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Ilmoita käännösongelmasta
Please include our answer explaining that it is fixed in the next patch, and the temporary workaround is not to double-click on buildings when training villagers.
Also, for anyone thinking of buying right now, please realize that the game will likely be on sale when it gets its next update (as it was the last time it was updated). This isn't definite but only a likelihood.
Also the official folk tale forum shows a more or less dead community (last post 3 weeks ago or so). It looks nice but if I had the choice again I would take my money and wait until something substantial was added. Just my opinion...
@-JB- The link in the game was redirected to the Steam forums some time ago, and the old forum left idle ( there is a message if you click the button ) - managing the volume of spam became a drain on limited resources. That is why there is no activity on the old forum, but a corresponding increase in Steam Forum activity.
For me it's too early to tell how well it'll turn out but i'll stop by every now and then to see how it progresses.
I love this idea, so many good games have come out and you think why did they do that, always some part you don't like, at least this way you get a say in what gets put in the game, and if you don't buy in you don't get to test the stuff out.
The tutorial takes about 3 hours to play, not bad for $20, a movie will cost you more than that and there is going to be so much more to try out. I sound like an add LOL, but I guess I want to see this finished and the way I see it the more money they make the quicker it will get done, didn't they hire 2 more programers from the money they got through this program?
@Jakarn Thanks to the support of the community in buying Folk Tale during Early Access, we have been able to fund the core team ( some leaving their old jobs to work on the game full-time ). We were also able to hire 2 new programmers, although we fired one. In September 2 additional artists joined the team.
Each position on the team is funded for the duration of the project to ensure long term stability and secure a positive outcome ( i.e. completion ).
There are now 7 full-time, 1 part-time, and 3 valued collaborators who contribute on a flexible basis. Then there is the small army of voice actors, and of course everyone in the community who contributes to the game's development.