Zamieszczono: 22 grudnia
Never would one imagine that one would find so much to do in such a grand role-playing world. If I were to define New Vegas in a brief sentence, that would be my definitive statement. The extent to which this game has changed me whenever I replay it is incalculable. So much so that it is a difficult task to enumerate its many virtues. I will try to stick to vital values.
Firstly, this is a game that adapts itself to several gameplay tastes. Whether one wishes to play it casually, attentive to storytelling elements and lore progression, or whether one would rather feel the potential for post-apocalyptic survival that it presents, New Vegas is there to provide it. Explore the numerous side-quests or discover how influential and emblematic each of the four main-quest personalities of the game (Yes-Man, Caesar, Mr. House, General Oliver and his entourage) can be. There is never a shortage of in-game mythos prone to in-depth unearthing by the player should they be interested enough. On the other hand, the game is so self-sufficient and self-explanatory as to not demand any background knowledge should the player choose to ignore Falloutian lore. And all that wholeness executed in perplexing 18 months by the careful minds at Obsidian.
New Vegas steps into the chaotic territories of mechanic bugginess from the infamous Gamebryo/Havok combination, but manages to keep major nuisances at bay. I have never experienced a single game-breaking bug or glitch, only the minor and even amusing stuff. And although the mechanics was already dated when it was released (late 2010), New Vegas feels like a fresh journey with its simple but timely additions - among them I can bring up the Companion Wheel, shooting downrange, and the addition of a hotkey to switch between ammo types; not to mention the precise crafting system and the hardcore gameplay option.
Characters are as close to perfection as you can get with an RPG. Brilliant voice-acting, immense sense of uniqueness in each of the relevant characters, and an actually solid story given to each and every one of the player's companions. This is the good old Fallout 2 companion system that we are discussing here, only improved. A set of quests intertwined with the main conflicts shall give the player valuable support for the entirety of the game's mythos, as almost every companion has a history with the Mojave to be scrutinised. The emotions enticed by such quests can vary greatly, and only serve to reiterate Obsidian's sharpness in delivering an authentic, almost flawless rendering of branching storyline in an electronic RPG. And these are just side-quests. I am not even going to discuss the merits of the game's intricate main storyline, as I leave it up to anybody thinking of buying this title and playing it for their first time.
Willing to abandon your real-world anxieties for valuable moments of embedding yourself with an immersive post-apocalyptic experience? Investigate or intimidate, persuade or kill, hide or bring mayhem about, survive or secure your niche, craft or buy from merchants. New Vegas gives you all said options to prosper and unveil its stories. The Mojave awaits, and it will reveal a thousand mysteries as long as one is willing to travel extensively across its horrifying deserts. Those points and several others are some of the reasons why this is of the most impressive videogaming enterprises I have ever witnessed.