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Frequently Asked Questions ( FAQ )
WHAT IS THE CURRENT STATE OF THE GAME?
Folk Tale is in ALPHA ( see below for definition ). Right now the tutorial campaign is available to play. Taking an average of 1.5 - 3 hours to complete based on community feedback, it includes its own complete storyline and cinematic cut scenes.
The majority of effort is focused on developing sandbox mode, the progress of which is shared in fortnightly blogs at blog.gamesfoundry.com.
WHAT DO ALPHA AND BETA MEAN?
Definitions vary slightly depending on which developer you talk to, and refer to stages of a product's development lifecycle. For simplicity we use two terms, alpha and beta.
ALPHA - means that the deliverable/product/game is in development, and has missing features and content. It is likely to contain a lot of bugs.
BETA - means the game is approaching completion. The game is feature and content complete other than minor tweaks. All that remains is testing to iron out the remaining bugs.
Folk Tale is in Alpha.
DO I HAVE TO PAY TWICE?
No. The Early Access price includes immediate access to the current alpha, all development updates, the final digital retail release of the game, and all patch fixes thereafter.
WHEN WILL YOU SHARE PLANS FOR SANDBOX?You can watch the 24-minute Sandbox Vision Presentation here:
WHEN WILL SANDBOX BE AVAILABLE?Development is progressing as two branches: the tutorial and sandbox.
Improvements to the tutorial will include bug fixes and changes to systems ( including but not limited to construction, occupational tasks, inventory, crafting, character leveling and special abilities ). About 10% of total effort is directed at the Tutorial.
Sandbox changes everything. Terrain, level design, AI pathfinding, building construction ( inc. upgrades and changes to interiors ), character customization. In fact so much is changing that we needed to develop it separately from the tutorial. 90% of development effort is directed at Sandbox content and technology.
As sandbox development matures, the tutorial will be migrated across to use it, at which point we will add in missing content to help explain game features not currently explained in the Tutorial.
Changing from a campaign game to sandbox as per the community's wishes means we've got a lot of additional programming to do that wasn't originally planned for. That takes time, and will reduce the scope of game patches in the short term. To provide you with confidence that work is indeed progressing, we publish fortnightly dev blogs at blog.gamesfoundry.com containing visuals of sandbox related content and technology.
This is a big change that requires considerable community understanding, support and patience, for which we are eternally grateful.
WHEN IS THE NEXT PATCH?We don't announce patch dates. Patches are launched when they are ready to avoid rushing to meet unnecessary self-imposed deadlines and dashing expectations should we to miss a date. Instead, we encourage you to follow our progress at blog.gamesfoundry.com where we publish fortnightly dev blogs.
For the latest patch information, please read http://steamcommunity.com/app/224440/discussions/0/864973032745748435/.
We do however share development priorities in various posts and on the dev blog.
WHAT ARE THE CURRENT DEVELOPMENT PRIORITIES?
Mac version of patch 0.1.7.0.
Sandbox technology and content.
WHY CAN'T FEMALE PEASANTS BE TRAINED?http://steamcommunity.com/app/224440/discussions/0/864969482080249186/ provides a detailed explanation. It's not intentional and is temporary while we create characters and animations.
WHAT'S WITH THE LEFT/RIGHT MOUSE CLICKING?There is a mistake in the advisor's voice over. We tried to correct this prior to launch, but unfortunately the new audio didn't match the existing material, so we decided to leave it out. This lead to a lot of confusion, and many posts, for which we apologize. The controls were originally implemented following RTS convention, and then changed to address usability issues in first-person stench-cam where holding down the RMB to look around conflicted with unit commands being issued. However, based on community feedback, we will look to refine the controls, and if required introduce a setting that will allow players a choice of mouse configuration.
WHY DOES MY CAMERA MOVE VERY SLOWLY?The camera pan speed can be changed in Options->Controls. There is an issue with 30fps and the pan speed that we are looking into.
WILL THERE BE MULTIPLAYER?Folk Tale is a single player sandbox game, as determined by a community vote following our graduation from Steam Greenlight. We will be reviewing our options for campaign and multiplayer modes based on the success of the final retail release.
WILL THERE BE CRAFTING?Yes.
ARE STEAM ACHIEVEMENTS PLANNED?Yes.
WILL I BE ABLE TO BUILD ANYWHERE?Yes, apart from on non-traversable terrain such as cliffs or water. The fixed plots are temporary and will be removed as development of sandbox progresses.
HAVE YOU CONSIDERED MAKING A DEMO OR PARTICIPATING IN SALES PROMOTIONS?We've considered it. But making a demo would take valuable time away from developing the sandbox mode. Based on feedback we believe there are a large number of potential players waiting in the wings for sandbox before buying, so there is a solid commercial argument to crack on with sandbox development rather than trying the hard sell right now. It's also why we aren't planning on participating in any heavily discounted sales promotions at this stage. The idea of heavily discounting a product who's full value is yet to be established feels like giving away uncut crown jewels for a packet of peanuts, with a hint of desperation. We believe we have the ability to deliver an awesome game that will support a robust price. We have enough funding thanks to the community, so we can afford to be patient rather than being forced into a 'cash grab' scenario. This may turn out to be a naive decision that haunts us, we hope not. The greater the commercial success, the better it is for everyone. We can support a bigger team and expand the scope of Folk Tale, while players who have already purchased get increasingly more return on their purchase. We would love to hear your thoughts on this approach.
We may consider something like a very brief '10% discount' because the extra funds and exposure from such a promotion would contribute to expanding the team, helping us deliver sandbox more quickly which benefits everyone who has backed us so far, hopefully without offending you.
WHEN WILL THE FINAL RETAIL RELEASE BE READY?Because the community is so heavily involved in shaping Folk Tale, the final retail release will be available when the community and we the developers feel it is ready. That is expected to be at some point in 2014. By joining us in Early Access, you get to enjoy the game now, and join the community in helping shape the future of the game.
WHY ARE THE HARDWARE REQUIREMENTS SO HIGH?We have deliberately set the minimum specification conservatively high during the first months of Early Access with a view to revising it downwards in time. This step was taken to reduce the number of support incidents on 'marginal' systems during launch. We have a number of significant changes planned as part of sandbox that we expect to impact performance such as a new terrain system and a large amount of new content, but until we've made those changes we cannot forecast just how low the minimum specification can be set. Finally, Folk Tale should not be compared to other RTS games. In Folk Tale, you can run on the ground with lots of close detail, and quite a far render distance, which is more akin to modern FPS games.
WILL I BE ABLE TO FREE-BUILD?Yes. The fixed build plots in the tutorial are temporary. Free placement will be introduced in Sandbox, and retrospectively added to tutorial when it is overhauled to fit all the new systems.
HOW BIG IS THE TEAM?As of 6th October the Folk Tale Team comprises 7 full-time, 1 half-time, and 3 collaborators who contribute as and when required.
WHY IS THERE NO NEW CONTENT IN THE TUTORIAL?In sandbox we've changed the way we make a lot of assets, including characters and buildings. They are now dependent on sandbox technology, as well as using a new set of textures. In the tutorial, memory is at it's limit, meaning there is no memory available to have both the old and new textures in memory at the same time.
Short term we do not intend to expand the tutorial with new content because this would affect quests, the script and most importantly the voice acting. Updating voice acting requires time and budget that is not a good use of development budget. Eventually the tutorial will be migrated to use the sandbox technology, and we'll look to re-write the tutorial to include aspects not yet covered by the tutorial such as inventory, character leveling and crafting.
Short term we will continue to fix bugs and improve systems, as well as finishing off functionality such as character levelling, crafting, and activating special abilities. The ability to load/save was intended to be included in sandbox, but following community feedback we increased it's priority and made it work with the tutorial in patch 0.1.7.0.
Longer term the tutorial will be migrated to sandbox technology, and which point we will have more options for adding content. Being a tutorial however, we will only add content that introduces new aspects of the game that aren't already covered in the tutorial. Longer economy chains would be one such example that would require the Bakery and Baker adding.
Last edited by Games Foundry; Oct 23 @ 7:51am