ShadowfireRising Feb 2 @ 2:28pm
"Decaying Reality part 1 The Lost City"
http://www.nexusmods.com/newvegas/mods/54903/?
The esoteric city, lost to time for the past 200 years, has reappeared, and fallen under siege by a mysterious outbreak of freakish, unnatural mockeries of life. The few who still cling to their humanity have none left, surviving by becoming frenzied killers, or seeking to see all remnants of the town neutralized to hide what has happened there. Though the city has rewards beyond imagining for the taking, it is liken to the nine circles of hell. Can you survive through the realm of “The Lost City”?
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forsakenlight Feb 2 @ 2:38pm 
Looks extremely ♥♥♥♥ing dark, instant turnoff.
ShadowfireRising Feb 2 @ 9:53pm 
Recomended you play with brightness up, and it is very dark to simulate the oppresive feel of a hopeless situation. That being said you bring up a valid point, and I will speak with the main developer to get it a little brighter. In the meantime, explore and remember to keep your pip boy light close at hand; after all, you may just want to see what is around the next corner...

Originally posted by forsakenlight:
Looks extremely ♥♥♥♥ing dark, instant turnoff.
forsakenlight Feb 2 @ 10:35pm 
I was not fair in my comment. I should explain I was crippled by a fear of the dark as a child being plagued by nightmares etc. I don't care much for the dark in a real world or a simulated one. I don't like spiders much either.
ShadowfireRising Feb 2 @ 10:52pm 
Originally posted by forsakenlight:
I was not fair in my comment. I should explain I was crippled by a fear of the dark as a child being plagued by nightmares etc. I don't care much for the dark in a real world or a simulated one. I don't like spiders much either.
I'll tell the main mod developer to go easy on the spiders for the next one then ;) jkjk. I know what you mean, but it was almost the exact opposite for me. I never liked bright lights, as they hurt my eyes. It wasnt until later I found that my eyes actually were taking in more ligh t than they should. We all have our difficulties to push though, and anyone who condems someone because of those difficulties is a class A ♥♥♥♥♥♥♥. Strength and Honor friend.
I already survived it, but the main problem was the damned thing wasn't finished yet. :/
ShadowfireRising Feb 3 @ 8:02pm 
Originally posted by Dosbilliam (Big Serious Egun):
I already survived it, but the main problem was the damned thing wasn't finished yet. :/

This is an early alpha. It is still in a development period, and this is the first playable build. The other parts of the mod will complete the area and story behind it. There is also some things waiting to be discovered, I doubt you've found every nook and cranny ;)
Originally posted by ShadowfireRising:
Originally posted by Dosbilliam (Big Serious Egun):
I already survived it, but the main problem was the damned thing wasn't finished yet. :/

This is an early alpha. It is still in a development period, and this is the first playable build. The other parts of the mod will complete the area and story behind it. There is also some things waiting to be discovered, I doubt you've found every nook and cranny ;)

After checking my load order, I have The TORN City. :P
ShadowfireRising Feb 3 @ 9:41pm 
Lol

Originally posted by Dosbilliam (Big Serious Egun):
Originally posted by ShadowfireRising:

This is an early alpha. It is still in a development period, and this is the first playable build. The other parts of the mod will complete the area and story behind it. There is also some things waiting to be discovered, I doubt you've found every nook and cranny ;)

After checking my load order, I have The TORN City. :P
Lol, is that the mod? Or did our programer forget to change the metadata?
Originally posted by ShadowfireRising:
Lol

Originally posted by Dosbilliam (Big Serious Egun):

After checking my load order, I have The TORN City. :P
Lol, is that the mod? Or did our programer forget to change the metadata?

Different mod entirely. :P
Played through as much of it as I could find. I'd say the biggest thing that needs added would be a story and context for the zombies. Some loot balancing would also be nice, since giving enemies weapons like the G3 and armor like the SWAT stuff would both make it more logical, since they're scavenging supplies from the ruins of a zombie apoc., but also much more balanced since you won't leave with about 30K caps' worth of weapons and armor.
ShadowfireRising Feb 5 @ 9:56pm 
Originally posted by Dosbilliam (Big Serious Egun):
Played through as much of it as I could find. I'd say the biggest thing that needs added would be a story and context for the zombies. Some loot balancing would also be nice, since giving enemies weapons like the G3 and armor like the SWAT stuff would both make it more logical, since they're scavenging supplies from the ruins of a zombie apoc., but also much more balanced since you won't leave with about 30K caps' worth of weapons and armor.
Thank you for your feedback, I will be sending this directly to our main programmer The50CalPal. Though I can't promise much, he is a ♥♥♥♥♥ when it comes to story writing and won't take my advice, but the loot woll mostlikely become more balanced.
Thank you,
-ShadowfireReality
A couple more things I remembered...some of the collision is off on the terrain and the enemies need a buff. Got through most of it using nothing but a silenced That Gun and Match 5.56mm. :P
ShadowfireRising Feb 6 @ 7:12am 
Originally posted by Dosbilliam (Big Serious Egun):
A couple more things I remembered...some of the collision is off on the terrain and the enemies need a buff. Got through most of it using nothing but a silenced That Gun and Match 5.56mm. :P
Again thank you, we apreciate the feedback, as it allows us to go in and make the experience better for our players.
Just a bit more now that I remembered it, mostly nitpicky stuff with the weapons.

I'm assuming adding all the new ones to the repair lists is in the works, so saying anything ese about isn't important, but I'd suggest sending a message to xporc on the Nexus since FO.O.K. has a Taurus Raging Bull and a Mossberg 500A instead of 590, along with Millenia since he has mods for both a 1911 almost exactly like the one in this mod and an M4A1 that's probably identical to the AR-15. Also, I'd pick something else for the key instead of a welder since that's usually just a decoration item in the game and not something you'd expect to be used often.

Also, if you don't have anyone handling the overall mod design stuff, I can do that. Trying to get into the gaming industry as a whole on design and something like this would help. :P
ShadowfireRising Feb 6 @ 6:52pm 
Originally posted by Dosbilliam (Big Serious Egun):
Just a bit more now that I remembered it, mostly nitpicky stuff with the weapons.

I'm assuming adding all the new ones to the repair lists is in the works, so saying anything ese about isn't important, but I'd suggest sending a message to xporc on the Nexus since FO.O.K. has a Taurus Raging Bull and a Mossberg 500A instead of 590, along with Millenia since he has mods for both a 1911 almost exactly like the one in this mod and an M4A1 that's probably identical to the AR-15. Also, I'd pick something else for the key instead of a welder since that's usually just a decoration item in the game and not something you'd expect to be used often.

Also, if you don't have anyone handling the overall mod design stuff, I can do that. :D: Trying to get into the gaming industry as a whole on design and something like this would help. :P
Ahh, we are currently doing all this on our lonesome, and Im just pr so I dont actually help. I will check with 50, send me a Freind request and we can see how that goes.
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