Miasmata > 综合讨论 > 主题详情
trashbreaker 2012年12月12日上午7:52
Dear Devs: What are .rs5 files?
I wanted to ask how to open the main.rs5 file in the game direction. I already googled it a few times, but I couldn't find anything helpful.
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<M.o.K>Samurai Jack-ing Off 2012年12月12日下午12:17 
Try 7zip, DragonUnpack, and similar. It could be a proprietary compression method/container, but more likely it is something fairly standard. I also doubt it is encrypted.
IonFx  [开发者] 2012年12月12日下午12:44 
I'll ask Joe exactly what it is and get back to you. :)
trashbreaker 2012年12月14日上午8:02 
7zip, winrar, Dragonunpack and other programs didn't work. And I don't think that it is something standard, because there wasn't an entry about this on any file-format list. I only found one comment about this format on a SAP site. But I don't have any idea about SAP, so it wasn't helpful.
trashbreaker 2012年12月16日上午7:04 
So, is there a way to open these files? Just because I would love to experiment a little bit with the meshes and textures ;).
IonFx  [开发者] 2012年12月16日上午11:56 
Sorry, I haven't talked to Joe about it yet. I'll get back to you soon!
trashbreaker 2012年12月16日下午2:22 
引用自 IonFx
Sorry, I haven't talked to Joe about it yet. I'll get back to you soon!
Thank you very much for your support. :)
IonFx  [开发者] 2012年12月16日下午9:27 
Joe said the format for the file is something he came up with. He might be able to create a utility, but that wouldn't be trivial, so we'll have to look into that after we release the update. Sorry, I wish I had a better answer so you could crack into them now.
最后由 IonFx 编辑于; 2012年12月16日下午9:28
klightspeed 2012年12月17日上午2:32 
Looks like it's a zlib-compressed tagged format with central directory.
From what I can gather:
The IMDL (Immobile MoDeL?) models have texture lists, vertex lists (with x, y, z, 3 ARGB colours (diffuse, ambient and specular?), u, v, and another value), triangle lists (vertex index triplets), and some other data.
The AMDL (Animated MoDeL?) models have texture lists, vertex lists (with x, y, z, u, v, and 3 (?) ARGB colours), triangle lists (vertex index triplets), joints, and some other data.
The texures are DDS textures with some metadata.
It shouldn't be too difficult to make something to export COLLADA, OBJ or some other simple mesh format.
trashbreaker 2012年12月17日上午4:30 
引用自 IonFx
Joe said the format for the file is something he came up with. He might be able to create a utility, but that wouldn't be trivial, so we'll have to look into that after we release the update. Sorry, I wish I had a better answer so you could crack into them now.
Ah, ok. No problem. Thank you very much for your hard work on our problems and our questions. I can only imagine how much work was put into this beautiful game and how long it takes to optimize it. I hope you guys still enjoy working on this game as much as we enjoy playing it^^.
klightspeed 2013年1月19日下午6:34 
I've created an extractor for the RS5 files in Miasmata, converting the models to Collada models, and the textures to PNG textures.

The source is at https://github.com/klightspeed/RS5-Extractor

A compiled executable is at http://klightspeed.killerwolves.net/RS5-Extractor.exe
<M.o.K>Samurai Jack-ing Off 2013年1月21日下午5:02 
Excellent stuff klight!
Cowman 2013年1月25日下午12:17 
The extractor program doesn't work for me, assumedly because of the new patch or something.
klightspeed 2013年1月31日上午3:24 
引用自 Cowman
The extractor program doesn't work for me, assumedly because of the new patch or something.
I have updated it to handle a new type that was introduced in the environment object in Update #1.
Khalashnikovf 2013年6月20日下午1:41 
引用自 klightspeed
I've created an extractor for the RS5 files in Miasmata, converting the models to Collada models, and the textures to PNG textures.

The source is at https://github.com/klightspeed/RS5-Extractor

A compiled executable is at http://klightspeed.killerwolves.net/RS5-Extractor.exe

Hey klightspeed. I would like to ask you. Since you made extractor of those rs5 files, have you made also creator of rs5?
I really would like to create some modification, especially in translation but game does not accept modified files so I need to create rs5 again with new files. Have you got some tips or tricks? :)
最后由 Khalashnikovf 编辑于; 2013年6月20日下午1:41
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