Giana Sisters: Twisted Dreams
This game needs a Pity Mode
Call it a "I am terrible" mode. Or maybe a "I fail at video games that require minimal amounts of skill" mode.

I'm in the first unlocked level. I died easily 200+ times getting up to the boss. I've probably died another 100 or so against the boss. The best I've done against it so far is two spike hits. I'd just switch to something else, but I took so long getting here I don't want to lose what progress I have. So, I keep smashing my head against the wall.
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กำลังแสดง 1-15 จาก 33 ความเห็น
I lost 83 times at that stage. 74 times at the second boss stage. That game is for the hardcore players really. Those that play platformers 24 hours a day. you have the minimal amount of skill and to reach the boss level it is enough for a good platform skill. But I'd prefer to spend my gaming energy in much better games and platformers.
แก้ไขล่าสุดโดย petran79; 30 ต.ค. 2012 @ 10:58am
If you thought, that Super Meat Boy is a VERY hard game, just think twice!!! GSTD is simply so TRIAL'n'ERROR game, that you really will be smashing your head againts the wall, till uninstall it for good! It's not right for very experienced platform-player to die 100+ times on a single level! Thumbs down :(
Yeah, I haven't even gotten to the first boss yet and I keep losing my temper at how hard it is. Its a shame as it will turn off a lot of gamers who might have enjoyed the game if it weren't so hard.

It's ironic they called it a Super Mario Bros clone as New Super Mario Bros 2 on the 3DS is watered down Super Mario Bros and a lot easier. Frag I beat New Super Mario Bros 2X already in less than 11 hours.

Giana DS is a bit easier, although its level 8 is hard.
โพสต์ดั้งเดิมโดย cj_val:
If you thought, that Super Meat Boy is a VERY hard game, just think twice!!! GSTD is simply so TRIAL'n'ERROR game, that you really will be smashing your head againts the wall, till uninstall it for good! It's not right for very experienced platform-player to die 100+ times on a single level! Thumbs down :(

What? In this game I find the difficulty spikes not nearly as extreme as - say dark-world Cotton Alley.

And I don't see the "trial and error" issue either. I want to collect all gems, so I often die trying to find hidden gems in pits or on the other edge of acid pools, maybe that is trial and error, but otherwise I find Giana Sisters pretty predictable, in comparison to "♥♥♥♥♥♥♥"-platformers like the IWBTG series, which are designed not to be predictable.

Experienced platformer players... I don't consider myself an experienced player, but at least I'm an enthusiast and don't rage at the game, but enjoy myself while dying, learning from my mistakes and overcoming well designed levels.
แก้ไขล่าสุดโดย Heissi; 30 ต.ค. 2012 @ 3:42pm
New patch, game became easier. :)
They also talked about making the boss fights easier but not sure if it is already included.
โพสต์ดั้งเดิมโดย Heissi:
And I don't see the "trial and error" issue either. I want to collect all gems, so I often die trying to find hidden gems in pits or on the other edge of acid pools, maybe that is trial and error, but otherwise I find Giana Sisters pretty predictable, in comparison to "♥♥♥♥♥♥♥"-platformers like the IWBTG series, which are designed not to be predictable.

Experienced platformer players... I don't consider myself an experienced player, but at least I'm an enthusiast and don't rage at the game, but enjoy myself while dying, learning from my mistakes and overcoming well designed levels.

I don't mind dying to snag gems. That doesn't bother me. That part of the game I enjoy, using different abilities to explore and sometimes die, because it's a really fun game with some great level design in many places.

The parts that bother me are areas like a certain shaft late in the first boss level. The shaft has carts running by with spikes on them, and you need to swap back and forth between your two states to get up all the platforms, and there's a rotating wheel at the top with enemies patrolling. I understood pretty quick what I needed to do. Go red-head, jump on the first platform. Wait for the right moment, rocket jump, swap to blonde. Wait, jump, rocket jump, swap to blonde. Jump over to the side. Wait. Rocket jump, swap to blonde, etc. I knew what I needed to do. But at some point in the last few years I've lost the manuel dexterity to be able to do it.

Swapping out the spikes on 50% of the carts going by and removing the enemies from the top would have made that something that took maybe 5-10 tries (fun) rather than 40-50 (not fun). Making that an Easy Mode thing would not impact the enjoyment of people on Normal mode who want the normal challenge, while making the people who are just looking to bounce around and explore in a neat world happy.

Death doesn't bother me. Death to learn what I need to do doesn't bother me. Dying over and over again while I know what I need to do but do not have the ability to do is less fun. Hard things can be fun. There's a number of games that I play on hard/insane/brutal/whatever modes. But that something is hard does not make it fun in of itself.
MOST of the game is well designed that if you die, it's "your fault", especially as it allows you to move the view so you can see forward/down. Especially if you don't rush. Still it's far from completely like that, especially in a few spots where the foreground blocks enemies from being visible, etc.

I agree that some spots are ridiculous, especially in later levels (3-5 in the first or second area where you have to use the bubble machine is extreme hell), but at least you can practice over and over.

Still, I think the game would be better if there was three times as many levels three times as short. Because as someone on GOG said one level can take a LARGE amount of time and you lose your progress if you have to stop.
โพสต์ดั้งเดิมโดย terraepon:
MOST of the game is well designed that if you die, it's "your fault", especially as it allows you to move the view so you can see forward/down.

Are you kidding me?!
I made so many leaps of faith just to make sure there aren't any gems left in a particular dangerous area, when I just could have moved the camera to look over there? Now I feel really stupid.


โพสต์ดั้งเดิมโดย terraepon:
Still, I think the game would be better if there was three times as many levels three times as short. Because as someone on GOG said one level can take a LARGE amount of time and you lose your progress if you have to stop.

I like the length of the levels, but it would be nice if you could stop your progress at an arbitrary point and resume there later.

But you could always ALT+TAB out of the game and suspend/hibernate your pc, if you want to continue later.
แก้ไขล่าสุดโดย Heissi; 30 ต.ค. 2012 @ 11:51pm
The only problem with alt tab is that the music keeps playing, and there doesn't seem to be an in game way to turn it off.
Numerous checkpoints are very liberal scattered, so any skill-level player could get through eventually (by polishing skills and controller). Though sometimes it takes 50+ attempts and a lot of strong words to make it through.
โพสต์ดั้งเดิมโดย terraepon:
Still, I think the game would be better if there was three times as many levels three times as short.
I agree. I don't like being in one level for 10+ minutes. by then I just really want to finish it.

โพสต์ดั้งเดิมโดย Shadowhope:
The only problem with alt tab is that the music keeps playing, and there doesn't seem to be an in game way to turn it off.
and it keeps your playtime going.
I prefer to have my playtime match the actual amount of time I play.
แก้ไขล่าสุดโดย kahbee; 31 ต.ค. 2012 @ 7:23pm
โพสต์ดั้งเดิมโดย cj_val:
If you thought, that Super Meat Boy is a VERY hard game, just think twice!!! GSTD is simply so TRIAL'n'ERROR game, that you really will be smashing your head againts the wall, till uninstall it for good! It's not right for very experienced platform-player to die 100+ times on a single level! Thumbs down :(

that happens mainly because of trial and error. happened in the later stages of the third world.
you are clueless. how to jump on a platform blocked by a wall and acid? Jump beneath the wall and swing or fireball? I lost there a lot trying to figure out the best method. sometimes controlls are not responsive. others it is the frustration. or you become tired reaching this far and it begins to show

problem is that the game has very bad design concerning the levels. you cant discern enemies or devices from backgrounds. In one stage where the acid rises you see enemies rise and in the background there is a waterfall. But it looks like a ventilator due to the air flow stream, which is actually water. but they did not design it that well. so instead of going up through fireballing the enemies I try to jump, thinking the ventilator will lift me. I arent lifted and think I didnt press the buttons as I should.

Hard games due to bad design are plenty. Especially in the Amiga days. you are not getting any better at finishing them.

Stages are very confusing.

What makes the game more frustrating is that they force you now to collect 3-4 stars on every level of world 3. I managed it till world 3-5 but the last 3 stages are a nightmare, even with trial and error. Impossible to get even two stars or not losing more than 5 lives in order to gain an extra star.

Had the game being more liberal at that, I am sure I'd have gained more stars. But the way it forces it on you, makes the task harder

Just throw in a bad ending-good ending and problem solved!








โพสต์ดั้งเดิมโดย Kabraxis:
New patch, game became easier. :)
They also talked about making the boss fights easier but not sure if it is already included.

Thank you! Apparently no one read your post and so they continue to argue without anymore reason. Gamers. What a terrible tribe :)
I don't know how people are complaining about unlocking the last Boss level.

You get three stars for getting a reasonable amount of the gems. If you aren't getting 3 stars it means your tearing through the levels ignoring gems
Finally given up with this by the time you reach the boss after going through the long boss level in world two I get fed up with getted killed by the boss and can't be bothered to keep on trying.

The game hasn't got easier with the new patch and the under water levels are just to slow still something still isn't right with them.
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กำลังแสดง 1-15 จาก 33 ความเห็น
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วันที่โพสต์: 29 ต.ค. 2012 @ 7:36pm
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