Miasmata > 一般的な話題 > トピックの詳細
trashbreaker 2012年12月12日 7時52分
Dear Devs: What are .rs5 files?
I wanted to ask how to open the main.rs5 file in the game direction. I already googled it a few times, but I couldn't find anything helpful.
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<M.o.K>Samurai Jack-ing Off 2012年12月12日 12時17分 
Try 7zip, DragonUnpack, and similar. It could be a proprietary compression method/container, but more likely it is something fairly standard. I also doubt it is encrypted.
IonFx  [開発者] 2012年12月12日 12時44分 
I'll ask Joe exactly what it is and get back to you. :)
trashbreaker 2012年12月14日 8時02分 
7zip, winrar, Dragonunpack and other programs didn't work. And I don't think that it is something standard, because there wasn't an entry about this on any file-format list. I only found one comment about this format on a SAP site. But I don't have any idea about SAP, so it wasn't helpful.
trashbreaker 2012年12月16日 7時04分 
So, is there a way to open these files? Just because I would love to experiment a little bit with the meshes and textures ;).
IonFx  [開発者] 2012年12月16日 11時56分 
Sorry, I haven't talked to Joe about it yet. I'll get back to you soon!
trashbreaker 2012年12月16日 14時22分 
IonFx の投稿を引用:
Sorry, I haven't talked to Joe about it yet. I'll get back to you soon!
Thank you very much for your support. :)
IonFx  [開発者] 2012年12月16日 21時27分 
Joe said the format for the file is something he came up with. He might be able to create a utility, but that wouldn't be trivial, so we'll have to look into that after we release the update. Sorry, I wish I had a better answer so you could crack into them now.
最近の変更はIonFxが行いました; 2012年12月16日 21時28分
klightspeed 2012年12月17日 2時32分 
Looks like it's a zlib-compressed tagged format with central directory.
From what I can gather:
The IMDL (Immobile MoDeL?) models have texture lists, vertex lists (with x, y, z, 3 ARGB colours (diffuse, ambient and specular?), u, v, and another value), triangle lists (vertex index triplets), and some other data.
The AMDL (Animated MoDeL?) models have texture lists, vertex lists (with x, y, z, u, v, and 3 (?) ARGB colours), triangle lists (vertex index triplets), joints, and some other data.
The texures are DDS textures with some metadata.
It shouldn't be too difficult to make something to export COLLADA, OBJ or some other simple mesh format.
trashbreaker 2012年12月17日 4時30分 
IonFx の投稿を引用:
Joe said the format for the file is something he came up with. He might be able to create a utility, but that wouldn't be trivial, so we'll have to look into that after we release the update. Sorry, I wish I had a better answer so you could crack into them now.
Ah, ok. No problem. Thank you very much for your hard work on our problems and our questions. I can only imagine how much work was put into this beautiful game and how long it takes to optimize it. I hope you guys still enjoy working on this game as much as we enjoy playing it^^.
klightspeed 2013年1月19日 18時34分 
I've created an extractor for the RS5 files in Miasmata, converting the models to Collada models, and the textures to PNG textures.

The source is at https://github.com/klightspeed/RS5-Extractor

A compiled executable is at http://klightspeed.killerwolves.net/RS5-Extractor.exe
<M.o.K>Samurai Jack-ing Off 2013年1月21日 17時02分 
Excellent stuff klight!
Cowman 2013年1月25日 12時17分 
The extractor program doesn't work for me, assumedly because of the new patch or something.
klightspeed 2013年1月31日 3時24分 
Cowman の投稿を引用:
The extractor program doesn't work for me, assumedly because of the new patch or something.
I have updated it to handle a new type that was introduced in the environment object in Update #1.
Khalashnikovf 2013年6月20日 13時41分 
klightspeed の投稿を引用:
I've created an extractor for the RS5 files in Miasmata, converting the models to Collada models, and the textures to PNG textures.

The source is at https://github.com/klightspeed/RS5-Extractor

A compiled executable is at http://klightspeed.killerwolves.net/RS5-Extractor.exe

Hey klightspeed. I would like to ask you. Since you made extractor of those rs5 files, have you made also creator of rs5?
I really would like to create some modification, especially in translation but game does not accept modified files so I need to create rs5 again with new files. Have you got some tips or tricks? :)
最近の変更はKhalashnikovfが行いました; 2013年6月20日 13時41分
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