Fallout: New Vegas

Fallout: New Vegas

View Stats:
Jaxseven Sep 4, 2012 @ 5:22pm
How many mods can you run at one time?
So I'm trying to have a new modded playthrough of Fallout NV but the problem is that when I start it up I get 15 FPS. I then uninstalled all my mods and I'm in the process of activating one at a time to see if there is a certain one that causes a huge drop in framerate or if I'm just running too many mods. How many mods do you guys run? Any advice?
< >
Showing 1-15 of 19 comments
723rd C.A.T. Sep 4, 2012 @ 5:58pm 
It could be a particluar mod that you are running you should install a program called Fallout New Vegas Edit(FNVEdit) it can be used to scan all of your mods if it sees a conflict it will spot it.That program will only spot mod conflicts.If none are found with this program then more than likely your PC is being over worked many mods are meant for a high end system and on a less capable one you may suffer performance drops.

Also with FNVE you can create a merged patch which is pretty much a must for multiple mods to do that let program scan your mods and then right clcik on the last mod listed and select creat merdged patch it will then make a patch load that one last in your list.FNVE does not know the correct order for evey mod out there so you need to also read the information for each mod that you have and find out what it works with and where its load order should be and if you may need an addtionaly esp. file that will aloow the mod to work with another mod.

Hopefully you are also using Nexus Mod Manager

That being said FONV does not need to run at high FPS to be playable at all though 15FPS is a little low.

I have many mods running about 40 and I do not have any troubles I also run FOSE as well some say that FOSE alone helps improve perfromance.I do not know if that is true but some mods that do improve performance do require FOSE.

I have a 2008 PC with a Q6600 2.40 GHz 3GB RAM and an EVGA 440GT 1680x1050 and I get about 60 FPS with most settings in FONV the game plays fine at this FPS.

You are likely running a mod meant for high end PCs several newer ones posted on the Nexus are meant for high end PCs if you are running one of those that might be your problem.

723rd C.A.T. Sep 4, 2012 @ 6:07pm 
Another thing to keep in mind is that some modders are better than others and one mod will run fine and use little resources while another one might be buggy as a hell.

Jaxseven Sep 4, 2012 @ 6:23pm 
I use Nexus Mod Manager and FNVEdit although I only really know how to fix my load order. I'm running with an AMD Phenom X4 3.4GHz with a GTX 470 Femi overclocked and can run Skyrim with mods and ENBs at least at 40FPS. I also ran BOSS to see if that would help but no dice. I'm getting through the major mods I use to see if anything drops my framerate which I'm about half way done at this point. I really appreaciate the speedy comment.
Jaxseven Sep 4, 2012 @ 10:02pm 
I just wanted to quickly say that I think I found my problem. After an hour of tweaking, I think the Cinematech, Dynavison, and Imaginator mods were causing the huge drop in my framerate. They're great mods but I can certainly do without them. Now I'm back up to around 55 FPS.
723rd C.A.T. Sep 4, 2012 @ 10:34pm 
Well honestly just becuase you can run one game fine does not mean that you can run another without trouble.FONV and FO3 are known not to run very well on newer mulit core processors for what ever reason while Skyrim does not seem to have this problem.

Dynavision for one seems to reduce the frame rate for many players I dont know about the others though.I never had any interest in any of those type mods they do too many thigns they dont really do anyhting that really interests me also those extra effects means consumption of more game resources the mod makers claim that they do not effect the frame rate that much but I beg to differ seems pretty obviuos that they do.The people running those mods without much negative effect have wicked, wicked rigs to say the least.

Personally Neveda Skies and EVE fit the bill for me when it comes to visual apperance that and Fellout.

You might want tp try the FONV 4GB patch if you have tried it.You did not mention what RAM you I assume you have 6 or 8 GB if not that might explain some things as well.
Jaxseven Sep 4, 2012 @ 11:02pm 
I run Fallout NV through the 4GB patch and fake fullscreen. I've got 12GB so the game isn't taxing on my system. I don't know why the Directer Chair series mods where causing such a drop, maybe it was a poor load order, but I got the Pocco Buno Texture pack, Fellout, and EVE so the game looks pretty and my minimum FPS at anytime so far is 35-40 FPS so tomorrow I'll start my second playthrough. Thanks again for the help.
Ydok4 Sep 4, 2012 @ 11:05pm 
You can basically run as many texture mods as your system can handle, however mods using .esp's and .esm's have an engine limit of 255. BUT this is actually a lot lower in New Vegas with most people not being able to run over 140 (I can't run more than 138ish) before glitches start occurring (textures swapping randomly, no sound, cannot access menu or containers etc.)
In regards to your problem mods adding lots of NPCs reduce your framerate dramatically. So if your running Repopulated Wasteland (or even of the older populated Wasteland), Warzones, populated casinos, military expansion program or possibly even A World of Pain remove those first.
On a side note is there anyway to get above the higher limit imposed by the 4gb launcher? Between NMC and Ojo Bueno I reach the limit really easily.
Jaxseven Sep 4, 2012 @ 11:26pm 
To my knowledge I don't think there is anything higher than a 4GB patch and even if there is there isn't a version on the NVSE site so I would guess if you did find one over 4GB then it might have problems with NVSE. I'm not an expert on this, I'm just a guy who found a bunch of great mods.
723rd C.A.T. Sep 5, 2012 @ 1:35am 
The most important factor really is what your PC can handle.Your max number of mods is going to vary from PC to PC no matter what the programmed maximum is.I would never run anything near even 100 mods at the same time so for my needs I am just fine.

You on the other hand are going to have to trim down some of the mods and compromise between what mods you want and what is an acceptable frame.Sounds like you already have done that.

Also the visual effects mods you can turn those off for regular game play and when you want to make screen shots or videos you can trun them on.
ShishKebabJS Sep 5, 2012 @ 4:47am 
i have about 30 different mods running and im on a loaptop so imagine a desktop
Chappette Sep 5, 2012 @ 6:04am 
I have a lot of mods (Over 60) and add a new one daily. The limit ins't low, believe me :D
BoomBlood Sep 5, 2012 @ 3:34pm 
mmmm i don't know bro....but i think it depends....if you have a lot of mods that change your graphics....you'll get less fps than having a lot of mods that just add things....
LethalCheese Sep 5, 2012 @ 4:14pm 
I've pretty much got 70+, be careful which ones you put in because even a good mod might have something dropping your performance or just CTD-ing your Fallout New Vegas.
I have at least 20 or 30, and I used to have about 60, the game lags if there is too much activity in a cell, just watch for that
THE Mustang Sep 5, 2012 @ 9:47pm 
Theoretically you should be able to play around 200ish mods at a time (I believe the cap is 232). However practically you cannot maintain and organize more than about fifty without causing a noticable dip in performance. If you want to run alot of mods try lowering your graphics settings, installing a better processor and more RAM (if possible) will also help.
< >
Showing 1-15 of 19 comments
Per page: 15 30 50

Date Posted: Sep 4, 2012 @ 5:22pm
Posts: 19