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Сообщить о проблеме с переводом
It's ironic they called it a Super Mario Bros clone as New Super Mario Bros 2 on the 3DS is watered down Super Mario Bros and a lot easier. Frag I beat New Super Mario Bros 2X already in less than 11 hours.
Giana DS is a bit easier, although its level 8 is hard.
What? In this game I find the difficulty spikes not nearly as extreme as - say dark-world Cotton Alley.
And I don't see the "trial and error" issue either. I want to collect all gems, so I often die trying to find hidden gems in pits or on the other edge of acid pools, maybe that is trial and error, but otherwise I find Giana Sisters pretty predictable, in comparison to "♥♥♥♥♥♥♥"-platformers like the IWBTG series, which are designed not to be predictable.
Experienced platformer players... I don't consider myself an experienced player, but at least I'm an enthusiast and don't rage at the game, but enjoy myself while dying, learning from my mistakes and overcoming well designed levels.
They also talked about making the boss fights easier but not sure if it is already included.
I don't mind dying to snag gems. That doesn't bother me. That part of the game I enjoy, using different abilities to explore and sometimes die, because it's a really fun game with some great level design in many places.
The parts that bother me are areas like a certain shaft late in the first boss level. The shaft has carts running by with spikes on them, and you need to swap back and forth between your two states to get up all the platforms, and there's a rotating wheel at the top with enemies patrolling. I understood pretty quick what I needed to do. Go red-head, jump on the first platform. Wait for the right moment, rocket jump, swap to blonde. Wait, jump, rocket jump, swap to blonde. Jump over to the side. Wait. Rocket jump, swap to blonde, etc. I knew what I needed to do. But at some point in the last few years I've lost the manuel dexterity to be able to do it.
Swapping out the spikes on 50% of the carts going by and removing the enemies from the top would have made that something that took maybe 5-10 tries (fun) rather than 40-50 (not fun). Making that an Easy Mode thing would not impact the enjoyment of people on Normal mode who want the normal challenge, while making the people who are just looking to bounce around and explore in a neat world happy.
Death doesn't bother me. Death to learn what I need to do doesn't bother me. Dying over and over again while I know what I need to do but do not have the ability to do is less fun. Hard things can be fun. There's a number of games that I play on hard/insane/brutal/whatever modes. But that something is hard does not make it fun in of itself.
I agree that some spots are ridiculous, especially in later levels (3-5 in the first or second area where you have to use the bubble machine is extreme hell), but at least you can practice over and over.
Still, I think the game would be better if there was three times as many levels three times as short. Because as someone on GOG said one level can take a LARGE amount of time and you lose your progress if you have to stop.
Are you kidding me?!
I made so many leaps of faith just to make sure there aren't any gems left in a particular dangerous area, when I just could have moved the camera to look over there? Now I feel really stupid.
I like the length of the levels, but it would be nice if you could stop your progress at an arbitrary point and resume there later.
But you could always ALT+TAB out of the game and suspend/hibernate your pc, if you want to continue later.
and it keeps your playtime going.
I prefer to have my playtime match the actual amount of time I play.
that happens mainly because of trial and error. happened in the later stages of the third world.
you are clueless. how to jump on a platform blocked by a wall and acid? Jump beneath the wall and swing or fireball? I lost there a lot trying to figure out the best method. sometimes controlls are not responsive. others it is the frustration. or you become tired reaching this far and it begins to show
problem is that the game has very bad design concerning the levels. you cant discern enemies or devices from backgrounds. In one stage where the acid rises you see enemies rise and in the background there is a waterfall. But it looks like a ventilator due to the air flow stream, which is actually water. but they did not design it that well. so instead of going up through fireballing the enemies I try to jump, thinking the ventilator will lift me. I arent lifted and think I didnt press the buttons as I should.
Hard games due to bad design are plenty. Especially in the Amiga days. you are not getting any better at finishing them.
Stages are very confusing.
What makes the game more frustrating is that they force you now to collect 3-4 stars on every level of world 3. I managed it till world 3-5 but the last 3 stages are a nightmare, even with trial and error. Impossible to get even two stars or not losing more than 5 lives in order to gain an extra star.
Had the game being more liberal at that, I am sure I'd have gained more stars. But the way it forces it on you, makes the task harder
Just throw in a bad ending-good ending and problem solved!
Thank you! Apparently no one read your post and so they continue to argue without anymore reason. Gamers. What a terrible tribe :)
You get three stars for getting a reasonable amount of the gems. If you aren't getting 3 stars it means your tearing through the levels ignoring gems
The game hasn't got easier with the new patch and the under water levels are just to slow still something still isn't right with them.