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Endonerios Dec 10, 2012 @ 5:40am
The things that should be changed/added
So I just bought the game, installed it started playing, and here are the things that I came up with by playing one match: 1) what really started to ANNOY me the moment I joined a match was the fact that ALL the FOOTSTEPS are of the SAME sound, so it is IMPOSSIBLE to play with SOUND, because EACH FOOTSTEP PIERCES ur HEAD TROUGH. The footstep sound is just ridiculous! PLEASE CHANGE IT!!! and change it that different classes have different sound or something like that. 2) WEAK ability sounds! In games like WoW u can EASILY Identificate the ability someone uses without seeing the caster or the aoe. 3) PLEASE add option to change hud layout and change the display of different hud elements (health/energy bars, etc.) 4) I am pretty sure that people would LOVE to see COSTUMIZATION options (I won't even talk about customization). 5) Coming soon... Feel free to continue my list!
The game has a pretty high potential, I hope you won't waste it. Cheers!
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sKyhEll Dec 10, 2012 @ 5:55am 
Why oh why didn't they say coming soon before I bought it... oh my.. I feel cheated. seems I have only half of the game.
Last edited by sKyhEll; Dec 10, 2012 @ 5:55am
Otaco Dec 10, 2012 @ 6:38am 
Originally posted by Endonerios:
1) what really started to ANNOY me the moment I joined a match was the fact that ALL the FOOTSTEPS are of the SAME sound, so it is IMPOSSIBLE to play with SOUND, because EACH FOOTSTEP PIERCES ur HEAD TROUGH. The footstep sound is just ridiculous! PLEASE CHANGE IT!!! and change it that different classes have different sound or something like that.

I remember I liked this in alpha when it for the most part only was 1v1, felt it gave the game atmosphere. I agree it sounds terrible now trough :(
Endonerios Dec 10, 2012 @ 6:38am 
5) Feedback from abilities is minimal: u never know whether ability hit the enemy or not: there should be AT LEAST text notifications such as NOT ENOUGH MANA or OUT OF RANGE etc.
Otaco Dec 10, 2012 @ 6:41am 
Originally posted by Endonerios:
5) Feedback from abilities is minimal: u never know whether ability hit the enemy or not: there should be AT LEAST text notifications such as NOT ENOUGH MANA or OUT OF RANGE etc.

Havent played enough of the other classes to now, but at least for pathfinder it is different sounds for hitting and missing, at least on the basic attack. The rest of the attacks are so obvious results that I never cared to look for additional signs :(
Last edited by Otaco; Dec 10, 2012 @ 6:42am
Endonerios Dec 10, 2012 @ 6:42am 
Originally posted by Otaco:
I remember I liked this in alpha when it for the most part only was 1v1, felt it gave the game atmosphere. I agree it sounds terrible now trough :(
Yea, and when there are about 10 other players around you the sound of footsteps drive me crazy. It is like hundreds of small jackhammers are working inside your ears...
Endonerios Dec 10, 2012 @ 6:45am 
Originally posted by Otaco:
Havent played enough of the other classes to now, but at least for pathfinder it is different sounds for hitting and missing, at least on the basic attack. The rest of the attacks are so obvious results that I never cared to look for additional signs :(

I beg to disagree. When there is 1vs1 fights you MIGHT see if your ability hit only by that your enemies' health decrease a little, but when there are teamfights - you don't undestant anything at all, you can hardly see if you killed the enemy or someone else!
Otaco Dec 10, 2012 @ 6:46am 
Originally posted by Endonerios:
Originally posted by Otaco:
I remember I liked this in alpha when it for the most part only was 1v1, felt it gave the game atmosphere. I agree it sounds terrible now trough :(
Yea, and when there are about 10 other players around you the sound of footsteps drive me crazy. It is like hundreds of small jackhammers are working inside your ears...

Indeed, that comined with too much particle effects, particularly on the shamans AoE Heal (is there is more then one shaman present). Makes me dizzy and unable to play for extend amounts of time for the moment, which is unfortunate. Strange how perception change with the number of players..
Otaco Dec 10, 2012 @ 6:53am 
Originally posted by Endonerios:
Originally posted by Otaco:
Havent played enough of the other classes to now, but at least for pathfinder it is different sounds for hitting and missing, at least on the basic attack. The rest of the attacks are so obvious results that I never cared to look for additional signs :(

I beg to disagree. When there is 1vs1 fights you MIGHT see if your ability hit only by that your enemies' health decrease a little, but when there are teamfights - you don't undestant anything at all, you can hardly see if you killed the enemy or someone else!

Sorry my fault, I worded myself poorly.

What I meant to say is at least the pathfinder auto attack the sound differ on hit and miss. but not sure if it is so for all attacks and all classes.

In teamfights I admit I don't care if it is I or someone else that kills the enemy as long as he go down. What I meant by "obvious " is that if I fire the disabling shot the character either move, or he don't. Traps you can't miss with (aside from after an assassin stun or similar things), the poison also shows clearly on an enemy if it hit. And the teleport obviously does not work if you don't hit target.The blind can be somewhat tricky trough.

But as stated I mainly play pathfinder, and other classes might have a harder time.
Endonerios Dec 10, 2012 @ 6:58am 
Originally posted by Otaco:
Originally posted by Endonerios:
Originally posted by Otaco:
Havent played enough of the other classes to now, but at least for pathfinder it is different sounds for hitting and missing, at least on the basic attack. The rest of the attacks are so obvious results that I never cared to look for additional signs :(

I beg to disagree. When there is 1vs1 fights you MIGHT see if your ability hit only by that your enemies' health decrease a little, but when there are teamfights - you don't undestant anything at all, you can hardly see if you killed the enemy or someone else!

Sorry my fault, I worded myself poorly.

What I meant to say is at least the pathfinder auto attack the sound differ on hit and miss. but not sure if it is so for all attacks and all classes.

In teamfights I admit I don't care if it is I or someone else that kills the enemy as long as he go down. What I meant by "obvious " is that if I fire the disabling shot the character either move, or he don't. Traps you can't miss with (aside from after an assassin stun or similar things), the poison also shows clearly on an enemy if it hit. And the teleport obviously does not work if you don't hit target.The blind can be somewhat tricky trough.

But as stated I mainly play pathfinder, and other classes might have a harder time.

Yes, pathfinder is very responsive, yet playing melee classes in teamfights is a disaster. You sre so lost when there are lots of people around you, and you are absolutely unable to hit the right enemy and you can easily lose track of pursuee.
Endonerios Dec 10, 2012 @ 9:03am 
6) Add Commentaries, such as: The relic has been taken etc.
Endonerios Dec 10, 2012 @ 9:04am 
7) Add CRITS on common attacks and abilities (both magical and physical)
Eladin Dec 10, 2012 @ 9:11am 
Need more posts like this, i feel like this game could really take off if it gets good support from the devs and the community. It's already been selling fairly well so here's hoping we see that patch soon.
Endonerios Dec 10, 2012 @ 9:12am 
8) Casting anything right after the first cast does not interrupt previous cast animation and does not start the new one of the second cast.
Endonerios Dec 10, 2012 @ 9:14am 
Originally posted by Funwithfire:
Need more posts like this, i feel like this game could really take off if it gets good support from the devs and the community. It's already been selling fairly well so here's hoping we see that patch soon.
Yeah, I agree. I just hope that devs will see my post and change at least something, and I wish more people would participate in such activity as this (bughunting or smth like that) :)
Most of the time people just whine about things they don't like and do not say anythyng about what exactly they hate. Like "*crying* the game is unbalanced!", or: "*raging* the game is totally not worth it!", etc.
Last edited by Endonerios; Dec 10, 2012 @ 9:18am
Wayward1 Dec 11, 2012 @ 3:48pm 
Hi Endonerios,

Thanks for your post and all your suggestions. We see your post Endonerios! I will make sure that our DEVs read this post.

Thanks again and hope to see you in Forge!
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Date Posted: Dec 10, 2012 @ 5:40am
Posts: 22