Jon S. Jul 5 @ 3:19pm
The trouble with "fixing" Morrowind
as many years as it's been, and as many code ovehauls have been done, it amazes me that no one has been able to figure out how to stop Morrowind crashing so ♥♥♥♥♥♥♥ always.
Showing 1-13 of 13 comments
< >
GIANTDAD Jul 5 @ 3:39pm 
It's not a problem with the game, it's a problem that's consistent with Gamebryo games. It's just gotten slightly better through all the years. It amazes me that it is still possible to get Skyrim to crash like this pretty consistently without trying much.
EgoMaster Jul 5 @ 10:03pm 
Elder Scrolls games were always buggy. Morrowind had a much more better launch than it's predecessor, Daggerfall but it still had lots of bugs.
Reptar *Music* Jul 7 @ 4:34pm 
I haven't had a problem with crashing with morrowind or Skyrim. Maybe a few frameskips here and there but that's about it.
DeadWire (GNU/systemd) Jul 8 @ 3:01pm 
Originally posted by Jon S.:
as many years as it's been, and as many code ovehauls have been done, it amazes me that no one has been able to figure out how to stop Morrowind crashing so ♥♥♥♥♥♥♥ always.

Its almost like we need a whole new code base (OpenMW).
Mr. Moonshine Jul 8 @ 3:36pm 
it's not Gamebryo's fault, it's Bethesda's crappy iteration of it
TheMechanist Jul 11 @ 3:41pm 
www.openmw.org for more info ;)
GIANTDAD Jul 12 @ 1:47pm 
As funny as it is, I JUST now figured out that using the windowed option in MGSO fixes alt tab crashing, because it runs the game in a borderless window. Makes it easy to search the wiki while in game without having to quit the game every time.
Fireeye Jul 12 @ 1:57pm 
It's a Bethesda game. The fans would get the wrong ideas if there wouldn't be CTDs every now and then. Besides, Bethesda can (and does) always rely on the happy modding community to fix their crap.
Jeb Kerman Jul 13 @ 9:04am 
It's simply morrowind's base code. It's a pile of ♥♥♥♥ in the modern era.
GIANTDAD Jul 13 @ 3:08pm 
Since making the change I mentioned previously, I have not suffered a single crash in over 10 hours of gameplay. Pretty happy right now.
TheMechanist Jul 13 @ 6:21pm 
Originally posted by GIANTDAD:
Since making the change I mentioned previously, I have not suffered a single crash in over 10 hours of gameplay. Pretty happy right now.
Good for you :) And then there will be the day where you think: Ahh I will just install this little mod here because it's so nice. What harm could it do...and then everything is FUBAR..and you never get it back to it's original state.
You know that and I know that, but we still do it ;)
GIANTDAD Jul 13 @ 8:35pm 
Originally posted by TheMechanist:
Originally posted by GIANTDAD:
Since making the change I mentioned previously, I have not suffered a single crash in over 10 hours of gameplay. Pretty happy right now.
Good for you :) And then there will be the day where you think: Ahh I will just install this little mod here because it's so nice. What harm could it do...and then everything is FUBAR..and you never get it back to it's original state.
You know that and I know that, but we still do it ;)

Bad news since then I've experienced two crashes haha. Still way better than it used to be... crashes every like hour it was.
Lip_Gloss Jul 14 @ 1:12pm 
The bugs are a problem with all TES games, unfortunately. Mods can sometimes help make the game more stable. Even to this day Daggerfal (with mods) are quite buggy. Some console commands are, frankly, needed if you play Daggerfall.
Showing 1-13 of 13 comments
< >
Per page: 15 30 50
Date Posted: Jul 5 @ 3:19pm
Posts: 13