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This returns null, which results in a crash. That's the name of the OpenGL library that's loaded and actually contains the needed symbols, and not a valid entrypoint by itself, so it seems to be a bug.
EDIT: some nomenclature.
It cannot be true! After each and every update I have to browse a thousand forums to find out about the newest error.
in my case it's the same:
SDL video target is 'x11'
SDL video target is 'x11'
SDL video target is 'x11'
Speicherzugriffsfehler
Awesome. Do you have any rough indication of when this will be patched approximately?
Again an update that make thing worse :(
I'm wondering if common standart systems are getting tested before such updates, are there any betas before to test this?
Switching to beta branch without success. Let see how hot this fix is coming in extremly soon.