Before we start
Our servers are all ran by the community, you need to wait for the server admins to update their respective boxes!
If your sound is glitchy, please head to your common/nmrih/nmrih folder and delete the following files:
- sound.cache (this one's located at common/nmrih/nmrih/sound)
SourceMod will get patched up on release by the SM team when the patch is public
If you have any problems, email email@example.com
Patch 1.09.4 is out!
It took considerably longer than expected, but patch 1.09.4 is now available to the public build of NMRiH. Thanks to the help from the community volunteers at the NMRiH Beta Survivors steam group, we've spent the past few weeks ensuring that the Beta Branch was stable as it can be.
The changelog is listed below in the following link. You'll have to wait for our community servers to get updated by their respective owners.
Link to Changelog[www.nomoreroominhell.com]
Patch 1.09.4 introduces a multitude of much needed fixes and various gameplay tweaks; some of which were requested by the community. In particular it introduces:
- Improved zombie hit detection: We spent a lot of time tweaking our zombie hitboxes, and feel that we've fixed a good deal of complaints related to them.
- Hit reactions: Zombies will now give body flinches if you shoot or hit them
- Crawling zombies: It's a new zombie type, and they can catch you off guard if you aren't careful.
- Selective Fire: You can now change your weapon's fire rate (semi/auto/burst)
- Weapon variants: Patch 1.09.4 introduces a Ruger 10/22 with extended magazines, and an M16A4 with Carry Handle. We're planning on introducing weapons with different modifications in future updates
- Nightmare Mode: If you want the full details, check the changelog out, but it's a new difficulty mode designed for our more hardcore players.
Patch 1.09.4 also introduces a lot of map fixes and general code fixes on issues that were submitted by community members, and we're greatly thankful for the help and feedback given to us during our Beta Branch phase. Patch 1.09.4 has provided a stable framework for us to release Patch 1.10 on. Speaking of which...
Why we took so long...
Back when I announced Patch 1.10 and the sort of content it would introduce in November 2014, things were looking good. Development progress was on track, and morale within the team was high. By late December we all took a much needed break and when the new year started, we were ready to jump back into development. We ended on a high note, and figured 2015 would be just as good for us.
Unfortunately the exact opposite occured, and most of us were hit with various hardships that stacked up over time. It's difficult working on a free modification when you're fired from your day job, or if you're busy grieving over a death of a loved one.
With that in mind, we're still committed to releasing updates to our game; it'll just take some additional time to get them done. I apologize for the lack of updates in 2015, and I'm sorry that it took this long
to get Patch 1.09.4 out.