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As seen in comparison shots, not only characters but backgrounds too benefit greatly from sharpening. There is much more detail.
// -- Sharpening --
#define sharp_strength 3.0
#define sharp_clamp 1.000
// -- Advanced sharpening settings --
#define pattern 3.
#define offset_bias 1.0
Otherwise set sharp_clamp to default 0.035. You should also lower it if you play in native 720p resolution which doesn't require that much sharpening. I personally play in 1600x900 with maxed luma sharpen.
As for vibrance, I used:
#define Vibrance 1.0
#define Vibrance_RGB_balance float3(0.50, 0.50, 0.50)
Modify Vibrance_RGB_balance if you want more/less saturation.
Luma sharpen and vibrance are the only effects I used.
It's true the backgrounds are sharper than the characters but they still upscale pretty badly.
EDIT: I updated my first post with some 'curves' comparison.
Btw, if you have an interesting settings preset, post your screens here, let's make it the KOF XIII SweetFX topic :)
In PC monitors they might find them a bit, but in TV screen they look wonderful.