Miasmata > General Discussions > Topic Details
Sares Feb 11, 2013 @ 4:00am
Your opinion on this game
Just tell the developers, what you think about their game.
Brainstorming and stuff allowed.
Help improving, while telling about your experince of playing this game.
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Sares Feb 11, 2013 @ 4:01am 
Really great game.
Good atmosphere.
Good ideas.

BUT sometimes this game feels like a late beta. There are many things missing and a few really annoying bugs.
This game needs still al ot of work to be the game it wants to be.
But i will walk along and play this game.
(Things that this game lacks:
- You have thirst, but no hunger.
- You can find many flowers, but the creatures around you are just objects, running away from you. (Mental Stimulant should allow you to crouch to a creature, without getting noticed, but even squirrels run away from you.)
- The movement needs a bit work (The movement in this game is unique and a really REALLY pro on this game.)
- The outfading textures and stuff aren't well executed. (Sometimes it ruins the feeling of the game...)
- Some logic failures should be also fixed. (Drowning because you swim 2 meter in a knee deep source of water? Btw yes you can drink this water)
- If you recreate things like Basic Medicine, it always tries to tell you, that you created Basic Medicine... (Phay: "There is a chance of 90%, that you just created Basic Medicine, Master" Me: "GO BACK IN YOUR SWORD! It's the f***** 100 time i created this medicine! AHHHHH")
- The triangulation in this game and the map function, are buggy from time to time, just minor bugs. (But you don't need 3 hours to triangulate your position....)
And i could go even more in depth on this game... but i gonna let it go for now.

I really like this game, thats why i take the time to write so much about this game.

PS.: To the developers: Please keep up your good work on this game. I'm looking forward to see one of the best games i ever played, but it not reached this moment, where i could say: "This game is amazing. BUY IT!", but if you keep up your work, i might gonna say it some day.
twincest Feb 11, 2013 @ 4:53am 
First of all, I really like this game. Very good atmosphere, I love exploring and the attention to detail is fantastic.

First impressions (or things not so great):

Map system is a little awkward. Actually, it's awful. I understand it's aiming for realism, but there's a line between realism and frustration. The "locating distant landmark" thing is rather bothersome to use right. Having to right click and pan down just to view your compass is annoying; couldn't it just be on the screen always? Why wouldn't you want to know what direction you're facing? While on the subject of the compass, if it's night and you're holding a burning torch, you can't read your watch or compass because the light vanishes.

Also, coming from other games, I'm used to pressing TAB to exit the map screen and forget that this closes the map and THEN opens your notebook. No matter how hard I try to remember not to do this and just hit M, I still seem to do it.

The thirst feature is great, but no hunger? Really? Couldn't there be edible plants that you need to find? There's even fruit like bananas and apples that you can find with no purpose except to throw at the creature to get an award. Why? When I heard that this was a survival/exploration game, I really expected a greater emphasis on finding things other than medicine and water.

Imagine the possibilities: You could have to sample fruit to make sure it isn't toxic. You could have to gather kindling to start a fire in the campfire, rather than just "click to start a fire."

The controls take some time to get used to. They're not bad, but coming from a game like say, half-life it can be a little tricky. I'm talking about how you seem to build momentum and slide everywhere. A slight tap of the W key seems to make you go into a jogging lope, which can sometimes send you careening off a cliff. However, this isn't a first person shooter so you need to pick your steps carefully.

The water feature is good. The character is sick, he can't go into deep water or he'll drown. Often however, I'll be walking through ankle deep water and he'll go into a panic attack. This isn't a huge problem, but there is a lot of water and often one will spend ages just trying to find a shallow path around a body of water.

I really like this game, but I suppose my biggest problem is it's inconsistency. You're immersed in a world where everything is interactive at one moment and then the next, you can't even open drawers or cupboards.

Trying to find your way around is quite realistic, but it often comes at the expense of fun. Having a mini-map on screen with perhaps a customizable target would solve it.

I understand that this is an indie game and perhaps I'm being pedantic (the detail put into all the notes and photos is fantastic) but it can feel a little monotonous to finally reach a destination only to find a generic shack with a single note inside. Again, I understand there were only two people developing this.

I hope my feedback wasn't too harsh. I'm really looking forward to another game by these fellows and I'm really enjoying the adventure so far!
Sares Feb 11, 2013 @ 10:47am 
Originally posted by saline:
Map system is a little awkward. Actually, it's awful. I understand it's aiming for realism, but there's a line between realism and frustration. The "locating distant landmark" thing is rather bothersome to use right. Having to right click and pan down just to view your compass is annoying; couldn't it just be on the screen always? Why wouldn't you want to know what direction you're facing? While on the subject of the compass, if it's night and you're holding a burning torch, you can't read your watch or compass because the light vanishes.

I like the compass thingy and the map ^^
Else it would be to easy.
But there is one thing i really disliked from the beginning and just noticed, why i disliked the watch so much.
Because it appears magically and disappears...
And the Object in your hand disappears also..

This is kinda...
Not well executed... ... ...
Btw im agreeish with the torch thing...
(i like the word agreeish even if it's not existing Huehuehue)
Last edited by Sares; Feb 11, 2013 @ 10:50am
Blooglez Feb 11, 2013 @ 7:01pm 
The only value I can offer to this discussion is the weather system. I don't like how every hour, the weather changes. It just feels unnatural. If it was normally sunny, but sometimes a huge storm would come, that would do more for immersion.
Captain Melon Feb 11, 2013 @ 10:52pm 
lovely game! i really like how the character behaves, for example when walking up or down a hill, and that you can access everything that seems accessible in a realistic way. only thing is, i had to uninstall it, because i was too scared. couldn't stand the constant pressure of that "thing" anymore. would be great to have the opportunity to chose peaceful mode. well, maybe i'm just too much of a scared baby. other than that: amazing, impressive!
heinzmonkey Feb 14, 2013 @ 2:39pm 
Liked it. Thought the endding was a little anti-climatic. I was waiting for somekind of twist endding.
TARmeZAN Feb 15, 2013 @ 6:44am 
Originally posted by heinzmonkey:
Liked it. Thought the endding was a little anti-climatic. I was waiting for somekind of twist endding.
Look closer and you'll see the twist
Last edited by TARmeZAN; Feb 15, 2013 @ 6:44am
Nemo Feb 27, 2013 @ 12:15pm 
I loved the game, but there should have been more to do.
Small inoffensive creb Feb 28, 2013 @ 2:24am 
I really really REALLY loved the movement. It's one of the more realistic I've seen outside army sim games, and it still managed to be smooth and responsive without 440 buttons and having your man control like a truck.

What I think could have been done better with this however is to make it more clear that the main guy starts with the plague as bad as it gets. In the beginning I was wondering why he couldn't manage things that normal people would have no trouble with, swimming small hills and such. Don't get me wrong I loved that he couldn't and the terrain was as dangerous as the creature, if not more. But I just didn't "get" it was because he was sick.

The fact that I could get properly lost on the island as well as the whole triangulation thing was a stroke of genius as well. The way the main guy couldn't handle the terrain and hills most of the time forced you to walk and plan routes much in ways you'd do in real life. And easily get lost as a result. No invsible walls or sudden cliffs either. Really well done.

Bravo men!
SugarySnax Apr 28, 2013 @ 10:33pm 
I've read a lot of accurate criticism of this or that that just isn't real or the way it should be but I think the most important thing is that these two guys actually created sort of a new genre. The game is totally unique as far as I know and it works and it is beautiful enough that I do sit around the campfire sometimes to watch the sun go down or up and listen to the bugs and creatures. Also, I had some terrifying moments that are right up there with the first time I played Resident Evil the first time 15 years ago and the dobermans smashed thrgouh the window. Who would have thought that it could be so scary to slip down a hill and drop your flowers?

I think other games might start adding mapping to their stale gaming formulas. I think I might have been happy if the maps were randomly generated and you just tried to stay healthy while filling in the map without drowing or being eaten. The story is a bonus and so are the plants and researching.

Over the years I've played a lot of games. I've tried to think of ways to improve them. I don't think I'd ever have thought of mapping or simulating hiking and camping but these guys have done it. I hope they make a pile of money and keep coming up with new stuff. Its brilliant.
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