Miner Wars 2081 > 一般的な話題 > トピックの詳細
Mosse 2012年12月29日 13時24分
Connecting to friends for Co-op
Me and my brother(s) bought this game for some good co-op action. Tried playing single player with no (technical) problems what so ever and was really looking forward to playing with my friends.

Sadly we were not able to connect to each other at all, we found one another in the server list but ended up in an endless "Loading"-screen, giving up after about ten-or-so minutes. Is it a port-forwarding issue, or? We manage to play (most) other multiplayer games just fine. Anybody else with this connecting issue?
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Balveron 2012年12月30日 9時53分 
Me too, no solution by now. it worked once but i dont know how and the game was unplayable due lags like hell.
themildman 2013年1月3日 0時57分 
I tried connecting coop today as well, I also get the fault "Download data" staying constantly on the screen - was able to play multiplayer mode OK, but not coop - any solutions?
NV607 2013年2月25日 17時32分 
Same issue, tried both hosts, messing with firewalls and antivirus, no success.
Marek Rosa  [開発者] 2013年2月26日 3時12分 
@NV607 It may be because your friend has slow upload. In other words, if you are connecting to his game (he is the host), his computer has to send sector data to your computer. Some people have slow upload bandwidth.

How long did you wait until you terminated "Download data" progress?
最近の変更はMarek Rosaが行いました; 2013年2月26日 9時04分
Mosse 2013年2月26日 6時44分 
At least when we tried, we waited at least ten minutes with both as hosts, with (speedtested) 0.8 MB up/sec...
Marek Rosa  [開発者] 2013年2月26日 9時05分 
Ok, we will look into it
NV607 2013年2月26日 9時34分 
I waited about 5 minutes before cancelling. Almost all of the multiplayer game lobbies available had the same issue for us. I normally download around 600-800kb, my friend has a faster connection.
Ondrej Petrzilka  [開発者] 2013年2月27日 4時05分 
Hi,
we've just checked the issue.

To join the game, host has to send you current sector...it's a lot of data (like 1-2 MB or so, coop maps are generally larger than deathmatch).

"Downloading data" duration depends on HOST UPLOAD speed and CLIENT DOWNLOAD speed. We've run some tests and when both host and client has high-speed internet connection (e.g. 10 MBit upload and download), it's blink of an eye. With lower speeds (e.g. 1 MBit both up and down), it takes few seconds (5-10s). On mobile internet and bad signal...it takes forever.

Unstable/laggy internet connection has significant impact on download duration.
There's one more thing: Mostly you'll have upload speed much lower than download speed, e.g. 8 MBit download and 1 MBit upload. Even 6 MBit download and 0.2 MBit upload is quite common.

To reduce download time you can:
Pause/Cancel all downloads (especially torrents)
Close internet browser (browser games, youtube preload can download data)
Quit other apps which uses internet (skype...)

We may add some kind of progress bar and current download speed to "Downloading data" dialog.
Mosse 2013年2月27日 8時37分 
Progress bar (or just a number) would be fantastic if for no other reason to know if it really is doing something and not stuck for all eternity!
Ev 2013年3月4日 1時15分 
or you know... you could just release the DRM and let us play locally? no? yeah I wasted my money with this -_-
Zach Lunch 2013年3月11日 20時15分 
Extremely dissapointed about this. The game is a real sham...
Helaked 2013年3月26日 12時50分 
still doesen't work. only bought for coop -.-
Mosse 2013年3月27日 7時13分 
Me too, Helaked... It's an good enough game to play solo as well, but really bought it for co-op...
Helaked 2013年3月27日 9時05分 
i could join a game from an other player (story) and my mate too. but we cant join each other games.... multiplayer deathmatch is working btw
Marek Rosa  [開発者] 2013年3月27日 9時34分 
@Helaked This sounds interesting. I will ask my colleague and he will contact you so we can resolve this issue.
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