Giana Sisters: Twisted Dreams

Giana Sisters: Twisted Dreams

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Mount C Dec 11, 2012 @ 10:40pm
"Partial controller support"?
While I'm downloading the demo, what exactly does "Partial controller support" mean so I know what to expect?
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Showing 1-10 of 10 comments
Big Hat Logan Dec 12, 2012 @ 11:45am 
I think it is something related to steam and the big picture mode. Several games are listed as "Partial controller support". Xbox 360 or compatible works fine with giana. I recommond D-Pad for moving.
abort_user Dec 13, 2012 @ 10:03am 
i can confirm the game is playable entirely an on a 360 controller.
birdip Dec 13, 2012 @ 12:45pm 
I think it only has "partial controller support" because you cant start it without a mouse (there is this window before the game really starts where the controller doesn't work) although - as being said - you can play it (once you are in game) entirely with a controller.
This difference is important for the big picture mode.

Edit: I think that issue was fixed in the latest patch.
Last edited by birdip; Dec 14, 2012 @ 7:06am
Wurzelmann Dec 16, 2012 @ 1:13am 
If there was an issue, it has been fixed, because the game is fully playable with a 360 controller, like stated before.
NoVa Dec 17, 2012 @ 8:34pm 
Basically, Controllers/Gamepads with xInput Support (such as the XBox 360 Controller, or even the Logitech F510) should work fine without having to re-configure.

But if you have a Gamepad with DirectInput, you may have to "screw around" a bit before you get it working how you want it to. I found that on my Thrustmaster 3-In-1 Gamepad, Giana Sisters doesn't seem to be compatible with 6-Axis Mode, and the "Shoulder" buttons don't work properly as they should in-game.

You may be able to use an xInput Emulator, formally known as x360ce. Though I have yet to try this with Giana Sisters.
Black Forest Games  [developer] Dec 19, 2012 @ 1:58am 
You should now see (as of the 17th) a full controller support note on our page, to clarify. 360 controllers work best for us :)
Already a demon Dec 20, 2012 @ 7:29pm 
I use a PS3 controller with the Xbox360ce option in DS3 tool (emulates a 360 controller, bigger support).
It works really well.
Mashee Dec 28, 2012 @ 2:29pm 
It's "partial" controller support because they've completely failed to support the EXPECTED joystick WinAPI or even DirectX joystick calls !!!! They've supported one controller exclusively and nothing else. ie: good luck. When I have to write my own keybind program with WinAPI calls because their game simply doesn't operate with a joystick using windows generic usb HID drivers...I have to wonder. :-(

ps: love the game. But hate the devs for denying access to many aracde-controller-owners for coding in 360-specific controller support for PCs when generic joystick support actually works BETTER. HissssSssSSsss !!!
Polantaris Dec 30, 2012 @ 2:09am 
Originally posted by Lightman:
While I'm downloading the demo, what exactly does "Partial controller support" mean so I know what to expect?

To make the definition clear: Partial Controller Support on Steam means that at some point from pressing "Play" on Steam, you will need a keyboard and/or mouse to continue. In the case of Giana Sisters, it is that launcher screen that you can edit the settings through.

Full Controller Support on Steam means that from the second you press "Play" on Steam, you will never need to have a keyboard or mouse at any point and the game can be completely operated with a controller.

Don't listen to the ♥♥♥♥♥ above me, he has absolutely no idea what he's talking about. This has been defined many times throughout Steam's support pages and forums. It has nothing to do with what API or Joystick Library they used.
Last edited by Polantaris; Dec 30, 2012 @ 2:10am
ReBoot Jan 4, 2013 @ 5:47pm 
The launcher needs a mouse, that's the partial support.

PS: the XInput API isn't limited to only one gamepad. Basically anyone could implement it, even you. BTW, a vendor (not Microsoft) did.
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Date Posted: Dec 11, 2012 @ 10:40pm
Posts: 10