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Hope this helps with your decision
Oblivion NPCs are notoriously awkward and potato-looking because it was an early attempt at the complex facegen Skyrim would later use, and I find the "random wandering around" that's so fun and interesting in Skyrim to be something Oblivion fails at (I've heard that a lot of the wide open spaces and random dungeons were generated by a computer rather than human level designers, and I believe it). There's also less to do in terms of crafting.
If you can forgive those things, Oblivion's strong points are a decent percentage of fun quests, some funny writing and a more involved magic/spellcasting system than Skyrim. You'll also understand more of the references to Oblivion that were snuck into Skyrim (along with references to Morrowind), such as the alchemist in Riften sometimes having a conversation about a quest NPC you meet in Oblivion. And the Shivering Isles DLC is my favorite Elder Scrolls thing ever.
So...Oblivion's an older game and it's not like you're not going to notice, and most of the fun is in the quests and storylines rather than going off the rails and exploring for a hundred hours. But I believe it's worth playing.
another thing to mention is that oblivion is an 8-year-old game, the engine is likely even older than that, therefore expect some major issues in performance because my PC (pretty high end) struggles mantaining 60 constantly, so unless you can tweak and mod Oblivion to get it performing up to par, expect major framerate issues.
This make no sense at all. Why should a OLD game run ♥♥♥♥♥♥ on new hardware? its already D3D9... like Skyrim and most of the games today too (at least as fallback)... It's not Morrowind ;)
I got a pretty nice new rig here (win 8.1 64, 16GB RAM, i5, R9 280) and oblivion runs with HIGHEST possible settings, a "more grass" and a "better water" mod @ rocksolid 60 fps. (1980*1200 4xEQ AA + 16xAF)
in the middle of the woods with lots of trees, animals and stuff, the GPU sit @ ~50-60% Load, in castles/dungeons its 10-20%.
so either your "pretty high end" rig is not so high end or you got a mod/driver issue.
However, the greatest disadvantage that skyrim has is the system of leveled enemies. In the vanilla game, you will actually turn out weaker as you level up, unless you do it in a very specific way, as your enemies level up with you. But FRIENDLY npcs never level with you, which means that some quests were you are supposed to have help from friendly npcs become much harder as they are still wearing steel armor, while your enemies starts wearing daedric equipment. Thankfully, there are mods that fixes this though. I recommend Obscuros Oblivion Overhaul.
But the reason why I suggest Oblivion to everyone is the sidequests, which are still to this day more interesting than any other game has managed to do before or since. I don't even care what rewards they give me. And there are a LOT of them.
...Do note however, that despite having the best sidequests I have ever seen, the MAIN quest was for some reason pretty dull.
I think Oblivion runs on the Morrowind engine, just based off their Construction Sets.
Coming into Oblivion from Skyrim, how true!
In Oblivion, some NPCs are funny. One of them, you go out, kill a minotaur, and get the mighty.... Big Potato... Yay?
In Oblivion however, many quests are FAR more interesting, for instance, the Saguine sidequest is just... what the heck, Bethesda?
problem/modifier/completecondition bs that occurs in skyrim.