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Αναφορά προβλήματος μετάφρασης
Edit: Ok, it's not too bad. But sticky sounds goood to me.
Either dual-boot windows or shut up and wait.
You certainly shouldn't expressing disappointment in a smalltime dev company for not pandering to the needs of a (relatively speaking) select few customers when not even all the big companies do it yet.
@OJ191
I'm a Windows user, but Linux isn't that bad of an operating system. Linux is a very good operating system actually, plus it's open-source (so it has lots of room for more improvement).
Linux runs incredibly well even on the weakest system, and is certainly no where near as bloated as Windows is.
If more things actually supported Linux nativly, I'd probably definitely change and finally ditch Windows. Because I'm quite fed up with Windows & Microsoft really, lol.
You're welcome to dismiss Linux all you want, and I do admit that it is an elusive beast when trying to pin down market-share because of its nature. All signs point to Linux users numbering over a million on Steam now though (roughly 1.8-2% of Steam's 54+ million when you consider that most of "Other" is made up of smaller Linux distros on the hardware survey), and that is just the regular users who are on Linux full-time or near enough so to be counted as such. There are likely a lot more that are being counted as Windows users because they dual boot as you suggest or are running a Wine version of Steam more often than the native client. Plus even more would-be Linux users who would make the jump if only more games were supported. This number will only continue to climb, and more so once Valve get their Steam console out.
It would also be naive to assume that large companies are ignoring Linux still just because few major games are out yet. Valve already have about 19 titles ported with more on the way. Blizzard, Sega and Nordic have announced plans for Linux titles and if THQ is still making games they have also made claims to include plans for Linux on future titles. These are just a few of the announcements from the past few months. I am sure there are others that are waiting till they are closer to a release, or waiting for the Steam box, before they start making any announcements. Larger games also tend to take more planning and work to port as well; considering Steam for Linux has only been out of beta for about 4-5 months I am not too surprised there aren't many big titles yet.
So I will go on expressing my disappointment, especially with this dev team's attitude towards other platform. It is easier to plan/develop a game to be cross-platform from the start, rather than trying to tack on that support after the fact (as their Kickstarter says they plan to do if they even manage to get around to it at all). I would have gladly supported this Kickstarter project if only they took cross-platform needs seriously.
Porting a game to another platform is sorta expensive because you have to put programmers on that and those are the most expensive in manhours. And if the chance is high that they will make a loss through that, they won't do it. Right now the Linux market is growing slowly. And the bigger companies that have more flexibility moneywise jump on it. But the small studios will need more time to do so untill they can sell as many copies as they need to break even.
So I wouldn't call it an attitude on their side. :) They just want to survive and make more games. Maybe even some for Linux in the future. :D
Ryan "Icculus" Gordon ports several games a year all by himself, and they aren't even his games, meaning he is doing so often times with no previous knowledge of the code bases. That is how quite a few games in the Humble Indie Bundles and here on Steam have managed to get ports for Linux (and often Mac too). This is why I find it hard to take anyone serious when they claim that a Linux port on Steam would have any trouble being profitable.
Indie games are far less complex than big AAA games, otherwise they wouldn't be able to create them with such small teams in the first place. It shouldn't take more than 1 or 2 programmers to do the work, and unless they are pretty incompetent the port shouldn't take more than a few months of focused work to do. If only 1% of Linux users on Steam bought the game at full price we are still talking at least 150k usd for Giana Sisters and I am certain 1% is a drastic underestimate of the Steam Linux market penetration they could reach (which says nothing of how much they must of already made off Linux users who have bought the game without proper support).
You also clearly have no idea what you are talking about when you say that games are always made one platform at a time. If you choose libraries that are cross-platform from the start then most of the porting work is done before you even begin. There will always be some small things that have to be different, but they will mostly be hidden behind wrapper code or handled by pre-processors. There is some added work by way of extra builds and tests on additional platforms, but those are a fair trade for the markets and added profit they open developers up to.
why not just dual boot or run XP Mode on linux? Seems a little pointless to deny yourself things you know you'll enjoy because you either hate or don't own a WinOS. You're choice though, I personally enjoy being able to play a bunch of classic games that don't have Win7 compatibility
EDIT: I didn't see all the prior responses to your post sorry lol just attempting to help, or throw out an idea :P