The Elder Scrolls IV: Oblivion

The Elder Scrolls IV: Oblivion

Using OMOD and NMM at the same time?
I'm using OMOD mostly but some mods are made for NMM, for example

http://www.nexusmods.com/oblivion/mods/44676/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fmoddescription%2F%3Fid%3D44676%26preview%3D&pUp=1

And that's a very complex mod, idk if it would go right if i try to convert that mod into a .omod file.
So i wanted to know if there is a way to use OMOD and NMM at the same time.
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Showing 1-5 of 5 comments
bevilex Oct 23, 2016 @ 12:29pm 
You are free to use NMM for some mods and OBMM for ther mods which have OMOD structure.
But you can't install OMOD files with NMM.
Be carefull with NMM, it doesn't work with all Oblivion mods. So you'll probably have problems if you use it with some old mods.
I highly recommend you to use Wrye Bash and/or Oblivion Mod Manager (for the OMOD mods)
Last edited by bevilex; Oct 23, 2016 @ 12:31pm
Sagara Sousuke Oct 23, 2016 @ 1:16pm 
That's what im doing, thanks.
Omgwtfbbqkitten Oct 23, 2016 @ 7:17pm 
Only use NMM for Oblivion if a mod has a direct Data folder or a sub folder like meshes, textures, or a sound folder. That means the first folder in the mods compressed file is a Data folder or the sub folders.

Do not use NMM with any Omod files or mods that contain a 00 Core folder, unless those mods also have a fomod folder included.
Last edited by Omgwtfbbqkitten; Oct 23, 2016 @ 7:20pm
cyäegha Oct 24, 2016 @ 12:19am 
literally no reason to use NMM with oblivion, since the only mods it can handle are those that are drag 'n drop manual installations
Micropoint Oct 24, 2016 @ 6:07am 
Just use OBMM.

Drag your mod file into the data folder.
Start obmm activate your mod, do archive invalidation, and your good.
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Date Posted: Oct 23, 2016 @ 12:24pm
Posts: 5