tuco  [développeur] 10 déc 2012 à 9h01
1.01 Update Released
Fixes:
- keybinding fix (delete, enter, tab, empty)
- character animation system optimized for better performance
- buccaneer glider catapult optimized for better performance
- esc press when level loading complete fix
- main menu skill XP fields on some situations showing captain XP for defender and cannoneer
- minor nullcheck fixes
Dernière modification de tuco; 10 déc 2012 à 9h08
Affichage des commentaires 1 à 15 sur 17
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HardeRR*Dante 10 déc 2012 à 9h09 
Thanks for the changelog
freezing_rain 10 déc 2012 à 9h22 
Thanks for Update! Keep it going. You're doing a great job! :D
Scorpiox 10 déc 2012 à 9h54 
Needs moar server support.
Omzdog 10 déc 2012 à 10h20 
Needs a lobby and grappling hook
maxztt 10 déc 2012 à 10h55 
Omzdog a écrit :
Needs a lobby and grappling hook

"No" is all I can say to that. I don't see, why it would need a lobby (what would be the purpose of the lobby?). And I definitely don't want to see grappling hooks. Right now it takes at least some skill or luck to board an enemy ship. Its still relatively easy. If there were grappling hooks which one could aim at enemy ships, AirBuccaneers would turn from an air-combat game into a boarding game.
Zelf 10 déc 2012 à 11h06 
Thanks for the patch and the great game.

Please fix the bug that causes you can't board other ships.
I have tried so many times to jump on other ships, but the rope always grabs onto the ship I was on, no matter the distance from it. (Although I think there is no need for grappling hook, I really think boarding is buggy.)

Is there a way to get more guerilla XP? If you manage to climb on an enemy ship, and you throw grenades, the hits are added to the defender points.

(I hope my English is understandable.)

Dernière modification de Zelf; 10 déc 2012 à 11h11
tuco  [développeur] 10 déc 2012 à 11h56 
Guerrilla xp can be also received by dropping enemy ships while flying alone on a ship.But dropping enemy ships alone is hard, you have been warned!
Dernière modification de tuco; 10 déc 2012 à 12h00
Doctor Whooves 12 déc 2012 à 22h37 
Any hope of getting rid of the horribly flawed mechanic where a player can steal the helm from another? Yes in some situations it may be necessary, but there are better ways to implement a mechanic to relieve a captain but the current system is prone to abuse.
tuco  [développeur] 13 déc 2012 à 0h53 
We are changing the pullrank to the next version so that:
- you can do it once per round
- cannot do it in kamikaze ship
Dernière modification de tuco; 13 déc 2012 à 0h53
Xpander 13 déc 2012 à 7h04 
sry for offtopic but how far are the linux/mac ports atm?
would like to buy the game also.
tuco  [développeur] 13 déc 2012 à 7h34 
We have a beta version for Mac, but it's visible for LudoCraft developers only at the moment.
Dernière modification de tuco; 13 déc 2012 à 7h35
NaU.Uberjannie 13 déc 2012 à 14h31 
When is there a fix for the server memory leaks? It is impossible to play because it starts lagging like crazy.
tuco  [développeur] 14 déc 2012 à 0h52 
You mean it isn't lagging when you start but lags after you have played a while?

The ping to server is the most critical factor that affects the : playing on the Sydney server from Finland with a ping of 500ms can be a bit challenging but is playable for me.
Pacius [FIN] 17 déc 2012 à 13h50 
Any schedule for the Mac release yet? Would love to buy it as a christmas present. For myself.
Nivve 18 déc 2012 à 4h17 
Thanks for the patch, my biggest gripe with the game, low framerate in certain maps, has been fixed almost completely now:)


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