Miasmata > General Discussions > Topic Details
russtolium Mar 13, 2013 @ 3:52pm
Light and Dark!
I've been playing the game for a couple of weeks now and there's some stuff I really love about it, but the issue of light and dark is a regularly infuriating aspect of the game that makes it a lot less enjoyable. This manifests itself in a few ways:

1.) Can't see compass/watch while carrying a torch at night
2.) Lighting effects during the day often alternate between completely blinding and almost night-like darkness, way too overexagerrated and makes daytime gameplay more disorienting than it already is, from what I can tell there's no way to adjust this and I've tweaked my monitor settings all over
3.) If you're caught with only a lighter and night falls, you might as well just reload your last save (I can understand that night time is supposed to be dangerous but it would be nice if there was a better way to find your way to a save point without staring at the ground and hoping you find some branches)
4.) Torches can't be relit...why?

I also would have liked some way of creating a torch marker that you could stick in the ground to provide you with a point of orientation. The mapping challenges alone make finding your way around plenty tough enough, but the light issues make it so frustrating that it ceases to be enjoyable. Are any updates in this area in the works?
Showing 1-7 of 7 comments
< >
Sgt.Psycho Mar 13, 2013 @ 4:20pm 
1) Yes, this is a known bug[miasmata.wikia.com]. Frustrating, but until it is fixed, I recommend finding an open spot to pick up moonlight (if available) or simply throwing away your torch, checking map/compass and then get another one

2) HDR is a bit over the top, but I think this is intended. Certainly when I've had a massive hangover or migraine, I felt daylight effects IRL were over done - and I wasn't even dying. Hopefully IonFX will let us tweak this soon.

3) I've never had any real problem navigating at night. Your lighter is infinite and lets you use you map and compass to get anywhere you like, you can spot landmarks even in pitch blackness. If it is literally too dark to see where you're going (because of clouds/rain) then just hole up until it passes. Most weather last about a game hour or so.

4) If you mean the torches you find, that's a fair call, they should just disappear when used up. If you mean burning branches, it's more the leaves than the branch itself. Once the leaves burn off, the branch itself just smoulders and goes out. Try it in real life and see how you go.
fidelio Mar 16, 2013 @ 7:25am 
i'm a photographer and it seems the way the HDR is implemented is based off photographs rather than eyesight. your eyes have a far greater ability of handling light and dark at the same time than a camera does.

HDR as an effect is a realistic phenomenon, but the way it's represented in this game is far, far too aggresive, negatively affecting the gameplay. they could reduce the effect by half and give us the ability to see our way while still maintaining the realism and atmosphere it creates.

i really hope this changes or becomes tweakable. it's a blemish on a great game.
Sgt.Psycho Apr 2, 2013 @ 4:57pm 
Just on how dark it is, I went out to the shack over Easter (hope everyone had a great time!) which is in a remote part of the state. Although I consider myself a city boy I met this Singaporean couple there who never see stars at home (too much smog and clouds), and looked on in astonishment and wonderment at the concept of burning wood to make light and heat. It was interesting to see people who had a completely different background to mine.

The next night was clear and cloud-free, but there was no moon, only starlight. There was no other light sources for at least 10-20 kilometres around.

I took some photos with my (rubbish) camera phone to illustrate just how dark it can get out there.
Looking at some tree trunks[i.imgur.com] (slightly enhanced)
Looking back at shack[i.imgur.com]

The phrase "pitch black" comes to mind...

These are not true to life of course, but they give a very good impression of what it's like in the real wilderness at night. Everything in the foreground was black silhouettes over very deep black background. After a few minutes of adjusting to the dark, Navigation was possible, but very difficult, and it was extremely easy to get turned around. Just like Miasmata.

Props to devs for finally getting darkness right in a game, I say.
russtolium Apr 3, 2013 @ 4:25am 
After finishing the game I'm willing to relent a bit on the complaint about how dark the night is, mostly because I got good enough at avoiding it. I think that like the movement mechanics, it adds an element of tension to the gameplay that ultimately made things more interesting. I stick with my other gripes though, especially the daytime HDR, which never stopped being annoying. Not enough to ruin the game though, I absolutely loved it once I figured out triangulation (took way too many hours to get it...)
Sgt.Psycho Apr 3, 2013 @ 10:17pm 
Originally posted by russtolium:
After finishing the game I'm willing to relent a bit on the complaint about how dark the night is, mostly because I got good enough at avoiding it....

Fair call there on HDR russtolium, I particularly hate how the compass under certain light conditions becomes eye-searing and you have to find some shadow to be able to read the bearing from it.

Fellow Miasmatans (-ians? -ites?) who are looking for a similar experience or still don't believe my photos should check out The Loneliest Planet[www.imdb.com] which has a very similar vibe to Miasmata (wandering silently over a landscape, with a subtle underlying tension) and also has pitch-black night scenes.
Last edited by Sgt.Psycho; Apr 3, 2013 @ 10:17pm
fidelio Apr 20, 2013 @ 6:25pm 
yeah my beef was/is not at all with the blackness of night, but the daytime HDR.
it and some immersion breaking repeating texture issues are the reason for now i've stopped playing it. makes me sad, because i love the game.
Sgt.Psycho Apr 20, 2013 @ 9:41pm 
Originally posted by fidelio:
yeah my beef was/is not at all with the blackness of night, but the daytime HDR.
it and some immersion breaking repeating texture issues are the reason for now i've stopped playing it. makes me sad, because i love the game.

That makes me sad too. While I can't see IonFX changing this given the buglist, I hope that if they use the engine again, they address these issues.
Showing 1-7 of 7 comments
< >
Per page: 15 30 50