Forge > General > Topic Details
Vengeance_Is_Mine Sep 3, 2013 @ 6:08pm
After 4 hours of playing my impressions.
After 4 hours of playing here are my impressions:


1.Good graphics.

2.Music in the background is very good.

3.Somehow this game reminds me of Skyrim haha,very dark world,medieval buildings etc.

4.Good tutorial for beginers.

5.Huge maps for PvP. ( Although i don't know if that is a good or a bad thing )

6.Interesting classes expecially the ravager which is i think unique class in the game industry.

7.No P2W options and that's a good thing,but we will see how long will last.

8.Pretty much balanced classes...more or less...although the warden is very hard to kill.


Overall good game,fun to play,pure PvP and of course no PvE thank goodness :).

Showing 1-14 of 14 comments
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Mikeronomicon Sep 3, 2013 @ 7:49pm 
Thanks dude, me and everyone else who had anything to do with this really appreciate that.
MrThebigcheese Sep 3, 2013 @ 8:18pm 
Hits lack impact. Hard to tell if you are hitting/being hit. Moving abilities on the hotbar does not change the hotkeys which is very counter intuitive. Everyone bunny hops constantly.

Just giving feedback, friend and I didn't last long playing this.
Last edited by MrThebigcheese; Sep 3, 2013 @ 8:19pm
Mikeronomicon Sep 3, 2013 @ 8:54pm 
It takes a long time. I don't even know how long I played this while working on it, I've put over 50 hours into post launch, and I still kinda suck. Its been a long running joke that minus Anders, the rest of the dev team isn't as good at this as the community is. Forge has one hell of a learning curve, but it pays off. (at least in my opinion.)
Wayward1 Sep 3, 2013 @ 9:46pm 
Thx for your first impresions Gor-88mk! Seems like you enjoyed Forge. We hope to see you more. Maybe even participate in our upcoming ESL tournament (Forge Cup)? Look for details elsewhere here on Steam boards, and our forums at www.playforgewar.com. Ok, shameless plug time done.

Mikon: I'm a long running joke, but I'll pwn you with my xbox controller! Now, what?

Last edited by Wayward1; Sep 3, 2013 @ 9:49pm
Mikeronomicon Sep 3, 2013 @ 9:50pm 
Hahaha, Wayward you are so on! Though you probably will stomp me. Even 50+ hours in, I'm still not so good at Forge. I do make for a great shaman though. ;)
Wayward1 Sep 4, 2013 @ 9:57am 
Mikon: tell me when you wanna do this! :) I'm down for a game anytime.
Foxxylicious Sep 4, 2013 @ 7:32pm 
Originally posted by MrThebigcheese:
Hits lack impact. Hard to tell if you are hitting/being hit. Moving abilities on the hotbar does not change the hotkeys which is very counter intuitive. Everyone bunny hops constantly.

Just giving feedback, friend and I didn't last long playing this.

I partially agree with this. The game needs ALOT better hit confirmation, either via the use of fonts (big numbers, WoW-like) or louder, clearer sound effects and better visual cues. When somebody is bunny hopping with his HP bar jumping up and down in and out of view, surrounded by other players, its impossible to tell whether you hit them or not(becuase you can't see the HP bar nor can you see the numbers) unless you check your skillbar and see the cooldown or notice that your ability isn't being casted anymore on repeated spams.

And by the way, is there a way to turn off the HP bars and make them only appear when i hover over the crosshair? In big teamfights my biggest enemy is just this huge cluster♥♥♥♥ mess of HP bars that cover each other and everything else. I cant see which bar belongs to who, and I can't see their size becuase they overlap each other. Its a ♥♥♥♥ing mess. Its ESPECIALLY bad when Im healing and I just cant see properly which bar is shorter and who it belongs to when 3-4 of them are stacked on each other.

Bunny hopping can stay, but needs to cost more stamina each time with repeated jumps within a certain timeframe, walljumping should cost the same or less.

Also, camera options would be nice. Why do I have to aim at the ground and spin at the same time when a sin is focusing me just so I can actually hit her? Ever tried looking at the ground IRL and spinning?
Last edited by Foxxylicious; Sep 4, 2013 @ 7:39pm
Mikeronomicon Sep 5, 2013 @ 9:16am 
Originally posted by Wayward1:
Mikon: tell me when you wanna do this! :) I'm down for a game anytime.


I'll be on later today, probably around 2 pm. (pacific time) I need to get my limited skills back, I took a hiatus for a little too long, and I'm itching to get back into it.
Cypher Sep 6, 2013 @ 11:27pm 
Originally posted by Mikeronomicon:
It takes a long time. I don't even know how long I played this while working on it, I've put over 50 hours into post launch, and I still kinda suck. Its been a long running joke that minus Anders, the rest of the dev team isn't as good at this as the community is. Forge has one hell of a learning curve, but it pays off. (at least in my opinion.)

Really? I've only played a few and top the [limited] charts each match. :-)

I have to admit, while I applaud the unique approach to a competetive shooter, I found the game very boring. The lack of visual and audible stimulous for rewards make playing... somewhat lacking. You win a match, and... nothing. Just switches maps. You kill an opponent... after shooting something at him for 5+ minutes... and nothing interesting happens.

The constanty spacebar mouse1 mashing makes the game run like more of a joke than a serious, competitive game. It's hard to take a game seriously when everyone bounces around like a bunch of enchanted crackheads.

The huge maps make tactical gameplay very pointless. Run for 2 minutes over here, fight with someone for 5+ minutes. Run over here for another 2 minutes... it really just feels far too slow.

Honestly, after an hour or so I was bored out of my mind. It seems like there were a lot of people with a lot of ideas and no real direction behind this game. The level design is bland and uninteresting. The combat is slow and monotonous with very uninsteresting tactical choices. The lack of positive feedback from the game when you accomplish something makes me feel like I'm working and not playing.

All in all, an interesting concept, but it lacks a lot of direction and polish that would otherwise make this a great game.
Mikeronomicon Sep 6, 2013 @ 11:43pm 
Originally posted by Cypher:
Originally posted by Mikeronomicon:
It takes a long time. I don't even know how long I played this while working on it, I've put over 50 hours into post launch, and I still kinda suck. Its been a long running joke that minus Anders, the rest of the dev team isn't as good at this as the community is. Forge has one hell of a learning curve, but it pays off. (at least in my opinion.)

Really? I've only played a few and top the [limited] charts each match. :-)

I have to admit, while I applaud the unique approach to a competetive shooter, I found the game very boring. The lack of visual and audible stimulous for rewards make playing... somewhat lacking. You win a match, and... nothing. Just switches maps. You kill an opponent... after shooting something at him for 5+ minutes... and nothing interesting happens.

The constanty spacebar mouse1 mashing makes the game run like more of a joke than a serious, competitive game. It's hard to take a game seriously when everyone bounces around like a bunch of enchanted crackheads.

The huge maps make tactical gameplay very pointless. Run for 2 minutes over here, fight with someone for 5+ minutes. Run over here for another 2 minutes... it really just feels far too slow.

Honestly, after an hour or so I was bored out of my mind. It seems like there were a lot of people with a lot of ideas and no real direction behind this game. The level design is bland and uninteresting. The combat is slow and monotonous with very uninsteresting tactical choices. The lack of positive feedback from the game when you accomplish something makes me feel like I'm working and not playing.

All in all, an interesting concept, but it lacks a lot of direction and polish that would otherwise make this a great game.


It really depends on what you are into I guess. I tend to not be good at games like this, but I love the teamwork aspect. That's the rewarding part for me, and that's what I enjoy about it. Variety will hopefully improve with time, but like any game not everyone is going to like it.
Vengeance_Is_Mine Sep 7, 2013 @ 4:44am 
Originally posted by Cypher:
Originally posted by Mikeronomicon:
It takes a long time. I don't even know how long I played this while working on it, I've put over 50 hours into post launch, and I still kinda suck. Its been a long running joke that minus Anders, the rest of the dev team isn't as good at this as the community is. Forge has one hell of a learning curve, but it pays off. (at least in my opinion.)

Really? I've only played a few and top the [limited] charts each match. :-)

I have to admit, while I applaud the unique approach to a competetive shooter, I found the game very boring. The lack of visual and audible stimulous for rewards make playing... somewhat lacking. You win a match, and... nothing. Just switches maps. You kill an opponent... after shooting something at him for 5+ minutes... and nothing interesting happens.

The constanty spacebar mouse1 mashing makes the game run like more of a joke than a serious, competitive game. It's hard to take a game seriously when everyone bounces around like a bunch of enchanted crackheads.

The huge maps make tactical gameplay very pointless. Run for 2 minutes over here, fight with someone for 5+ minutes. Run over here for another 2 minutes... it really just feels far too slow.

Honestly, after an hour or so I was bored out of my mind. It seems like there were a lot of people with a lot of ideas and no real direction behind this game. The level design is bland and uninteresting. The combat is slow and monotonous with very uninsteresting tactical choices. The lack of positive feedback from the game when you accomplish something makes me feel like I'm working and not playing.

All in all, an interesting concept, but it lacks a lot of direction and polish that would otherwise make this a great game.
The reward for playing this game is to have fun,thats the ultimate goal for any game, if you want to be rewarded with items for playing than you should play WoW.But hey WoW is pay to play right and takes a lot of time to play on top of that.

But don't get me wrong,not everything is rosy in the Forge garden.This game lacks audio and visual effects and that needs to be fixed.Bunny hopping is an issue for some people for some is not an issue.Some classes need buffs some need nerfs,but im not an expert to talk about balance issues.

We should understand that with limited resources ( real life money ) they made a decent playable and fun game with good graphics and gameplay.Of course as i said it needs to be improved here and there.You should thank them this is not P2W game...

I'll make it simple for you,take it or leave it.If this game is boring for you than stop playing,if you change your mind,come back anytime.





Remztan  [developer] Sep 15, 2013 @ 6:37pm 
Yes, Forge isn't for everyone - but for many of us we find it to be a very fun way to casually pvp without needing to grind. Yes, it's not perfect, but we are constantly taking your feedback directly into our dev cycle to improve Forge.
Hanz Werm Hat Sep 18, 2013 @ 11:04am 
this game kicks ♥♥♥
Than4tos Sep 29, 2013 @ 5:25am 
Game reminds me of UT the 99 version that's why i was atracted to it, lot's of fast movement's.
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Date Posted: Sep 3, 2013 @ 6:08pm
Posts: 14