It's been slightly over a month since we've released Patch 1.09 and nearly a month since we've released hotfix 1.09.3. Ever since then, the world as a whole is one step closer to a future shown in a certain small unknown game.
In particular, countless amounts of poultry and swine have been recently sacrificed for some ritual[en.wikipedia.org]
involving copious amounts of gluttony, followed by watching a bunch of uniformed men run about with some egg-shaped ball.
Even with these strange events, the team's been hard at work on the next Content Update for No More Room in Hell! Our resident PR guy, Dman757, planned to make a really fancy video detailing our progress but he died from something called a Turkey Coma
so this news post will have to do.
This is a small sneak peek at what's to come in the near futureNOTE: THIS IS ALL WORK IN PROGRESS
Actual Sneak Peek TimeWeapon Updates
The next few updates will obviously of course, introduce new tools for you to kill zombies with. The Abrasive Saw for instance is much lighter and uses less fuel than the Chainsaw. However, you'll have to get in much closer to cut up the undead.https://www.youtube.com/watch?v=mKqv2VHYZ1s
We're also working on refining our preexisting weapon inventory. In particular, we've been working on adding items to help add more variance to the guns you can find, along with animated selective fire. Will these things lead to an actual proper attachment system? Time will tell if it will.https://www.youtube.com/watch?v=-Ob9OjsSk8shttps://www.youtube.com/watch?v=zBxHNjcYZiQPvP Mode
We've been prototyping a new gamemode that deals with Player vs Player conflict for quite some time. More will be revealed later, but if you've enjoyed the Supply Raid mode in The Last of Us
, our PvP mode will be similar to that sort of experience.Human NPCs
We've promised these for quite some time but finally we're getting work done on these guys. We'll most likely release the Bandit
NPC in the next big patch if everything goes as planned. In terms of behavior, Bandits will be able to maneuver through the maps independently and fluidly (like a human player) in search for loot, and will shoot you on sight. They can ambush you as well, if you aren't careful!Maps
I'm hitting the character limit so I'll just post images of what's to come, the textures and models are all sourced from us
That's all the content I can jam in without a fancy video, Dman757 will most likely make a proper news post whenever he's back from the dead
Winter's setting in by now so I hope all of you will enjoy the upcoming holidayshttp://youtu.be/8faq5amdK30
Oh and buy the soundtrack if you wish to support the mod; the money helps us maintain our development tools (licenses, SVN servers, etc.). You can buy it at these following links:BandCamp[levergames.bandcamp.com]Steam