Posté le : 24 mai
Time to make a wall of text.
Morrowind was not only my second TES game (my first being Oblivion) but it is also personally my favorite. It's sad to see a lot of people be put off from experiencing this game due to things like ♥♥♥ graphics or a less-than stellar combat system. Certainly, the game has it's flaws, but from my perspective it trumps TES VI and V in what it does right. Morrowind is not for the faint of heart who just want to ignore any plot-lines and kill things. The game requires patience and a little bit of creativity to make the most out of it.
Being a mage sucks at first because learning spells is really expensive and magicka is a ♥♥♥♥♥ to manage in this game. Being an archer sucks at first because landing sneak attacks is finicky and whiffing all of your shots due to low agility or fatigue can be VERY frustrating. Even being a warrior sucks since melee combat can be a bit of a slog and heavy armor sucks in the early game.
But the important thing to remember in Morrowind is not to focus in one particular area of expertise, but rather try hard to excel in all of them. Quickly switching weapons and being able to cast spells on the fly makes being a diverse character infinitely easier and more enjoyable. A good warrior is bound to keep a bow around as a ranged weapon and know a spell or two to work themselves out of a difficult situation
But even more interesting than the freedom of character building is the world building of Vvardenfell. The lack of an omnipotent compass and a map that can't warp you around (gasp) make exploring the world to get things done a mandatory step in any player's journey. No spoilers, but the number of things to distract you as you journey across the island are, for the most part, all interesting and only serve to better you as a character and inform you, as the player, of the ever changing world.
TL;DR: This game requires patience, but will lead to a massive payout in story and character growth.