The Elder Scrolls IV: Oblivion

The Elder Scrolls IV: Oblivion

StreamWhenGuy May 24, 2017 @ 10:12am
Tes4Edit Error
Hi. I want to edit some plugin with Tes4Edit and it won't let me open it. I'm on Win7 and using MO. It worked may be a half a year ago though... Here is the error:

TES4Edit 3.1.2 starting session 2017-05-24 19:57:07
Using Oblivion Data Path: D:\Games\Steam\steamapps\common\Oblivion\Data\
Using ini: C:\Users\Anthony\Documents\My Games\Oblivion\Oblivion.ini
Using plugin list: C:\Users\Anthony\AppData\Local\Oblivion\Plugins.txt
Using settings file: C:\Users\Anthony\AppData\Local\Oblivion\Plugins.tes4viewsettings
Loading active plugin list: C:\Users\Anthony\AppData\Local\Oblivion\Plugins.txt
[Water17R T1N v4.0.esp] Loading file
[Water17R T1N v4.0.esp] File loaded
[Water17R T1N v4.0.esp] Start processing
[Oblivion.esm] Loading file
[Oblivion.esm] File loaded
[Oblivion.esm] Start processing
The SHIFT key is pressed, skip building references for all plugins!
[00:00] Background Loader: starting...
[00:00] Background Loader: [aaa] Loading Resources.
[00:00] Background Loader: [aab] Loading Resources.
[00:00] Background Loader: [aac] Loading Resources.
[00:00] Background Loader: [aad] Loading Resources.
[00:00] Background Loader: [aae] Loading Resources.
[00:00] Background Loader: [aaf] Loading Resources.
[00:00] Background Loader: [aag] Loading Resources.
[00:00] Background Loader: [aah] Loading Resources.
[00:00] Background Loader: [aai] Loading Resources.
[00:00] Background Loader: [aaj] Loading Resources.
[00:00] Background Loader: [aak] Loading Resources.
[00:00] Background Loader: [aal] Loading Resources.
[00:00] Background Loader: [aam] Loading Resources.
[00:00] Background Loader: [aan] Loading Resources.
[00:01] Background Loader: [aao] Loading Resources.
[00:01] Background Loader: [Oblivion - Invalidation.bsa] Loading Resources.
[00:01] Background Loader: Fatal: <EStreamError: Cannot open D:\Games\Steam\steamapps\common\Oblivion\Data\Oblivion - Invalidation.bsa.Can not find the file>
[00:13] Background Loader: finished

Same with the newest Tes4Edit version and ofc that Invalidation.bsa. exists :/
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Showing 1-3 of 3 comments
Omgwtfbbqkitten May 24, 2017 @ 10:53am 
If you are using the invalidation.bsa, you may need to register it in your Oblivion.ini.

To do that you have to add it to this line in your INI.

SArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa

Are you sure the bsa is called Oblivion - invalidation.bsa ? I have not seen that particular invalidation.bsa before.

Also is Steam installed on your D drive? I am only asking to make sure it is not looking for the file on the wrong drive or in the wrong file path.
Last edited by Omgwtfbbqkitten; May 24, 2017 @ 11:20am
StreamWhenGuy May 24, 2017 @ 11:21am 
Originally posted by Omgwtfbbqkitten:
If you are using the invalidation.bsa, you may need to register it in your Oblivion.ini.

Are you sure the bsa is called Oblivion - invalidation.bsa ? I have not seen that particular invalidation.bsa before.

Also is Steam installed on your D drive? I am only asking to make sure it is not looking for the file on the wrong drive or in the wrong file path.
Yup, it's on D. I don't even know which invalidation archive game actually uses as MO has it's own ArchiveInvalidationInvalidated!.bsa but .ini says SResourceArchiveList=Oblivion - Invalidation.bsa. I think may be both as I installed some BAIN mods through WB and some omods through OBMM XD
Ok so I've just chose another way: I drop Water17.esp to my Data folder, launch Tes4Edit not through MO but independently ant it works :D
Strange, it worked before through MO just fine.
Thanks!
StreamWhenGuy May 24, 2017 @ 12:51pm 
@Omgwtfbbqkitten
Just saw your edited reply. I did as you said and it works through MO now. Thanks again. For some reason BethINI created those strange lines next to SArchiveList=aaa,aab,aac etc. With those parameters Tes4Edit had an error loading plugin through MO.
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Date Posted: May 24, 2017 @ 10:12am
Posts: 3