it seamless to current last chapter, so that when DLC installed anyone could continue playing from the point where original we had the end, and so that new checkpoints and chapters added to selection manu as well as new collectibles.
Also, not releated to ending, i have anyther feedback, suggestion and really a request:
Please, add option to TURN OFF ALL KINDS OF TIPS and interation button pop-ups and make everything but text
Why? Play Limbo and Portal and very 1st Tomb Raider again please - there are no tips, no highlightin of items, no button notification that spoils objects you can interact with. And this makes expirience more realistic, more hardcore mo natural, more puzzling. You are left alone with environment and need to explore it , experiment with it and see what happens, but in contrast there are many places where you dont allow us to think, a lot of places where you highlight items so obvious way so that we just need to go there and push the button or move the crate from A to B.
This game is puzzle, and people play puzzle games to challenge their brains, and when people use their own brain to solve the puzzle it feels rewarding, but when you solve half of puzzle for us, it does not feel rewarding.
So just turn off highlighting, light beams around interactive items and other on screen tips (this should be better added as 2 separate options), and on screen button prompts, so that we can push the button near any item we suspect to be interactive and see what happens. And this also should be turned off near places where you can shift to shadow.
Please add this opton with patch to make great game even greater!!!