BRINK
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N.E.P.T.R Aug 23, 2013 @ 5:14pm
What wass wrong with BRINK ??
I dont get why everyone hated brink, i mean it wasnt without its flaws but i really enjoyed it but what do you guys think ?
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Showing 1-15 of 98 comments
Cat Aug 23, 2013 @ 9:41pm 
I didn't get to play much, it was kinda buggy when I did but it had an interesting setting and good character customization. I think it had potential but it kinda felt like a sinking ship right from the start.
Ashley Highfield Aug 24, 2013 @ 2:33am 
Well, I can't speak for other countries, but what killed it for UK players is that GAME stores paid the publishers to not sell it on Steam at first, giving exclusivity to their horrible screaming baby and chav-filled shops.

This really killed the potential audience for it- as most PC gamers would rather pick things like this up on Steam. I wasn't able to buy it until some months had elapsed.

Lacking a large percentage of the player base (we play a lot of games here :) kills the critical mass needed for multiplayer. I wonder if they sold exclusivity deals like this in other countries? That sort of marketing dickmove totally kills multiplayer-only stuff like this, which lives or dies completely online.

Anyway, it's a shame. The game was a bit buggy, but surprisingly good fun once you got a few upgrades under your belt.
N.E.P.T.R Aug 24, 2013 @ 5:18am 
i think with time honestly a sequel could work, look at games that copy its style mirrors edge 2, dying light, new call of duty ghosts. There is a demand for free running action games and no one seems to deliver it as well as brink did, all it needs is polishing up
Fool Aug 24, 2013 @ 5:27pm 
I expected an open-world, story-driven shooter much like Borderlands, but done properly. With both singleplayer/coop campaigning, and a competetive mode.

Instead I got about an hour of content, poor customization mechanics, and repetetive gameplay.

i.e. TF2 without the fun.
Last edited by Fool; Aug 24, 2013 @ 5:30pm
Freakshow Aug 24, 2013 @ 7:56pm 
alot of people who bought it on PC were unable to play it because the shadows were messed and and wasnt working with majority of graphics cards due to compatability errrors, and with the no refund policy of PC games in stores and steam, it was a waste of 60 bucks that you could never get back.

N.E.P.T.R Aug 25, 2013 @ 3:50pm 
yeah i can see your points but you get what im saying about how they should give it another go
|JEZ| N.v.N /Cro\ Aug 26, 2013 @ 1:31am 
Everything for the problem at the start is corrected (like problem with ATI cards), there are plenty of servers with very good ping and no lag like Endless Katharsis or B.A.G.U. , every day appear new Brink players and multiplayer is pretty active, especially in the peak when the players gather together.

Brink is it demanding game and is not simple as COD series, especially for a team that has to carry out tasks, the defense is a lot easier to play. It is typical when the better players in the game and this is the essence of the problem and such a game requires a lot of gameplay time and training, for many people it is too demanding...

Last 30 days has raised gain to 20%, it's pretty good and when people return from holidays can be better:
=> http://steamcharts.com/app/22350#7d

Wait for some action on Steam or find Brink somewhere cheaper in retail version...
Tsuken Aug 26, 2013 @ 3:50am 
A lot of people got super excited for Brink because it broke entirely new ground that many shooters hadn't broken at the time. When the end result fell short of expectations, lots of people got ♥♥♥♥♥♥. Great expectations for what I call a decent-leaning-below-average game, really. Variety in character customization and gun customization turned out to be fairly limited, and the selection of maps was very repetitive.

Perhaps the largest glaring issue with Brink was its core design, though. There are numerous side objectives, and a lot of the gameplay's variation is based on breaking away with small squads to attain them, but there's never any true incentive or proper risk-reward balancing with those side objectives. That results in people either just killing each other TDM-style or focusing on the main objective rather than anything else.

But it really all just boils down to that initial expectation level. It was supposed to be much bigger than it was. At least, that's how it was in the minds of all the fans who were keeping track.
|JEZ| N.v.N /Cro\ Aug 26, 2013 @ 6:01am 
Originally posted by Tsuken:
A lot of people got super excited for Brink because it broke entirely new ground that many shooters hadn't broken at the time. When the end result fell short of expectations, lots of people got ♥♥♥♥♥♥. Great expectations for what I call a decent-leaning-below-average game, really. Variety in character customization and gun customization turned out to be fairly limited, and the selection of maps was very repetitive.

Perhaps the largest glaring issue with Brink was its core design, though. There are numerous side objectives, and a lot of the gameplay's variation is based on breaking away with small squads to attain them, but there's never any true incentive or proper risk-reward balancing with those side objectives. That results in people either just killing each other TDM-style or focusing on the main objective rather than anything else.

But it really all just boils down to that initial expectation level. It was supposed to be much bigger than it was. At least, that's how it was in the minds of all the fans who were keeping track.
About Brink can not speak people who have 10 hours of gameplay, this is a typical situation when COD players start playing Brink and then there not find themselves... :)))

Optimal character customization and opening important ablities can not be done in 10 hours of gameplay. For any relevant comment of Brink, player should have at least 100 hours in heavy multiplayer matches and detailed study of maps, some of our players have more than 4000 hours of play, and they know well how Brink go ahead compared to any other similar game ...

Example, in Brink movement is incredible and the speed of action is insane, also teamwork and tactics play is resolved extraordinary. To understand this it is necessary to reach a high level when player can't separates from the game, many know that feeling... :)))

Especially are terribles many reviewers who played a Brink for 3 days and write impressions afterwards ... :))

Little funny examples, but pointed out a few interesting facts related to Brink and his rivals... :)))
http://www.youtube.com/watch?v=B33DjzkC-78
http://www.youtube.com/watch?v=HEgaj0mF6ik

And one example of how it looks when playing a Brink's best players ... :)))
http://www.youtube.com/watch?v=inmCuew4PJE
Last edited by |JEZ| N.v.N /Cro\; Sep 11, 2013 @ 2:11am
N.E.P.T.R Aug 26, 2013 @ 8:24am 
im just glad others think like i do
sektor adrianus exterminatus Aug 26, 2013 @ 10:39am 
i think Brink is one of the best fps games EVER!. The free running element made the game for me. my only problem with the game is a severe lack of maps, i would gladly play through another dosen levels for both resistance and security. XD
Fool Aug 26, 2013 @ 4:56pm 
Really, all it needed was some decent mod support. That would solve the lack of customization and maps.

I just found it a shame that they wasted such amazing artistic talent with ♥♥♥♥-poor mechanics. The parkour aspect was nice, but was by no means "revolutionary." I could handle it just being a shooter with some parkour, but it just didn't bring enough to the table.

And to diehard fan NeVeN; if someone invests hundreds of hours into a game, it can skew their opinion, literally blinding them from the criticism. Those people who played 10 hours found that it wasn't worth that investment. That said, the game wasn't all that bad, just left the coop before it could fly.
|JEZ| N.v.N /Cro\ Aug 26, 2013 @ 5:38pm 
Originally posted by Fool:
Those people who played 10 hours found that it wasn't worth that investment. That said, the game wasn't all that bad, just left the coop before it could fly.
The answer is simple, for 10 hours of playing no one can learn Brink, enjoy it and play it as it should be played.

It might be best to confirm these players on the list:
>> List of active Brink players

And all member of those groups:
>> http://steamcommunity.com/groups/brink_croatia
>> http://steamcommunity.com/groups/BAGU

I'm just one of their leaders and organizers... :)))

These things are best seen in the game on the multiplayer servers, players under 50 hours of gameplay are totally lost and handicapped compared to the experienced players, and no one even close to learn the basic things for 10 hours.
Last edited by |JEZ| N.v.N /Cro\; Aug 26, 2013 @ 5:38pm
Fool Aug 26, 2013 @ 5:49pm 
I don't think that's fair, I spent just over 20 hours on the game and played day one. I was as experienced as the next guy, and it wasn't all that complicated. The only things you're going to learn with 50 hours of experience are the maps and their strategies, but you're the expert so I'll take your word for it.
Ryaannn_ Aug 26, 2013 @ 7:22pm 
My game never stopped lagging..
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BRINK > General Discussions > Topic Details