Originally posted by Tsuken:A lot of people got super excited for Brink because it broke entirely new ground that many shooters hadn't broken at the time. When the end result fell short of expectations, lots of people got♥♥♥♥♥♥♥♥ Great expectations for what I call a decent-leaning-below-average game, really. Variety in character customization and gun customization turned out to be fairly limited, and the selection of maps was very repetitive.Perhaps the largest glaring issue with Brink was its core design, though. There are numerous side objectives, and a lot of the gameplay's variation is based on breaking away with small squads to attain them, but there's never any true incentive or proper risk-reward balancing with those side objectives. That results in people either just killing each other TDM-style or focusing on the main objective rather than anything else.But it really all just boils down to that initial expectation level. It was supposed to be much bigger than it was. At least, that's how it was in the minds of all the fans who were keeping track.
Originally posted by Fool:Those people who played 10 hours found that it wasn't worth that investment. That said, the game wasn't all that bad, just left the coop before it could fly.