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Rapportera problem med översättningen
This difference is important for the big picture mode.
Edit: I think that issue was fixed in the latest patch.
But if you have a Gamepad with DirectInput, you may have to "screw around" a bit before you get it working how you want it to. I found that on my Thrustmaster 3-In-1 Gamepad, Giana Sisters doesn't seem to be compatible with 6-Axis Mode, and the "Shoulder" buttons don't work properly as they should in-game.
You may be able to use an xInput Emulator, formally known as x360ce. Though I have yet to try this with Giana Sisters.
It works really well.
ps: love the game. But hate the devs for denying access to many aracde-controller-owners for coding in 360-specific controller support for PCs when generic joystick support actually works BETTER. HissssSssSSsss !!!
To make the definition clear: Partial Controller Support on Steam means that at some point from pressing "Play" on Steam, you will need a keyboard and/or mouse to continue. In the case of Giana Sisters, it is that launcher screen that you can edit the settings through.
Full Controller Support on Steam means that from the second you press "Play" on Steam, you will never need to have a keyboard or mouse at any point and the game can be completely operated with a controller.
Don't listen to the moron above me, he has absolutely no idea what he's talking about. This has been defined many times throughout Steam's support pages and forums. It has nothing to do with what API or Joystick Library they used.
PS: the XInput API isn't limited to only one gamepad. Basically anyone could implement it, even you. BTW, a vendor (not Microsoft) did.
If your gamepad, or similar accessory, is not fully supported by the operating system - like analog triggers being treated as digital buttons - install Microsoft Visual C++ 2015-2019 Redistributable. (Unplug the peripheral and connect again.)