Αναρτήθηκε: 26 Νοεμβρίου
It plays like X-COM without being a direct copy of X-COM. Xenonauts offers you a lot more in the way of tactical planning and decision making, while still leaving room for you to fall into your own pattern and strategy for successful missions. The variety of weapons is a huge upgrade from X-COM's typical Pistol/Rifle/Heavy weapon, and the balance between the weapons is pretty spot-on; you can use whatever you like, provided you plan accordingly, a strike team of pure pistol-wielding xenonauts is totally viable.
The research text is flavorful and a nice addition, immersing you more in the world and the reality of the invasion while still offering some form of believability. The geoscape is far more lively, with alien activity being broadcasted as "casualty reports" around the globe when left unchecked, and rather than a single UFO or a few on the same mission appearing, you get swarms of UFOs appearing all over the globe simultaneously, each operating on its own agenda. This makes having a competent airforce not a luxury but a necessity.
While the game is far from perfect, it still gave me literal days of playtime fun, along with a few agonizing losses and times of near rage-quitting. Definitely a must play if you enjoyed any of the X-COM games, including the newer reboot.
Just remember to close the door before you end your turn and keep your eyes peeled for reapers.