Αναρτήθηκε: 28 Φεβρουαρίου
Just as a side note, I have never played an Elder Scrolls game before Morrowind. I have never played another one since I bought it on December 24, 2014 either.
Anyways, Morrowind is an open world RPG game, and probably the Elder Scrolls game the brought the Elder Scrolls franchise into the public's eye. Many people claim that the reason people still play this game today is because of "nostalgia" and they say that it's outdated. I can seriously say that this is completely false. I can say this with all honesty because this game was made only one year after I was born, as I was born in 2001 and this game was made in 2002. I'll go through a couple of major catagories of this game and give some details on each one in this part of the review.
This section does not deal with the enviroment, but with the actually way things look. While this game was made in 2002, the graphics are actually decent. While yes, they have a low polygon count and are rather structured, it still gets the job done. There is still a lot of artistic talent going on here, the art really shines in my opinion. And honestly, graphics can be completely redone by MGSO. I really am fine with a game having O-K graphics, so I'm going to give this section a
If you're not totally new to the gaming world, you've probably heard something about Morrowind's combat and how bad it is. And truely, it is not very interesting. Stealth, magic, melee, ranged. Nope. But this game isn't about combat. It's about exploration, questing, collecting, and talking. Sure, there is some combat, but it really doesn't play as huge of a part as other RPG games I've played. Anyways, the gameplay is fun. Exploration is very well rewarded, and there are lots of places to visit and people to talk to. Also, there is so much to do in this game. I'm 120 hours in and I haven't even come close to finishing the main quest, and I have about 5 characters so far (four of whom havent started the main quest at all). I am going to give this section a
Story and NPCs
I'm lumping all of these together because they have a lot in common. The story to this game I think is actually very interesting. While it sort of follows the classic "an ancient evil has awoken" story, it's done in a very unique way in which you can relate to both "sides" and in this case there are actually very many sides. More on that later. Now onto NPCs. The NPCs are pretty bland, with a few exceptions. They have generic answers and things to talk about, and none of the dialoge is voiced. This can be sort of fixed with mods, but I'd still give NPCs a
and the story a
10/10 because it truely is a fantastic story.
The setting may be this game's strongest part. You could also call this part the enviroment. The world of Morrowind is a very alien one. About the only thing that you might recognize is a rat when speaking about Fauna, or some grass and tress if you're talking about Flora. Everything is so different and stranged, and it's rather intimidating stepping out of the first building and being greeted by a giant mushroom (and Fargoth...). Also, the history behind everything is really awesome. Just about every cave you explore has a stroy that you can peice together from things that you find in it, it's quite facinating.If you haven't read much about TES lore, Morrowind is the land of the Dunmer, or dark elves and was also once home of the Chimer and the Dwemer. The setting and history is so very interesting and I really get engrossed in it. I could rave on for a really long while just talking about this, but I'll spare you.
The expansions to Morrowind are pretty awesome, too. Bloodmoon transports you to Solstheim, an island just north of Morrowind where the Legion has just set up fort and some pioneers are trying to set up a village (which you get to help build, by the way). I'm not going to spoil a lot but lets just say FIRST PERSON LYCANTHROPY
Tribunal takes you to Mournhold, the capital of Morrowind. Now I haven't started this one yet, because it's not supposed to make sense if you haven't done the main quest, but It's supposed to be really awesome. You get to meet Sotha Sil! (sorta) I'm going to give the expansions a
Now that I've covered the major points I'll cover a couple of minor ones.
Fantastic. There is not a lot of it, but the stuff the you do have is amazing and really captures the essence of Morrowind. Plus, the Elder Scrolls theme comes from this game. There are also lots of mods that give the game more music like the things already in the vanilla game. I'll give this section 9/10 (one point off because there isn't as much music as I might have liked. Speaking of mods...
There are so many mods! The community has been pumping them out since 2002, so there are a boatload of mods out there. MGSO, Sotha Sil Expanded, Starfire's NPCs, Tamriel Rebuilt, just so many. The community for this game is truly fantastic (and not pervy like Skyrim's or Oblivion's).
This game should perform well on any computer made after 2007. I can't afford a nice PC at this time, and even on my 2011 laptop, I get 25-30 fps at all time with Medium Settings on MGSO. You shouldn't worry about your computer being able to take this game, especially if you have a nice one.
All in all, Morrowind is a fantastic game. I recomment it to anyone who likes RPG games. And don't be fooled by the age of the game. Even vanilla Morrowind is so much better than all of the stuff they are pumping out these days. Thanks for reading, and I hope that this inspired you to buy this game. I hope you enjoyed my review!
I give this game a
3000th Review for this game, yay.