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I know they're hard. The question is whether they are hardER at higher levels than at lower or is their hit points, DR, damage, etc all completely fixed regardless of your level.
In previous run-throughs, I could defeat them at level 20 and I could actually damage them without having to burn through 50 Microfusion cells worth of ammo to take down just one. Now I run through when I'm level 35 and I can't. In both cases my relevant skills were capped at 100.
When I play the game through a second time, it still starts the DLC with Mk1's, and ends it with Mk4's, but they seem a lot harder than they did the first time, even though I'm supposedly higher level than I was the first time.
Leveling off plot would mean "these are harder than those because they occur later in the storyline", which is what the claim that the Mk number is all that affects stats would imply, since the ones encountered in the early quests are Mk1's no matter how high level you are and the ones encountered in the later quests are always Mk4's no matter how low level you are. The Mk numbers scale with PLOT, not with YOU, as far as I can tell. They don't account for why things are much harder on this later play through the same DLC plot, with the same quests, than they were the first time through this DLC.
As in later in storyline you encounter stronger robo scorps than the ones in the beggining. The stronger and the weaker both also level along with the player.
And I had something of a issue as well with them being resistant to everything, so I used the X-2 antenna which was pretty effective.
For critters it's generally nothing but HP increase.
The leveling highly favours the player. Both your HP and your combat stats (assuming roughly 25-33% of skill points spent on combat skills) increase in a much higher rate than the enemies. Essentially you are usually an unkillable demigod around level 22 with below average play, but better players can be nearly indestructible by as low as level 12 with vanilla game mechanics. (This is why most game rebalance mods add difficulty… and lots of it, because the game is too damn easy after your first play through.)
The robo-scorpions are tough enemies, but also a form of making you think a little. The final, largest version of them will be straight-up a puzzle.
By plot, they are meant to be really tough enemies, but the game gives you a mean to combat them effectively, and later in an optional quest even hints you the best strategy.
The bulky sonic emitter you got at the start? It has insane damage bonus against robots and by default it can stun them. Later you can find upgrades for it that can further increase your efficiency against the scorpions.
In the stealth suit training your last task is to disable robots. This is a subtle hint on the Robotx expert perk. The scorpions have average perception– although they are scripted to be in alert status at certain points. Still, you can just sneak upon them and disable them.