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Bir çeviri sorunu bildirin
That is, if it wasn't for the fact that at one point, the game introduces you to some kind of beast trying to hunt and kill you. Don't worry though, this isn't a horror game and there are audio cues playing to notify you about it being around
In part due to the nature of its engine, Miasmata tends to push GPUs in ways that other games don't, so it can be pretty difficult to get the game running smoothly at the highest settings. But it'll still average at playable frame-rates (about 45-ish FPS) on at least a GTX 750. Maybe check your computer specs against the system requirements.
Gameplay-wise, the premise is straightforward, but most of the objectives tend to be a little vague. There are journal notes found around Eden; it's how you interpret them that matters. But it should be simple enough to get you started. Cartography and triangulation take some getting used to, however, and Robert's movement may come across and clunky and slippery compared to games like Unreal Tournament, especially when he falls down a cliff. But it's in the name of realism, y'know? It shouldn't take long to get to grips with.
Overall, it's a unique experience vastly different from what other games have to offer.
I'd recommend it if you're looking for a good twist to the first-person survival/exploration genre.
It gets a little suspenseful by the time the creature shows up, but…there are no jumpscares in the game.
If you're unsure, I'd recommend waiting until Miasmata goes on sale, so you can then pick it up at a reduced price.