The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

hinti21 Jan 26, 2015 @ 6:31am
Level/Skill uncapper?
Is there something like that?
I have just started to explore Vivec and my longblade skill is already on 90.
Is there a mod that uncaps the 100 cap of vanilla Morrowind?

Edit: I already have MSGO 3.0 installed, but that does not uncap anything afaik.
Last edited by hinti21; Jan 26, 2015 @ 6:31am
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WingedKagouti Jan 26, 2015 @ 9:38am 
Not sure why you'd want to uncap the skill level for Long Blade, as it only increases your chance to hit a target. Higher weapon skill does not improve damage, give you additional attack types or provide you with any other benefit.

If it's for the purpose of leveling your character, just use some of your other Major/Minor skills whenever you're looking to level up.
hinti21 Jan 26, 2015 @ 9:45am 
Originally posted by WingedKagouti:
Not sure why you'd want to uncap the skill level for Long Blade, as it only increases your chance to hit a target. Higher weapon skill does not improve damage, give you additional attack types or provide you with any other benefit.

If it's for the purpose of leveling your character, just use some of your other Major/Minor skills whenever you're looking to level up.
Since you don't seem to want to answer my question, I will alter it: Is there an uncapper for attributes?

The thing is that I like to fight with longswords and now that I have a good one and my skill is up, it would be silly to make fighting harder by changing my weapon to blunt or whatever.
Brandybuck Jan 26, 2015 @ 9:49am 
The MCP (Morriwind Code Patch) includes skill/attribute uncapper. I think this option is on by default, but I could be wrong.
hinti21 Jan 26, 2015 @ 10:11am 
Originally posted by Brandybuck:
The MCP (Morriwind Code Patch) includes skill/attribute uncapper. I think this option is on by default, but I could be wrong.
Which version? The one included in MSGO 3.0?
Brandybuck Jan 26, 2015 @ 10:22am 
I know nothing of MSGO 3.0. You will have to ask them about it. For MCP I am using the latest version on Nexus. From the description:

- Attribute uncap. Allows levelling of the eight main attributes past 100.
- Skill uncap. Allows levelling of skills past 100, including mod*skill script commands, skill books, and prison stays.
hinti21 Jan 26, 2015 @ 10:31am 
Thank you!
Brandybuck Jan 26, 2015 @ 12:21pm 
p.s. It works too. As a mage I'm dumping points into Intelligence every level. I just wander if the game will get glitchy with high stats and skills too high.
hinti21 Jan 26, 2015 @ 12:32pm 
I played it years ago without mods and cant remember being "outlevelled" so quickly. Im a good 20 h in and my Strength is at 94 already?!
WingedKagouti Jan 26, 2015 @ 12:44pm 
Originally posted by Brandybuck:
p.s. It works too. As a mage I'm dumping points into Intelligence every level. I just wander if the game will get glitchy with high stats and skills too high.
It doesn't start turning into an issue until you reach several thousand in a stat. And then it's mostly Speed that becomes an issue, simply due to the game engine not handling a character moving that fast properly. Do note that while high Strength increases your melee damage, it also increases the amount of damage your weapon takes with each swing. With enough Strength it is quite possible to make any weapon break in one hit (and probably take out any enemy in that hit as well).
Nonsurplused Jan 27, 2015 @ 8:22pm 
I was going to recommend the MCP, but I see someone got too it already ;D
And yes, it should be in the MGSO 3.0 MCP, however I could be wrong. I do know on the Nexus install it's unchecked initially, but you'd have to check the patch list with the one located in MGSO 3.0 to make sure.
Align Sep 19, 2017 @ 5:44am 
For posterity's sake, the version of Morrowind Code Patch that's included in MGSO 3.0 is out of date. The ability to uncap skills and attributes was added in a later version of MCP, so you'll have to download it manually to get that option.

It's worth getting a newer version of MCP even if you don't want that option, as it contains wonderful things like significantly improved loading times, run being toggled on by default when loading a game, the mouse cursor not moving when menus aren't open, and un-nocking arrows.
Glerk Sep 19, 2017 @ 2:11pm 
Originally posted by Align:
For posterity's sake, the version of Morrowind Code Patch that's included in MGSO 3.0 is out of date. The ability to uncap skills and attributes was added in a later version of MCP, so you'll have to download it manually to get that option.

It's worth getting a newer version of MCP even if you don't want that option, as it contains wonderful things like significantly improved loading times, run being toggled on by default when loading a game, the mouse cursor not moving when menus aren't open, and un-nocking arrows.
Why the necro???
Jan 26, 2015 @ 6:31am
JoshKillin Sep 19, 2017 @ 4:56pm 
Originally posted by GlerkTheFlurp:
Originally posted by Align:
For posterity's sake, the version of Morrowind Code Patch that's included in MGSO 3.0 is out of date. The ability to uncap skills and attributes was added in a later version of MCP, so you'll have to download it manually to get that option.

It's worth getting a newer version of MCP even if you don't want that option, as it contains wonderful things like significantly improved loading times, run being toggled on by default when loading a game, the mouse cursor not moving when menus aren't open, and un-nocking arrows.
Why the necro???
Jan 26, 2015 @ 6:31am
For posterity's sake.
Align Sep 21, 2017 @ 11:54am 
Yeah, I've found too many threads with out-of-date info in the past...
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Date Posted: Jan 26, 2015 @ 6:31am
Posts: 14