Publicado: 24 de abril
This is a balanced role & objective-based fps. Gear & abilities unlock as you level, and it unlocks quickly. There are also training levels that unlock gear as well. You also unlocks fashions at the same time. Each of the roles have a specific advantage that support each other and the objective through buff and abilities (which is tweakable each level). You can semi-switch your role on the fly - you go to consoles your team controls. You can alo switch your weapon loadout the same way. The only thing you can't change is your build type (you have to quit the match, tweak, and then join a new match), which is related to the size of weapons you can hold, how quickly you move, and how agile you - which is related to whether you can parkour and to what extent.
There is no jump or run button in the game, it's just a movement button of sorts. You hold it down and you'll run, and based on your movement inputs it allows you to go under or over objects, or to climb up things. It also has tactical value because you can use it to not only manuever, but to also knock over your opponents and avoid fire. It's a very slick mechanic. Melee attacks aren't designed to kill, they're designed to knock opponents down so that you can do other stuff to them. Everything has a specific design, even grenades - it's all very well balanced. You don't immediately kill people when their health is exhausted, you incapacitate them, which gives their allies a chance to revive them. You have to specifically go out of your way to finish them off with another melee or expend some of your limited ammo and hope your allies are the appropriate role and are buffing you with ammo. When you are incapacitated you can either wait for an ally to try and heal you, and it'll show you where the nearest ally capable of healing is and whether they have the supplies to do so, or you can die and wait for the spawn timer which you can also see - giving you more tactical choices.
Each player has limited supplies of their buffs/abilities, but they're slowly regained. Everything is designed so that you have to rely on each other. This game really didn't catch on, as much as I wish it did. It's clear that it was thought out very well. Unfortunately no one plays it anymore, and I have a feeling it was a nonstarter on PC. I had a lot of fun with Brink.
I purchased the game for the 360 when it released - I had an injury to where playing it with the keyboard/mouse was nigh impossible. I got a couple hundred hours on the xbox and when I could use my hand normally I picked it up on the PC. At the time they had a notice that they 'now' had controller support, so I thought why stress out my hand I'll just use the controller, besides the PC always has more people to play with right? Not so. Well the controller support didn't, and still doesn't work and if you try to get it to work expect to put about 10-15 hours of messing around with it before you decide to go back to keyboard and mouse and hope that all that registry editing didn't break anything permanently, because it will break the game - expect to reinstall a couple of time trying to get the controller to work. So a note about the keyboard and mouse controls - this game was optimized for the use for a controller with it's movement options being tied to one button, but it doesn't have built-in controller support. So the keyboard controls are very simplistic. There are also more players on the console than on PC.
Brink has time trials, single player/co-op, and multiplayer - though the SP/co-op and multiplayer are a matter of semantics, playing against bots or players. The story is interesting and there are two different factions to play through with their stories, points of view, and ideas. Accomplishing or not accomplishing objectives fulfills one side or the others story affecting the ending of the match and what team advances in their storyline. All-in-all I'd recommend this game, it's fun, fast, and interesting, even with it's flaws. You might like it just for the fashion mini-game - each character you create comes with a different version for each faction that needs body type, heritage, tatoos/scarring, clothes, and armor all with a mix of colors and styles - and each different based on their faction. If you decide to jump in you should probably get a copy for all your friends unless you're willing to stay up to weird hours in the hopes to play with people you met on the forums - which is unlikely since the multplayer is dead. I remeber matchmaking with trying to get friends all in the same match being an issue, but I haven't played in a while, so I'm not sure if that was fixed. Either way it's still fun solo for at least one run through of each faction, which will be about ten hours of playtime.