Toploader  [developer] Dec 10, 2013 @ 3:13pm
Lucky for some: Big POSTAL 2 update will land Friday the 13th
Patch 1412



We will be rolling out a patch for POSTAL 2 on Friday the 13th on Steam for the Windows version.

This is a single player patch that fulfills our greenlight pledge of adding achievements, while also adding in some of the most commonly requested features by our community.

And yes, the updates are entirely free to present and future owners of POSTAL 2, as a thankyou to our community for making POSTAL 2 on Steam a reality (DRM free versions will also get the updates in the new year).

To our Mac and Linux customers, fear not! The updates will come to these platforms too in time. We apologize for the delay and will inform you when we know when these updates will become available to you. We are still very much committed to Linux and Mac.

For the purists out there, we will make the current build on Steam available via a beta branch. (Post release edit: We are still trying to work this out, might take a bit longer than we thought)

Disclaimer: older saves will not be compatible with this release, sorry 'bout that. Might also break some mods, but we will post a full guide for modders on how to quickly adapt their current mods to work with it. Future updates should not disrupt anything though now we have laid out the new base.

Without further ado, these are the changes you can expect from this first major update to POSTAL 2 in 10 years.


New Features:

-Added ‘A week In Paradise (AWP)

A much requested feature was for us to add the updates from the very popular AWP mod into the base POSTAL 2 game. This means it is now possible to play POSTAL 2 and Apocalypse weekend in one playthrough. More than just a simple copy and paste, we have tweaked and improved many aspects of the game along the way.

-Dismemberment from Apocalypse weekend is now a feature of the entire game

One of the best new features of the Apocalypse weekend expansion pack was the dismemberment feature, and we have now rolled it back to the entire campaign.

-Added new weapons (from the Eternal Damnation total conversion)

More weapons to GOPOSTAL with:

Axe
Bali
Chainsaw
MP5
Knuckle dusters
Dynamite
Flame Thrower
Grenade Launcher
Glock
Sawn off Shotgun
Shears
Baseball bat

-Greater variation in NPC and Zombie appearance

NPC’s how carry bags, wear hats, shades and sport some funky hairdos. These are not the somewhat shabby one’s you saw in the original AWP mod but totally new ones made to a much higher standard.

We have also included a much greater variation in Zombies, courtesy again of the Eternal Damnation modification.

-Added 68 Steam Achievements

We said it would be 69, had to drop one at that last minute spoiling our silly fun. Still, should be enough to keep you going! There is also an in game achievement system for the benefit of future DRM free builds.

-Improved widescreen compatibility, including tripled headed solutions

The widescreen stretching and hud issues are now fixed, and we also made the effort to get ultra wide screen working correctly, should you own an Eyefinity/Surround/Triplehead set up.

-Added a FoV slider to the performance menu and V-sync to the video options

A couple of requested options from the community

-Some minor visual updates

You can now see through windows, how novel eh? Plus some other things here and there.

-Added launcher to give the ability to change settings before you start the game

A small number of people were affected by a problem where the game would crash on launch unless the video settings matched the resolution of their desktop. This will allow users to set these options before they launch the game and save having to dig around configuration files. Furthermore it now allows access to the MP game via the desktop shortcut.

Also handy for those that want to idle for the trading cards but not play the game, but I’m sure no one would want to do that… right?

-Added an option for micro-transactions! you can now buy Champ new outfits for 10 bucks a piece, or pay for a 50 bucks season pass to obtain them all as they become available, before you've even seen what they are.

Just kiddin’, but it’s shows the sad state of the industry when you probably half believed that whilst reading it.

Fixes and improvements

-Fixed the submit bug reports option after a crash so we can collect information for future fixes

Hopefully you’ll never have to use this, but if you do, we’ll be sure to look into it.

-Fixed a collision crash that would sometimes occur with dismemberment

At least we hope, we've not been able to recreate it lately, we’ll be monitoring the crash reports. If you do have this issue please be sure to submit the crash report and explain what you were doing when it happened.

-Fixed a problem where NPC’s would not react to your ‘Get Down’ command

Hitting that G key while in front of NPC’s will now actually do something

-Fixed a problem where angry dogs could not be tamed by feeding them

So go and recruit those attack dogs!

-Temporary fix for some of the worst fulbright issues on modern PC’s

Although not all. We realized late into things we will have to redo most of the lighting to really solve this problem and we’ll look into it for a future patch.

-Lots of other little fixes

The obligatory elusive line everyone adds to their change log for no good reason.

Editor fixes and improvements:

We'll be looking into adding workshop to POSTAL 2 in the next patch and we’ve started improving the modding tools to reflect that.

-Marquee select now works in the front and side viewports

-Space bar will now maximize the viewport you are working in (even if they are fixed)

-Added filters for the sound and static mesh browser windows





Last edited by Toploader; Dec 14, 2013 @ 9:00am
Showing 1-15 of 482 comments
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Seibitsu Dec 10, 2013 @ 3:21pm 
Nice to hear this.
Anarchy6661 Dec 10, 2013 @ 3:34pm 
AWESOME
Lezz - Mighty Nr.49098 Dec 10, 2013 @ 3:36pm 
awesome patch, great work guys!
X1S0ld13R1X Dec 10, 2013 @ 3:49pm 
Do you have any plans to improve multiplayer in a future?
Toploader  [developer] Dec 10, 2013 @ 3:58pm 
Originally posted by X1S0ld13R1X:
Do you have any plans to improve multiplayer in a future?

Depends how well these updates go down, and how much the gaming media pick up on it.

For those wondering, even if this totally flops we will at the very least work out controller support and workshop before moving on, but I'd like to take it much further.

If anyone here posts on NeoGAF regularly and thinks this is worthy of a mention there, that'll be swell. I'm signed up but we can't promote our own updates or products (which is totally fair enough) but I can at least comment on threads other people make about it.
[SSoM] KANEDAAAAAAAAAAAAAAAAAA Dec 10, 2013 @ 4:02pm 
Is the New Weapons addon going to be available to put onto the new AWP?
Also is ED coming?
Toploader  [developer] Dec 10, 2013 @ 4:31pm 
ED may come via workshop if we work that out, and modders are of course able to make other weapons available via the same system or as a manual download.
Steve Pool [KOMO4] Dec 10, 2013 @ 4:46pm 
This is Fan-F@$King-tastic news. My birthday was a few days ago, but I'm still counting this as a birthday present! I have one question though, are the empty stores in the mall with "coming 2014" gonna be filled?
Toploader  [developer] Dec 10, 2013 @ 4:59pm 
Haha... it's 2016 I think and maybe :) We've discussed it a bit.
Spag Eddy Dec 10, 2013 @ 6:06pm 
oh.my.god. Thank you ;)

Life is beautiful.
gmaze44 Dec 10, 2013 @ 8:14pm 
Disappointed to hear that the Mac and Linux versions won't drop till a later date, however, I know that you guys were just trying to release the Windows version as that's who the majority of your fanbase is. All I ask is that you keep us Mac and Linux users updated as to how the update is going and when it could possibly be released. Thanks so much, and keep up the great work.
Vulcan Assassin Dec 10, 2013 @ 8:20pm 
This is the best gaming news I've seen all year. And it happens on my 3 day weekend off work - perfect timing!
Toploader  [developer] Dec 10, 2013 @ 8:58pm 
Originally posted by gmaze44:
Disappointed to hear that the Mac and Linux versions won't drop till a later date, however, I know that you guys were just trying to release the Windows version as that's who the majority of your fanbase is. All I ask is that you keep us Mac and Linux users updated as to how the update is going and when it could possibly be released. Thanks so much, and keep up the great work.

Thanks for the understanding.

Ryan Gordon is handling the updates for Linux and Mac (which is great of course, we could not ask for anyone better), he was waiting for us to finish ourselves, and for a gap in his own schedule. I don't think it will be it a long wait tbh judging on past experiences, but when we know more I'll be sure to update you all.

Future updates should not have this kind of delay, just we made some pretty big under the hood updates to the engine code to lay the base for this first patch.
Ojay! Dec 10, 2013 @ 10:13pm 
Toploader, you go girl.
Old Snake Dec 10, 2013 @ 10:59pm 
Thanks for making this!
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