The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

Here is one for you all :
While many mods addres this problem, and I understand it from game-play point.

How on earth are you having so many different races of man, mer and beast, on ONE continent, yet not a single half-breed, heck even so strong is the not-breed together drive, that not even the different spieces of man, nor the different spieces of mer mix.

As for me, who plays a high-elf, this is easely explained, they DO have a strong policy of only breeding with their own kind.
But as for the others??

Heck there are even a couple of mixed marriages in the games.

Now how is it than we see nobody of mixed blood in the games, and that the world of TES, seems so nice and neatly divided in different races, without any laws in place that say something like : anybody who is not of pure blood from a single race will be slain, exiled, or neutered.
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Showing 1-15 of 27 comments
You takin motes Apr 20, 2014 @ 4:10am 
Maybe mixed marriages are unable to have kids?
Who knows.
Maybe we find out in TES 6
Because genetics dont work that way. You could ♥♥♥♥ a monkey (Using this as its the closest animal to humans) but it wouldnt produce viable off-spring. They human races may LOOK simular, but they could be conpletly different genetically. Though, Human races are more like enthicitys than races.
Dutchgamer1982 Apr 20, 2014 @ 4:37am 
Lore does say ALL mer come from the same race

MER :
untill about 600 years ago, there were only 1 race of mer, divided only by culture into Altmer and Aylid. (they were the same race)
those Aylids devoleped in those 600 years naturally in the bosmer. still 600 years is to short to become genetic uncompatable (heck aylids and man had kids and those are not even the same spiecies).. so Altmer and Bosmer should be able to have kids. (though Altmer would no do that)
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Dunmer are cursed Chimer, Chimer were the same race as altmer, looked the same too. The curse only changed their eye and skin colour, hence I see no reason that altmer-dunmer and bosmer-dunmer hybrids are impossible.
(even if we rule out dunmer-altmer hybrids, that still should allow for dunmer-bosmer hybrids)
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Orcs are cursed Orcmer, They to were the same race, however the curse did hit them harder, but seying as half-orcs do occur in some TES games, and those are halve man-halve orc, I too would not say the curse hit them hard enough. so I find the ability of dunmer-bosmer-orc hybrids or any variation thereof plausible
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The dwemer (dwarves) have died out, but they too should still partly live in the genetic code, as they only have been gone shortly (some halve-dwarves should be around)
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The falmer are the only one distinct from this line, and date further back, with a couple more centures.. still hybrids with them, could be possible.

MAN&MER
Bretons are confirmed Hybrids of aylids (basicly altmer), imperials and nords.
this also removes all doubt of man and elf-compability, let alone man-man or mer-mer compability
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This also confirms at the very least the compability of altmer and/or bosmer with nord, imperial and/or breton hybrids, and possible more.

MAN
Imperials and nord, are both hybrids of 2 different extinct man-races with the nord having more of the one, and the imperials having more of the other in their blood.
Still there is no reason whatsoever imperials and nord could not breed, as they ARE essentially the same blend of races, only in a different combination.
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Bretons are also of this mix, there is also no reason they should be unable to mix with them.

Redguard are the one's off here, they share no genetic heritage with the others, so possible they cannot breed with them. Still if the other man could mix with elves...
so I call this one possible, but not defenitive

As for argonian/khajiit. No recorded history of hybrids with them has been confirmed, even though they are known to lift their tail with ease.
I would find genetic incompability of those 2 races with all the others very plausible.
Dutchgamer1982 Apr 20, 2014 @ 4:48am 
As such, to compare to races we known :
the bosmer, would be be the pigmees of the elves, but still ♥♥♥♥ elven sapiens
the dunmer, would be the the africans of the elves, but still ♥♥♥♥ elven sapiens
the altmer, would be the white-man of the elves, but still ♥♥♥♥ elven sapiens
the orcmer, would be ♥♥♥♥ elven neanderthalis, but confirmed compatable with ♥♥♥♥ elven sapiens.
the falmer, would be ♥♥♥♥ elven erectus, probably uncompatable.
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the bretons are a hibrid of ♥♥♥♥ elven sapiens and ♥♥♥♥ ♥♥♥♥ sapiens, and bridge the gap
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the nord would be the scandinavians of the man, but still ♥♥♥♥ ♥♥♥♥ sapiens
the imperials would be the spanish of the man, but still ♥♥♥♥ ♥♥♥♥ sapiens
the redguard would be ♥♥♥♥ ♥♥♥♥ habilis, possible compatable, but unconfirmed.
=
the khajiit would be felix domesticus sapiens, completely uncompatable with the others
=
the argonians would be saurus domesticus sapiens, also completely uncompatable with the others.

now I ask again : why no hyrbrids?
Last edited by Dutchgamer1982; Apr 20, 2014 @ 4:49am
Gray Prince. bam
AsianGirlLover Apr 20, 2014 @ 8:11am 
Originally posted by X-9:
Gray Prince. bam
Lusty argonian maid. Shizam?
AsianGirlLover Apr 20, 2014 @ 8:47am 
This is a pretty interesting topic, so I did some research on bing (powered by google) and found several different people listed in the lore as being of mixed breed.

Agronak gro-malog (Gray Prince) = Orc x Imperial
Cassynder Septim = Imperial x Altmer x Dunmer (His father was mixed: altmer x imperial)
Mankar Camoran = Altmer x Bosmer (Daddy had a bosmer mistress)
Uriel Septim/Lariat IV Breton x Dunmer

Both of the aforementioned septims were born of the same dunmer mother, Katariah. I think Katariah is the supposed to be Katariah Barenziah, (her lore is awesome and you should read the in-game books about her titled, "The Real Barenziah."

With all that said, I think it's safe to say breeding between most of the races is possible. I'm not so sure if argonians and khajiits can breed with other races, but something tells me certain types of khajiit (the ones that look like bosmer) can.... I guess we'll have to find out in the future elder scrolls.
Dutchgamer1982 Apr 20, 2014 @ 2:27pm 
Originally posted by AsianGirlLover:
This is a pretty interesting topic, so I did some research on bing (powered by google) and found several different people listed in the lore as being of mixed breed.

Agronak gro-malog (Gray Prince) = Orc x Imperial
Cassynder Septim = Imperial x Altmer x Dunmer (His father was mixed: altmer x imperial)
Mankar Camoran = Altmer x Bosmer (Daddy had a bosmer mistress)
Uriel Septim/Lariat IV Breton x Dunmer

Both of the aforementioned septims were born of the same dunmer mother, Katariah. I think Katariah is the supposed to be Katariah Barenziah, (her lore is awesome and you should read the in-game books about her titled, "The Real Barenziah."

With all that said, I think it's safe to say breeding between most of the races is possible. I'm not so sure if argonians and khajiits can breed with other races, but something tells me certain types of khajiit (the ones that look like bosmer) can.... I guess we'll have to find out in the future elder scrolls.

thanks very much for that information,
So as I figured, that at least alowed breeding amongst :

*imperials
*nords
*bretons
*orc(mer)
*dunmer
*altmer
*bosmer

Leaving only the redguard, khaijiit and argonians as possible nay's,

I've red most morrowind books, at least once, but puzzeling all data together.. now thats a different story. Will re-read the book you suggested (ofcourse I remember that one)

about the lusty argonian maid (she-who-lifts-her-tail), we don't see any offspring of that do we? I would call that book possible evidence that argonians cant breed with the others.

Now again, why no hybrid spiecies.
Hardcoding 1000s of possible races in the game would not be so fun.

(imagine even only adding the half-races alone, would lead to at least 16 more races, 23 more if redguards were also able to blend in, and still excluding the beast races, let alone going for even further decent) that would make picking a race to play with way to difficult.
and it is this I believe why we can't play halve races (still not adding them ingame as NPC to meet more often, is sheer lazyness in the programming)

Now about 2 options how it COULD be added would be this way :

Option 1 Lowtech

Instead of selecting one's race, one would select the race of your grandparents.
With only 4 managable selectable options, each giving the option to select from only 8, that gives a pretty compact creation meny, without becoming to compact.
Only 2 (only the parents) could also be done, if things needed to be made even more easy, or 8, if you want a little more complexity. (I would say 4 = default, 2, 8, 16, 32 would be menu options)

From this info a fairly simple calculation formula could create your stats.

If one would like to make things REALLY interesting one might even think of adding a little bit of extra info to your forefathers (like if they are poor-common-wealthy) and create from that a randomly crafted unique backstory, making each game feel just a little more unique, than just ariving on a boat or in a jail, as usual.

Option 2 Hightech :

One could also imagine that you would not select only a race, but had the option to just click an "add race" button to add 1 race to your mix (with a set max limit of races to toss in the blend), and than sliders to adjust the percentages you belong to each race.
(eventually the concept of mayor or minor race could be added, forcing you to adress at least a fixed minimum percentage to one of the races, to be able to better calculate how other races in game react to you)
-> natuarlly a hibrid gets less favor than pure blooded members of your kind, but sometimes being merely tolerated by 2 or 3, beats being loved by only 1, while rejected by the other 2.

(this would ofcourse have to come with a build in disposition setting that gives you more or less disposition with members of certain races depending on your race, (and eventually herritage, as nobility don't usually like peasants and reversed the same)
AsianGirlLover Apr 20, 2014 @ 9:51pm 
Your lowtech option 1 sounds a lot like what Rockstar did for Grand Theft Auto 5's multiplayer character creation.... lots of people thought it was REALLY bad (me included.)
As long as choosing your parents and grandparents doesn't screw around too much with customizing your character's appearance, I guess it could work.
Honestly, though, I don't think Bethesda would ever do something like this with their games.... it seems like a lot of work for something so small. Don't get me wrong, this is a very interesting and important issue, but it's something that might be too confusing for all the casuals Bethesda will be shaping their next game towards.
If anything, we may see a few mixed people in the new games, but we won't be able to play mixed.
Emperor Zombie Apr 20, 2014 @ 11:03pm 
Ask Ilya Ivanov about insemination.
Ygolnac Apr 21, 2014 @ 10:45am 
The kids bear the fetures of the mother, at least estetically. To make a new race several thousands years of cross breeding, or a daedra malediction, are requireed.

Also there are cultular problems: any orc-woman that carries a man or mer child would run to another tribe and keep that secret out of shame. The green skinned child would made nobody lead to think the father was not an orc. This would apply to almost any race. Animal races cannot cross breed, they can have sex with men and mer but nothing would born.

This is written in an ingame book, an imperialo scholar made this research, but i can't bother to look for a reference, it's all in the wiki.
Last edited by Ygolnac; Apr 21, 2014 @ 10:49am
Fireeye Apr 21, 2014 @ 10:54am 
To clear this up:

http://www.uesp.net/wiki/Lore:Notes_on_Racial_Phylogeny

Ygolnac got it completely right.
Dutchgamer1982 Apr 21, 2014 @ 3:53pm 
Ah Good one... is that even a morrowind book? strangly it is.. how could I have missed upon it?
heck it is a book laying around in seyda neen itself.. AND it is a restoration skillbook. can you believe I never took the time to red this (or at least not to the extent I could remember I did) bound to forget things when playing this game on and off over a decade.

Well thats indeed a plausible solution : races in fact are indeed not pure, but racial diferences are made by looks, prejudgment, and finally magical and fysical features, rather than genome.
->
Still it DOES say "some" looks of the father should show.. and how about fysical stats? if I mix a nord with say an altmer, should I not get something that statwise is somewhere in between?
Than again it could explain how in a race the stats for male and female differ.
Fireeye Apr 22, 2014 @ 9:37am 
If you mix a Nord with an Altmer, you either get a Nord with ever so slightly elvish features or an Altmer with ever so slightly human features. The race of your parent doesn't have much of an impact on your appearance and physique.
It doesn't make that much sense, mind you. Common sense would say that, for instance, an Imperial man and a Nord woman had a child, said child would have mixed features, but the child of an elve and a human apparently would not.
Argonians are right out.
Ygolnac Apr 24, 2014 @ 10:47am 
Originally posted by Fireeye:
If you mix a Nord with an Altmer, you either get a Nord with ever so slightly elvish features or an Altmer with ever so slightly human features. The race of your parent doesn't have much of an impact on your appearance and physique.
It doesn't make that much sense, mind you. Common sense would say that, for instance, an Imperial man and a Nord woman had a child, said child would have mixed features, but the child of an elve and a human apparently would not.
Argonians are right out.

Yes it doesn't make sense, but i see the problem of ultra-complex char creation and hundred of different models for cross bred characters and balancing issues. Basically from a gameplay point of wiev the different races bonuses only have impact in the first levels, then your char build takes over. It's mainly an aestetically/roleplay feature.
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Date Posted: Apr 20, 2014 @ 4:06am
Posts: 27