Contrast

Contrast

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Spoonie Nov 15, 2013 @ 7:31am
Multi-monitor / Nvidia Surround / Amd Eyefinity / 21:9
Hi,

Well another Unreal engine game and yet another console port. I'll keep this brief - the game scales Vert- and doesn't include any FOV options in game to rectify that - so after editing the ContrastEngine.ini (Located in Mydocs\mygames\contrast\Contrastgame\config\..)

Locate:

[Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV

Change to

[Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

That makes the game pretty playable, not perfect, but playable. The menu's and prompts are either on the left or right hand monitor - but it doesn't seem to game effected to try and change. The in game cut-scenes are centred which is nice.

I tried to do the old bindings=fov 120 etc in the input file, but it doesn't seem to work - the only reason I wanted to do this, is because I've changed the aspect ratio to scale to Y instead of X, it can give a little fish-eyed effect, and in places the camera can get a little crazy zooming in and out (camera padding).

Enjoy

BEFORE:

http://steamcommunity.com/sharedfiles/filedetails/?id=195123430

http://steamcommunity.com/sharedfiles/filedetails/?id=195123411

http://steamcommunity.com/sharedfiles/filedetails/?id=195123397

AFTER:

http://steamcommunity.com/sharedfiles/filedetails/?id=195125140

http://steamcommunity.com/sharedfiles/filedetails/?id=195125099

http://steamcommunity.com/sharedfiles/filedetails/?id=195125068

I don't hold hope for these console ports to be fixed by devs - and I doubt they would even look at this thread. BUT on the off chance someone does (and I like this game despite reviews) please can you implement proper support, cheers.

Spoonie
Last edited by Spoonie; Nov 15, 2013 @ 7:59am
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Showing 1-3 of 3 comments
Lufferov Dec 3, 2013 @ 1:16pm 
Thanks so much for this tip, I was disappointed when I first played this to find that it scaled up vertically. This was a perfect solution!

It's really frustrating that developers don't cater for the Eyefinity / NVidia Surround users. It wouldn't take that much effort to support these games properly so that menus and other UI/HUD elements still fit on one screen. Even games that proclaim to support triple monitors rarely do so satisfactorily.
Spoonie Dec 3, 2013 @ 1:50pm 
Originally posted by Lufferov:
Thanks so much for this tip, I was disappointed when I first played this to find that it scaled up vertically. This was a perfect solution!

It's really frustrating that developers don't cater for the Eyefinity / NVidia Surround users. It wouldn't take that much effort to support these games properly so that menus and other UI/HUD elements still fit on one screen. Even games that proclaim to support triple monitors rarely do so satisfactorily.

Dude head to www.flawlesswidescreen.org and download that utility if you haven't already. Hayden has fixed the game, including the menu's/prompts. You'll have to undo the fix I posted if you use it.
Lufferov Dec 3, 2013 @ 3:05pm 
Thanks, I already had that but stupidly didn't have it running! All fixed using that now, it's an amazing utility.
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Contrast > General Discussions > Topic Details
Date Posted: Nov 15, 2013 @ 7:31am
Posts: 3