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SodaSeven Jan 4, 2013 @ 1:07pm
How does combat feel?
Are fights/ 1v1 encounters a drawn-out thing affair - or do you generally kill one another fast? (Are there things like healers prolonging fights) -
Does the game have xbox controller support- or is this better played w/ mouse & keyboard?
What should someone expect buying this game solo?
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CrimsonYeti Jan 4, 2013 @ 1:34pm 
Time to kill is fairly high, especially if you're comparing it most shooters you're used to. It is team based so 1v1s are fairly rare and yes there are healers that prolong fights. I do not think there is controller support but you would never want to use one anyway.

As a solo player, expect random matches with spawn camping. Usually one team will roll the other (which is made worse by healers prolonging the fights) as there is no match making at this stage. The devs are working on improvments and additions, though not at an impressive speed, if that matters to you. All that aside, the base gameplay at its core is pretty solid.

This is just my opinion, but unless you fall in love with the game, REALLY like mmo style pvp, or decide you want to join a competitive team it is very easy to lose interest in fairly quickly.
generatedname Jan 4, 2013 @ 1:44pm 
K&M is the way to go with this one.

1v1 fights are pretty quick and mostly feel like rock, paper, scissors. there are healers but they don't really prolong fights that I can tell, just give a bit of a balanced edge.

my typical 1v1 last about 10 seconds.
Niq426 Jan 5, 2013 @ 11:30am 
Combat reminds me a bit of WOW pvp. Healers are very affective! I kept a team alive on a 5v5. ending score was 32-3. Game is great! You gotta know what role you play.
CryonicSuspension Jan 5, 2013 @ 11:41pm 
You have 1000 hp, modified by the armour protection for your class. The most common strikes do 60-90 damage per hit. Medium damage specials might be 150 damage. High damage specials or combos might do 250-450 damage. It really depends on your class versus theirs ( my assassin is a one-man army ). Healers are very slow to cast spells so they tend to evade by using gravity jump ( they can jump really high, while slowing everything around them down ). The game is basically like Team Fortress 2 ( before hats became popular, when each class had very defined roles ). The game is modeled on World of Warcraft's PVP Arena.
There's no tab-auto targeting system. You have to aim like in a first-person-shooter. But it's not 100% accuracy like in Rainbow 6 or Team Fortress 2.
Tourist McGee Jan 6, 2013 @ 7:12pm 
Combat felt pretty good. I liked having to actually aim my shots rather than the game aimbotting for me. Alas, the devs took a great big dump on this game and added stealth/invisibility. So sad to see this in yet another game.
Captain Ezzz Jan 23, 2013 @ 4:26pm 
Combat feels really nice, if you play on keyboard, i tried with my controller but you can't react fast enought and you have 7 ''action'' so making you own keybidings around wasd on you keyboard is really a must because the standard set up is really finger breaking, But once you are able to use the ablities you want it feels very good. It;s very rewarding and you hit once .75 sec i think so you kill in about 15 second battle at the speed of qauke moving around and aming it's really cool
Bartimaeus Jan 25, 2013 @ 6:18pm 
Combat still feels a bit clunky and unoriginal.
However the skill abilities makes the game feel different from the traditional style.
(E.G. Being able to "Rocket Jump" or Teleport behind an enemy from far away)

As for the combat, it's pretty similar to what's been done before.

If you want fluid combat with hack and slash / combos / dodging / aiming - then I'd recommend
Continent of the Ninth (Free game also on steam)
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Forge > General > Topic Details
Date Posted: Jan 4, 2013 @ 1:07pm
Posts: 8