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Revy | Dream Of The Sky Nov 17, 2013 @ 11:53am
Multimonitor report and fix
Just wanted to let you know of a fix for the lack of multimonitor support.

Due to the game using the Unreal 3 engine it kinda was expected to be unplayable when using something like eyefinity or nvidia surround.

There is more than one approach for fixing it. I'd recommend using the Flawless Widescreen tool (Link: http://www.flawlesswidescreen.org/, which most multimonitor users probably already heard of, though.

Here are some screenshots using Flawless Widescreen:

http://steamcommunity.com/sharedfiles/filedetails/?id=195958558
http://steamcommunity.com/sharedfiles/filedetails/?id=195958650
http://steamcommunity.com/sharedfiles/filedetails/?id=195958722
http://steamcommunity.com/sharedfiles/filedetails/?id=195958803

Notice: I've used SweetFX to improve the graphics quality that's why it looks slightly different.

For a more detailed multimonitor report you can also have a look at: http://www.wsgf.org/dr/contrast/en

Cheers
- Revy
Last edited by Revy | Dream Of The Sky; Nov 17, 2013 @ 3:04pm
Showing 1-11 of 11 comments
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Compulsion Nov 17, 2013 @ 12:03pm 
Hey Revy - this looks great! If you wanted to give us your experience with playing on multiple monitors, that'd be great.

- Sam
Revy | Dream Of The Sky Nov 17, 2013 @ 3:28pm 
Hey Sam,

Well the game is awesome especially in multimonitor mode. But you need the fix or at least bind a key to a specific FOV value. Otherwise the game suffers from being Vert- (meaning the horizontal FOV is fixed while the vertical FOV is expandable). Even if you just compare 4:3 to 16:9 you can see it.

Here's a screenshot comparsion:
4:3 (1600x1200)
http://steamcommunity.com/sharedfiles/filedetails/?id=196023388
48:10 (5760x1200) without any fix
http://steamcommunity.com/sharedfiles/filedetails/?id=196023429
48:10 (5760x1200) fixed
http://steamcommunity.com/sharedfiles/filedetails/?id=196023479

As you can clearly see without the fix the top and bottom just get cut off and everythings way zoomed in.

Further there is some weird pillarboxing going on in some not all(!) cut-scenes. For example the short cut-scene where Didi shows you the cart right at the start or in the Ghost note where you need to move the lights.

Also the HUD elements (like menus, mission objects etc.) are not centered. It's not really that bad due to the game not really requiring it but still.

In the end if you use Flawless Widescreen it's a really cool game which I enjoy greatly.

Cheers
- Revy
Compulsion Nov 17, 2013 @ 3:39pm 
Thank you - this is really great advice, so I've pinned it to the top. Hopefully those with multiple monitors will be able to try this out!

- Sam
Spoonie Nov 25, 2013 @ 5:28am 
Revy, I posted ages before you about this :P

http://steamcommunity.com/app/224460/discussions/0/666826250739146132/

Also an update for all triple monitor gamers - head to www.flawlesswidescreen.org and download that little program by one of the master minds behind wsgf.org - he has implemented his fix, along with the hud etc.
SenZjo Dec 2, 2013 @ 7:32am 
lets see what this game does in triplehead then ^^ (6040x1080)
Spoonie Dec 2, 2013 @ 3:11pm 
Originally posted by SenZjo:
lets see what this game does in triplehead then ^^ (6040x1080)

I'll tell you what it does - it looks beautiful like all games across triple monitors!
SenZjo Dec 3, 2013 @ 7:07am 
yeah i looks and plays great ^^ keyboard mouse combo is a pain to play with though :3 lucky i have a 360 controller
Last edited by SenZjo; Dec 3, 2013 @ 7:08am
Razzreal Jan 20 @ 9:00pm 
Originally posted by Revy | Dream Of The Sky:
Just wanted to let you know of a fix for the lack of multimonitor support.

Due to the game using the Unreal 3 engine it kinda was expected to be unplayable when using something like eyefinity or nvidia surround.

- Revy

I just wanted to say this is completely false statement about the unreal 3 engine. Its sad when developers blame everyone but themselves. I have been able to play Mass Effect 3 from DAY 1 when it was released in eyefinity surround. It looks beautiful and I havent had a single bit of problems with it. No third party tools needed.
Compulsion Jan 21 @ 10:37am 
Originally posted by Razzreal:
Originally posted by Revy | Dream Of The Sky:
Just wanted to let you know of a fix for the lack of multimonitor support.

Due to the game using the Unreal 3 engine it kinda was expected to be unplayable when using something like eyefinity or nvidia surround.

- Revy

I just wanted to say this is completely false statement about the unreal 3 engine. Its sad when developers blame everyone but themselves. I have been able to play Mass Effect 3 from DAY 1 when it was released in eyefinity surround. It looks beautiful and I havent had a single bit of problems with it. No third party tools needed.

Settle down there amigo - Revy is not a member of our dev team. He's a member of the community who posted a resolution for an issue he was having (which is great). All we did was sticky his advice, so that other people who wanted to could do the same thing.

- Sam
Revy | Dream Of The Sky Jan 21 @ 1:53pm 
Originally posted by Razzreal:
Originally posted by Revy | Dream Of The Sky:
-snip-

I just wanted to say this is completely false statement about the unreal 3 engine. Its sad when developers blame everyone but themselves. I have been able to play Mass Effect 3 from DAY 1 when it was released in eyefinity surround. It looks beautiful and I havent had a single bit of problems with it. No third party tools needed.

As Sam already pointed out I'm not on their dev team.

Also your example is kind of flawed as there are quite a lot of issues if you'd play ME3 using NVidia Surround instead of AMD Eyefinity. I could also list quite a lot of games who are using UE3 which don't work either. So I feel quite justified to say that the out of the box support of the engine for MM seems to lack quite a bit and for most devs the extra effort needed to get it to work is probably just not worth it. Because lets be honest here, MM users are still a small minority of players.

- Revy
naomha Feb 11 @ 12:36pm 
Originally posted by Razzreal:
Originally posted by Revy | Dream Of The Sky:
Just wanted to let you know of a fix for the lack of multimonitor support.

Due to the game using the Unreal 3 engine it kinda was expected to be unplayable when using something like eyefinity or nvidia surround.

- Revy

I just wanted to say this is completely false statement about the unreal 3 engine. Its sad when developers blame everyone but themselves. I have been able to play Mass Effect 3 from DAY 1 when it was released in eyefinity surround. It looks beautiful and I havent had a single bit of problems with it. No third party tools needed.

Then you're one of the fewest of the few that actually got an Unreal game working in ultra widescreen. I shouldn't say that. What I should say is an Unreal game using Nvidia's help. If a game is made with Unreal and AMD, scale works properly. As in Bioshock Infinite and Lost Planet 3. They look fantastic across trip monitors. Games like The Bureau:Xcom Declassified and Nether all suffer from not having AMD's native skills present. Now, on that note,I went ahead and installed Mass Effect, because, honestly, it's been awhile and I couldn't remember. Just as I figured though, it didn't run in Eyefinity correct. Now, maybe gamers that have Nvidia cards using Nvidia optimized games can run in triple monitors well, as maybe is the same for AMD card holders running AMD optimized games. Not sure, however there definitly needs to be some kind of implimentation in Unreal that allows both cardholders to get the absolute best benefits when runnning their games in triple monitor setups. I mean, after all, triple monitor setups just a few years ago only accounted for about 10% of gamers, now it's up over 25%. I have found WSGF to be invaluable when it comes to Unreal games though.
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