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FM_James  [developer] Dec 18, 2015 @ 10:23am
3DMark Holiday Beta - post feedback and problems here
The 3DMark Holiday Beta is your chance to try some of the new features coming to 3DMark in 2016. Find out more here. The beta is open to everyone who owns the paid version of 3DMark on Steam. Sorry, demo users.

How to join the beta
  1. Open your Steam Library, and choose Software.
  2. Right-click on 3DMark, and select Properties.
  3. In the window that opens, click on the BETAS tab.
  4. Enter access code "HappyHolidays", then click on the CHECK CODE button.
  5. From the drop-down menu, select "2016 UI & VRMark Preview"
  6. The beta will now start downloading.
You can leave the beta and revert to the public version of 3DMark at any time. You do that by going to the BETAS drop-down and selecting “NONE - Opt out of all beta programs."


--- This section updated December 21, 2015
If you bought 3DMark from Steam, the benchmark DLCs should have been added to your account automatically. You can install them from within 3DMark.

If not, or if you bought 3DMark elsewhere and added the key to your Steam library, then the DLC installation process is a bit awkward. For now, follow the steps below. You will then be able to install and uninstall each test from within 3DMark.
  1. Open 3DMark, go to the Benchmarks screen, and choose a benchmark to install.
  2. Click the "GET" button, which will take you to the DLC's Steam store page.
  3. Click "Play Game" to add the free DLC to your account.
  4. Unfortunately, clicking "Play Game" on this page will cause Steam to try to restart 3DMark, which will then show an error that it is already running.
  5. Click OK to dismiss the error message.
  6. Return to 3DMark, and click the "INSTALL" button to install the benchmark.
This process is a temporary workaround. We hope to improve it in a future update.
---


Known issues and notes
  • VRMark Preview does not support multi-GPU yet. Disable SLI/Crossfire to avoid rendering issues. We’re working on a fix for this.
  • The VRMark Preview fails on PCs set to Turkish locale in Windows.
  • The beta includes a workaround for the AMD driver issue where the preview videos in the UI caused some AMD graphics cards to use low power mode and run at lower clock speeds. If you experienced this issue earlier, please tell us whether the beta solves the problem for you and your exact video card model.


December 21 update
  • Improved UI compatibility with high DPI displays using display scaling.
  • Fixed an issue with loading old saved result files from 3DMark v1.0 and v1.1.
  • Fixed a rare issue when parsing system date/time for the result file that could cause the benchmark to fail.


December 22 update
  • VRMark Preview now works with Windows 7 for monitors and Oculus DK1/DK2.
  • Fixed the GPU memory detection issue with 6 GB cards.


January 14 update
  • Moved the option to skip the demo to the benchmark details screen.
  • VRMark Preview now supports Xbox controller for movement in both VR and Monitor modes.
  • In VR mode, mouse and controller camera angle controls are now locked to yaw only.
  • You can now reset the camera in VR mode with the R key or the X button on your controller.

If you run into problems, let us know in this thread. We're here to help! Please include your system specs and other relevant details when reporting a problem.
Last edited by FM_James; Jan 14 @ 3:35am
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Showing 1-15 of 127 comments
putino Dec 18, 2015 @ 1:50pm 
Thank you :) I've tried it and the GUI seems to be a lot easier to use. I like it very much!

Looking forward to test the DX12 benchmark as soon as it is released during 2016.

Just a question, however: once the beta ends, we will update automatically to the new version as soon as it is officially released?
FM_Jarnis  [developer] Dec 18, 2015 @ 1:56pm 
Yes - when the beta ends, everyone will get the version that is currently in beta. Depending on how well things go, this may be actually quite soon. We just wanted to be sure that the completely rewritten UI wouldn't break horribly over the holidays for some people while nobody was available to patch it... Also this way if a major issue is found that we somehow missed in our own testing, we can easily revert everyone to the live version and try again after the holidays.

Carl Johnson Dec 19, 2015 @ 12:35am 
Downloading right now, looking forward to testing it.

Any reason why you didn't include tthe DX12 benchmark?
FM_Jarnis  [developer] Dec 19, 2015 @ 1:02am 
Originally posted by Smokin' Scream:
Downloading right now, looking forward to testing it.

Any reason why you didn't include tthe DX12 benchmark?

Because it is not yet ready. The video that is floating around that was shot in that event in China is from a fairly early work-in-progress build. Oh, it looks nice already, but it is nowhere near complete or fully working on every possible hardware out there. We also have not shown anything about the demo or the physics test yet (for a good reason...)

This new UI is part of the work towards releasing Time Spy. Instead of waiting longer and releasing the UI and the new test at the same time and having two different things that could have problems, we rolled out the new UI early and, as a nice bonus, included separately developed VRMark (being worked on by another team) in early teaser form.
Carl Johnson Dec 19, 2015 @ 6:06am 
Originally posted by FM_Jarnis:
Originally posted by Smokin' Scream:
Downloading right now, looking forward to testing it.

Any reason why you didn't include tthe DX12 benchmark?

Because it is not yet ready. The video that is floating around that was shot in that event in China is from a fairly early work-in-progress build. Oh, it looks nice already, but it is nowhere near complete or fully working on every possible hardware out there. We also have not shown anything about the demo or the physics test yet (for a good reason...)

This new UI is part of the work towards releasing Time Spy. Instead of waiting longer and releasing the UI and the new test at the same time and having two different things that could have problems, we rolled out the new UI early and, as a nice bonus, included separately developed VRMark (being worked on by another team) in early teaser form.

Makes perfect sense when you explain it like that.
Dicehunter Dec 20, 2015 @ 2:10am 
Well I clicked on install on the new UI and I left it for an hour and nothing happened, Tried the same with Firestrike too, Just keeps showing that it's installing with zero progress.
bboi1_94 Dec 20, 2015 @ 2:47am 
UI font is blurry at high DPI when scaling is enabled for high DPI displays. Please add Microsoft DirectWrite support so the font looks sharp on high DPI screens without having to disable display scaling on high DPI settings in the app compatibility properties.
(3840 x 2160)
Last edited by bboi1_94; Dec 20, 2015 @ 2:49am
FM_Jarnis  [developer] Dec 20, 2015 @ 3:49am 
Originally posted by MLG Dicehunter:
Well I clicked on install on the new UI and I left it for an hour and nothing happened, Tried the same with Firestrike too, Just keeps showing that it's installing with zero progress.

As mentioned in the instructions, at this time you need to "buy" the DLCs (they are free) from the Steam store page first. View DLCs related to 3DMark, click "play game" once on each of them. Then install works.

Steam will hopefully fix this in the near future so this step is not required.
Carl Johnson Dec 20, 2015 @ 4:30am 
Originally posted by FM_Jarnis:
Originally posted by MLG Dicehunter:
Well I clicked on install on the new UI and I left it for an hour and nothing happened, Tried the same with Firestrike too, Just keeps showing that it's installing with zero progress.

As mentioned in the instructions, at this time you need to "buy" the DLCs (they are free) from the Steam store page first. View DLCs related to 3DMark, click "play game" once on each of them. Then install works.

Steam will hopefully fix this in the near future so this step is not required.

Or when you add the beta you can right click 3D Mark, go to Properties > DLC and tick the boxes for the tests you want to install. Worked fine for me.
Last edited by Carl Johnson; Dec 20, 2015 @ 4:31am
FM_Jarnis  [developer] Dec 20, 2015 @ 7:28am 
Originally posted by Smokin' Scream:
Originally posted by FM_Jarnis:

As mentioned in the instructions, at this time you need to "buy" the DLCs (they are free) from the Steam store page first. View DLCs related to 3DMark, click "play game" once on each of them. Then install works.

Steam will hopefully fix this in the near future so this step is not required.

Or when you add the beta you can right click 3D Mark, go to Properties > DLC and tick the boxes for the tests you want to install. Worked fine for me.

If the tests show in that list, the Install button should directly work. Ticking/unticking those boxes should do the same thing (install/uninstall).

Kinda confused, a couple of people have said they see the tests in that list, others (and our test accounts) need them added... Not sure what Steam is doing here... :)

Edit: One factor may be "did you buy 3DMark from Steam, or did you add a key you got elsewhere - either from Futuremark store or as a bundle with a graphics card"?
Last edited by FM_Jarnis; Dec 20, 2015 @ 7:29am
Carl Johnson Dec 20, 2015 @ 7:32am 
Originally posted by FM_Jarnis:
Originally posted by Smokin' Scream:

Or when you add the beta you can right click 3D Mark, go to Properties > DLC and tick the boxes for the tests you want to install. Worked fine for me.

If the tests show in that list, the Install button should directly work. Ticking/unticking those boxes should do the same thing (install/uninstall).

Kinda confused, a couple of people have said they see the tests in that list, others (and our test accounts) need them added... Not sure what Steam is doing here... :)

Edit: One factor may be "did you buy 3DMark from Steam, or did you add a key you got elsewhere - either from Futuremark store or as a bundle with a graphics card"?

I bought direct from Steam :)
FM_Jarnis  [developer] Dec 20, 2015 @ 7:34am 
Okay, that would be one data point suggesting that those who actually bought 3DMark from Steam have them already listed, others need to add them (they are free but need to click through the DLC pages on Steam store)
trek554 Dec 20, 2015 @ 6:39pm 
well I sure as hell cant figure out how to get to it. it says its installed but its not there when I launch 3DMark.
FM_Jarnis  [developer] Dec 20, 2015 @ 10:05pm 
Originally posted by trek554:
well I sure as hell cant figure out how to get to it. it says its installed but its not there when I launch 3DMark.

Not sure I understand the problem - can you describe a bit more.

You have the beta version enabled? And when you start 3DMark, the install button is there, or... doesnt work? If you right click on 3DMark in Steam program list and choose Properties, do the DLCs show in the DLC tab? If nothing there, then you need to go through all the DLCs in the Steam store for 3DMark and click "play game" for each of them.
Daikaiju Gamera Dec 21, 2015 @ 2:02am 
I had a problem with the installation of the benchmark modules too. I clicked through the "Play Game" buttons in succession and ended up with the Steam Library indicating all DLCs installed, but only the Fire Strike benchmarks were enabled in 3DMark. Clicking the Install button within 3DMark would do nothing. Fixed this by un-checking the problem DLCs in the Steam Library, then re-visiting the "Play Game" button for each DLC, one at a time. For what it's worth, my key was purchased from Futuremark two years ago, not a Steam purchase.

The VRMark Preview looks beautiful and runs a steady 75 fps on this test rig (4770K, GTX980, Oculus 0.8 beta). The concept of live miniature worlds as museum displays works really well in VR. Some feedback (though I'm sure most of this is already on the developer's to-do list):

  1. Add a reset button (RecenterPos)
  2. Support XBox-style gamepads (wasd+mouse controls is difficult to maintain while wearing the headset)
  3. Mouse (or right thumb) should only affect player yaw (pitching the camera will induce motion sickness for a lot more people than just yaw).
  4. Forward movement direction should be the player's visual bearing. I know this is still debated, but I think it's expected behavior now where there isn't an in-game visual for the player's body.
  5. A user toggle for environment collision would be nice. I noticed the bounds for the Fire Strike display case is set inward so you can get right up to the dueling characters on the bridge, the sense of scale and depth here is awesome.
  6. The player's head shouldn't collide with the environment (clipping positional motion gives the sense that the player is pushing the world with his head)
  7. Hopefully this benchmark will be tuned to give a pass/fail score with regards to Oculus's minimum hardware spec, but it would be nice to be able to crank up the render quality and effects for demo purposes. I think I'm going to start using this as my main intro-to-VR demo, you guys did a great job on this.
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